IEnumerator Arm() { LitFlame(); yield return(new WaitForTurns(fuseTurnDuration)); Explode(); yield return(new WaitForSeconds(Managers.Turn.turnDuration)); Vector3 loc = transform.position; gameObject.SetActive(false); GameObject[] affected = GetAffected(loc); foreach (GameObject thing in affected) { if (!isDestructible(thing)) { continue; } if (thing.tag == "Player") { Managers.Level.Warp(); yield break; } Door door = thing.GetComponent <Door>(); if (door != null) { door.Open(); continue; } Resetable resetable = thing.GetComponent <Resetable>(); if (resetable != null) { resetable.Reset(); continue; } //else thing.SetActive(false); } }
public void Reset() { m_CurrentScrollPosition.Reset(); }