/// <summary> /// Display input in text boxes and lists /// </summary> /// <param name="monsterToDisplay"></param> private void DisplayMonsterStats(Monster monsterToDisplay) { txtAC.Text = monsterToDisplay.ArmorClass.ToString(); txtDEX.Text = monsterToDisplay.DexterityModifier.ToString(); txtHP.Text = monsterToDisplay.TotalHealth.ToString(); txtName.Text = monsterToDisplay.Name; txtPP.Text = monsterToDisplay.PassivePerception.ToString(); txtSpeed.Text = monsterToDisplay.PassivePerception.ToString(); cmbMonsterTypes.SelectedValue = monsterToDisplay.Type; chkMultiattack.IsChecked = monsterToDisplay.Multiattack; foreach (DamageType resistance in monsterToDisplay.Resistances) { lstResistances.Items.Add(resistance); Resistances.Add(resistance); } foreach (DamageType immunity in monsterToDisplay.Immunities) { lstImmunities.Items.Add(immunity); Immunities.Add(immunity); } foreach (Attack attack in monsterToDisplay.Attacks) { lstAttacks.Items.Add(attack); Attacks.Add(attack); } foreach (MonsterSpecial monsterSpecial in monsterToDisplay.MonsterSpecials) { lstMonsterSpecials.Items.Add(monsterSpecial); MonsterSpecials.Add(monsterSpecial); } }
public ResistanceSet() { foreach (var damageType in (DamageType[])Enum.GetValues(typeof(DamageType))) { Resistances.Add(damageType, new ResistanceSetSettings(1f, 0)); } }
public AnimaCharacter(ExcelWorksheet excelWorksheet, string player) { Player = player; IsCurrent = false; ImageUrl = excelWorksheet.Cells["AK1"].Text; //Character info Name = excelWorksheet.Cells["E1"].Text; Origine = excelWorksheet.Cells["P1"].Text; Class = excelWorksheet.Cells["F3"].Text; Level = Convert.ToInt32(excelWorksheet.Cells["E5"].Value); Hp = Convert.ToInt32(excelWorksheet.Cells["B12"].Value); string temp = excelWorksheet.Cells["B13"].Text; CurrentHp = string.IsNullOrEmpty(temp) ? Hp : Convert.ToInt32(temp); Regeneration = Convert.ToInt32(excelWorksheet.Cells["J18"].Value); Fatigue = Convert.ToInt32(excelWorksheet.Cells["B18"].Value); temp = excelWorksheet.Cells["B19"].Text; CurrentFatigue = string.IsNullOrEmpty(temp) ? Fatigue : Convert.ToInt32(temp); Movement = Convert.ToInt32(excelWorksheet.Cells["F18"].Value); TotalKiPoints = Convert.ToInt32(excelWorksheet.Cells["V39"].Value); temp = excelWorksheet.Cells["Z39"].Text; CurrentKi = string.IsNullOrEmpty(temp) ? TotalKiPoints : Convert.ToInt32(temp); ArmorPoint = Convert.ToInt32(excelWorksheet.Cells["AC55"].Value); ZeonPoints = Convert.ToInt32(excelWorksheet.Cells["U15"].Value); temp = excelWorksheet.Cells["U16"].Text; CurrentZeon = string.IsNullOrEmpty(temp) ? ZeonPoints : Convert.ToInt32(temp); Amr = Convert.ToInt32(excelWorksheet.Cells["U21"].Value); AmrRegen = Convert.ToInt32(excelWorksheet.Cells["U24"].Value); InnateMagic = Convert.ToInt32(excelWorksheet.Cells["U27"].Value); MagicLevel = Convert.ToInt32(excelWorksheet.Cells["AD8"].Value); PppFree = Convert.ToInt32(excelWorksheet.Cells["Q21"].Value); temp = excelWorksheet.Cells["Q22"].Text; CurrentPpp = string.IsNullOrEmpty(temp) ? PppFree : Convert.ToInt32(temp); IsLucky = Convert.ToBoolean(excelWorksheet.Cells["DC30"].Value); IsUnlucky = Convert.ToBoolean(excelWorksheet.Cells["DC153"].Value); DestinFuneste = Convert.ToBoolean(excelWorksheet.Cells["DC165"].Value); //Base stats foreach (var cell in excelWorksheet.Cells[22, 2, 30, 2]) { BaseStats.Add(new Roll10Stat(StatGroups[0], cell.Text, Convert.ToInt32(cell.Offset(0, 9).Value))); } //Resistances foreach (var cell in excelWorksheet.Cells[32, 2, 36, 2]) { Resistances.Add(new ResistanceStat(StatGroups[1], cell.Text, Convert.ToInt32(cell.Offset(0, 2).Value))); } //Battle stats BattleStats.Add(new Roll100Stat(StatGroups[2], excelWorksheet.Cells["B14"].Text, Convert.ToInt32(excelWorksheet.Cells["B15"].Value))); BattleStats.Add(new Roll100Stat(StatGroups[2], excelWorksheet.Cells["B52"].Text, Convert.ToInt32(excelWorksheet.Cells["AC52"].Value))); BattleStats.Add(new Roll100Stat(StatGroups[2], excelWorksheet.Cells["B53"].Text, Convert.ToInt32(excelWorksheet.Cells["AC53"].Value))); BattleStats.Add(new Roll100Stat(StatGroups[2], excelWorksheet.Cells["B54"].Text, Convert.ToInt32(excelWorksheet.Cells["AC54"].Value))); Roll100Stat defence = BattleStats.Where(x => x.Name == "Esquive" || x.Name == "Parade").OrderByDescending(x => x.Value).First(); BattleStats.Add(new Roll100Stat(StatGroups[2], $"Défense : {defence.Name}", defence.Value)); foreach (var cell in excelWorksheet.Cells[64, 2, 68, 2]) { BattleStats.Add(new Roll100Stat(StatGroups[2], cell.Text, Convert.ToInt32(cell.Offset(0, 27).Value))); } BattleStats.Add(new Roll100Stat(StatGroups[2], excelWorksheet.Cells["B71"].Text, Convert.ToInt32(excelWorksheet.Cells["AC71"].Value))); try {//TODO pourquoi ???? BattleStats.Add(new Roll100Stat(StatGroups[2], excelWorksheet.Cells["Q23"].Text, Convert.ToInt32(excelWorksheet.Cells["Q24"].Value))); } catch (Exception ex) { } //Secondary stats foreach (var cell in excelWorksheet.Cells[75, 2, 143, 2]) { if (!cell.Style.Font.Bold) { SecondaryStats.Add(new Roll100Stat(StatGroups[3], cell.Text, Convert.ToInt32(cell.Offset(0, 27).Value))); } } SecondaryStats.Add(new Roll100Stat(StatGroups[3], excelWorksheet.Cells["G34"].Text, Convert.ToInt32(excelWorksheet.Cells["N34"].Value))); SecondaryStats.Add(new Roll100Stat(StatGroups[3], excelWorksheet.Cells["G35"].Text, Convert.ToInt32(excelWorksheet.Cells["N35"].Value))); SecondaryStats.RemoveAll(x => string.IsNullOrWhiteSpace(x.Name)); base.AllStats.AddRange(BaseStats); base.AllStats.AddRange(Resistances); base.AllStats.AddRange(BattleStats); base.AllStats.AddRange(SecondaryStats); }
public void AddResistance(DamageTypes damageType) { Resistances.Add(damageType); }