// Add building Component to the gameObject public static Residential CreateComponent(GameObject where, ResidentialType parameter1, ResidentialSize parameter2, ResidentialVariation parameter3) { Residential myC = where.AddComponent <Residential>(); myC.residential_type = parameter1; myC.residential_size = parameter2; myC.residential_variation = parameter3; return(myC); }
// Overloaded Residential public static string getResidentialPath(ResidentialSize size) { return(getResidentialPath((int)size)); }