protected virtual void OnReset(EventArgs e) { if (Reseted != null) { Reseted.Invoke(this, e); } }
protected override void Reset() { foreach (var entity in Entity.All) { entity.Reset(); } ResetRequested = false; Reseted?.Invoke(); }
private void ReceiveHandle(object arg) { var line = arg as String; try { var args = new Answer(line); switch (args.Message) { case "Hello": Reseted?.Invoke(); break; case "dropped": Dropped?.Invoke(int.Parse(args.Values["N"])); break; case "queued": Queued?.Invoke(int.Parse(args.Values["N"])); break; case "started": Started?.Invoke(int.Parse(args.Values["N"])); break; case "completed": Completed?.Invoke(int.Parse(args.Values["N"]), args.Values); break; case "failed": Failed?.Invoke(int.Parse(args.Values["N"]), line); break; case "debug": Debug?.Invoke(line); break; case "error": Error?.Invoke(line); break; default: break; } if (args.Values.ContainsKey("Q")) { SetQ(int.Parse(args.Values["Q"]), int.Parse(args.Values["N"])); } } catch { Logger.Instance.Error(this, "exception", line); } }
public void Reset() { if (Value is bool) { Value = false; } else { Value = null; } Reseted?.Invoke(this, null); ValidationResult = null; }
/// <summary> /// Resets the state of <see cref="ITimer"/>. /// </summary> /// <exception cref="ObjectDisposedException"><c>UniSharper.Timers.Timer</c> is disposed.</exception> public void Reset() { if (disposed) { throw new ObjectDisposedException(GetType().FullName); } Stop(); CurrentCount = 0; time = 0f; if (Reseted != null) { Reseted.Invoke(this, EventArgs.Empty); } }
private void RunThreadProc() { while (running) { if (commandsRun.TryDequeue(out Command cmd)) { Started?.Invoke(cmd.id); Dictionary <string, string> results; if (cmd.command == "M114" || cmd.command == "M119") { results = new Dictionary <string, string>(); if (cmd.command == "M114") { results["X"] = "0.0"; results["Y"] = "0.0"; results["Z"] = "0.0"; } if (cmd.command == "M119") { results["EX"] = "0"; results["EY"] = "0"; results["EZ"] = "0"; results["EP"] = "0"; } } else { if (cmd.command == "M999") { Reseted?.Invoke(); continue; } results = opts; } Completed?.Invoke(cmd.id, results); if (commandsRun.Count == maxLength - 1) { EmptySlotAppeared?.Invoke(); } SlotsNumberReceived?.Invoke(cmd.id); } Thread.Sleep(50); } }
/// <summary> /// Resets the lap /// </summary> public virtual void Reset() { _lastFrame = null; AvgCadence = MaxCadence = 0; AvgHeartRate = MaxHeartRate = 0; AvgPower = MaxPower = 0; _avgSpeed.Value = 0; _maxSpeed.Value = 0; _distance = new Distance(0, DistanceUnit.Meter); StartTime = DateTime.MinValue; _elapsedTime = 0; _movingTime = 0; _timeFrames.Clear(); _cadenceCalculator.Reset(); _hrCalculator.Reset(); _powerCalculator.Reset(); _moveCalculator.Reset(); _ascentCalculator.Reset(); Reseted?.Invoke(this, EventArgs.Empty); }
private void Reset(int width, int height) { Color?backgroundColor = BackBuffer?.BackgroundColor; BackBuffer?.Dispose(); DepthBuffer?.Dispose(); ResizeBuffers(width, height); BackBuffer = new BackBuffer(Device10, Device11); DepthBuffer = new DepthBuffer(Device11, width, height); if (backgroundColor != null) { BackBuffer.BackgroundColor = backgroundColor.Value; } SetViewport(width, height); SetTargets(); Reseted?.Invoke(this); }
/// <summary> /// To reset the indicator status to initial. The method is called each time when initial settings are changed (for example, the length of period). /// </summary> public virtual void Reset() { IsFormed = false; Container.ClearValues(); Reseted?.Invoke(); }
private void OnResetButtonPointerUp() { Reseted?.Invoke(); }
public void RTSender_Reseted() { Logger.Instance.Debug(this, "unlock", "reseted"); waitResponse.Reset(); Reseted?.Invoke(); }
/// <summary> /// Notifies that <see cref="Reset"/> was called. /// </summary> protected void OnReseted() { Reseted?.Invoke(this, EventArgs.Empty); }