Esempio n. 1
0
 private void Update_Overview()
 {
     City_Name_Text.text     = City.Instance.Name;
     Cash_Text.text          = Helper.Float_To_String(City.Instance.Cash, 1);
     Income_Text.text        = Helper.Float_To_String(City.Instance.Cash_Delta, 2, true);
     Food_Current_Text.text  = Helper.Float_To_String(City.Instance.Food_Current, 0);
     Food_Max_Text.text      = Helper.Float_To_String(City.Instance.Food_Max, 0);
     Food_Produced_Text.text = Helper.Float_To_String(City.Instance.Food_Produced, 1, true);
     Food_Consumed_Text.text = Helper.Float_To_String(City.Instance.Food_Consumed, 1);
     Food_Delta_Text.text    = Helper.Float_To_String(City.Instance.Food_Delta, 1, true);
     //Peasants
     Peasant_Happiness_Text.text = Helper.Float_To_String(City.Instance.Happiness[Building.Resident.Peasant] * 100.0f, 0);
     Peasant_Education_Text.text = "-";
     Peasant_Health_Text.text    = "WIP";
     Peasant_Efficency_Text.text = string.Format("{0}%", Helper.Float_To_String(Residence.Get_Efficency(Building.Resident.Peasant) * 100.0f, 1));
     //Citizens
     Citizen_Happiness_Text.text = Helper.Float_To_String(City.Instance.Happiness[Building.Resident.Citizen] * 100.0f, 0);
     Citizen_Education_Text.text = string.Format("{0}%", Helper.Float_To_String(City.Instance.Education[Building.Resident.Citizen] * 100.0f, 1));
     Citizen_Health_Text.text    = "WIP";
     Citizen_Efficency_Text.text = string.Format("{0}%", Helper.Float_To_String(Residence.Get_Efficency(Building.Resident.Citizen) * 100.0f, 1));
     //Nobles
     Noble_Happiness_Text.text = Helper.Float_To_String(City.Instance.Happiness[Building.Resident.Noble] * 100.0f, 0);
     Noble_Education_Text.text = string.Format("{0}%", Helper.Float_To_String(City.Instance.Education[Building.Resident.Noble] * 100.0f, 1));
     Noble_Health_Text.text    = "WIP";
     Noble_Efficency_Text.text = string.Format("{0}%", Helper.Float_To_String(Residence.Get_Efficency(Building.Resident.Noble) * 100.0f, 1));
 }