Esempio n. 1
0
    private void Update()
    {
        if (firstResidentialPlaced)
        {
            timer += Time.deltaTime;
            switch (stage)
            {
            case Stage.Home:
                if (timer > commuteToWorkTime)
                {
                    foreach (Resident resident in residents)
                    {
                        resident.SetGoal(Resident.Status.Work);
                    }
                    stage = Stage.CommutingToWork;
                    StartCoroutine(clock.UpdateText("To Work!"));
                }
                break;

            case Stage.CommutingToWork:
                if (timer > assertWorkTime)
                {
                    if (successfulDailyCommutes == 0)
                    {
                        StartCoroutine(SkipToHome());
                    }
                    Stack <Resident> residentStack = new Stack <Resident>(residents);
                    while (residentStack.Count > 0)
                    {
                        Resident resident = residentStack.Pop();
                        resident.AssertWork();
                    }
                    stage = Stage.Working;
                    StartCoroutine(clock.UpdateText("At Work"));
                }
                break;

            case Stage.Working:
                if (timer > commuteHomeTime)
                {
                    foreach (Resident resident in residents)
                    {
                        resident.SetGoal(Resident.Status.Home);
                    }
                    stage = Stage.CommutingToHome;
                    StartCoroutine(clock.UpdateText("To Home!"));
                }
                break;

            case Stage.CommutingToHome:
                if (timer > assertHomeTime)
                {
                    Stack <Resident> residentStack = new Stack <Resident>(residents);
                    while (residentStack.Count > 0)
                    {
                        Resident resident = residentStack.Pop();
                        resident.AssertHome();
                    }
                    stage = Stage.Home;
                    StartCoroutine(clock.UpdateText("At Home"));
                    timer = 0f;
                    if (!won && successfulDailyCommutes >= goalCommutes)
                    {
                        Win();
                    }
                    else
                    {
                        StartCoroutine(DailyCommutesAnimation());
                    }
                }
                break;

            default:
                break;
            }
        }

        if (commutesTextAnimationTimer > 0f)
        {
            commutesTextAnimationTimer -= Time.unscaledDeltaTime * 5f;
            if (commutesTextAnimationTimer > .5f)
            {
                successfulDailyCommutesText.transform.localScale = Vector3.one * Mathf.Lerp(0f, 1.25f, (1f - commutesTextAnimationTimer) / .5f);
            }
            else
            {
                successfulDailyCommutesText.transform.localScale = Vector3.one * Mathf.Lerp(1.25f, 1f, (.5f - commutesTextAnimationTimer) / .5f);
            }
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (activeWindow != pauseWindow)
            {
                pauseWindow.Show();
            }
            else
            {
                pauseWindow.Hide();
            }
        }
    }