/// <summary> /// Set the privacy level of your residence with the supplied <see cref="ResidencePrivacyLevel"/>. /// </summary> public void SetResidencePrivacy(ResidencePrivacyLevel privacy) { if (Residence == null) { throw new InvalidOperationException(); } Residence.PrivacyLevel = privacy; SendHousingBasics(); }
public void Read(GamePacketReader reader) { PrivacyLevel = reader.ReadEnum <ResidencePrivacyLevel>(32u); }