private static void Reset() { if (!isInitialized) { return; } isInitialized = false; Menu.CloseAll(); ClientComponentObjectPlacementHelper.DestroyInstanceIfExist(); if (HUDLayoutControl.Instance is not null) { Api.Client.UI.LayoutRootChildren.Remove(HUDLayoutControl.Instance); } if (ChatPanel.Instance is not null) { Api.Client.UI.LayoutRootChildren.Remove(ChatPanel.Instance); } ResetCallback?.Invoke(); ClientContainersExchangeManager.Reset(); ClientCurrentCharacterContainersHelper.Reset(); sceneObjectInputComponents?.Destroy(); sceneObjectInputComponents = null; gameplayInputContext?.Stop(); gameplayInputContext = null; }
/// <summary> /// Construct a view for the given model. /// </summary> /// <param name="m">Model object for which to make a view</param> /// <param name="reset">Function to call when the view needs to be re-initiated</param> /// <param name="close">Function to call when the user clicks a close button</param> public AstrogationView(AstrogationModel m, ResetCallback reset, UnityAction close) : base( FlightGlobals.ActiveVessel != null ? mainWindowMinWidthWithVessel : mainWindowMinWidthWithoutVessel, mainWindowMinHeight, mainWindowSpacing, mainWindowPadding, TextAnchor.UpperCenter ) { model = m; resetCallback = reset; closeCallback = close; int width = FlightGlobals.ActiveVessel != null ? RowWidthWithVessel : RowWidthWithoutVessel; if (Settings.Instance.ShowSettings) { AddChild(new SettingsView(resetCallback, width)); } else if (!ErrorCondition) { createHeaders(); createRows(); AddChild(new DialogGUIHorizontalLayout( width, 10, 0, wrenchPadding, TextAnchor.UpperRight, new DialogGUILabel(getMessage, notificationStyle, true, true) )); } }
/// <summary> /// Construct a view for the given model. /// </summary> /// <param name="m">Model object for which to make a view</param> /// <param name="reset">Function to call when the view needs to be re-initiated</param> public AstrogationView(AstrogationModel m, ResetCallback reset) : base( mainWindowMinWidth, mainWindowMinHeight, mainWindowSpacing, mainWindowPadding, TextAnchor.UpperCenter ) { model = m; resetCallback = reset; if (!ErrorCondition) { createHeaders(); createRows(); } AddChild(new DialogGUIHorizontalLayout( RowWidth, 10, 0, wrenchPadding, TextAnchor.UpperRight, new DialogGUILabel(getMessage, notificationStyle, true, true), iconButton(settingsIcon, settingsStyle, "Settings", toggleSettingsVisible) )); if (Settings.Instance.ShowSettings) { AddChild(new SettingsView(resetCallback)); } }
/// <summary> /// Constructs a <see cref="SubtitleRenderer"/> instance. /// </summary> public SubtitleRenderer(Action onTextureInvalidated) { _onTextureInvalidated = onTextureInvalidated; _subtitles = new LinkedList <Subtitle>(); //instance.textCallBack = new TextSubtitleCallback(instance.OnTextSubtitle); _resetCallBack = Reset; _updateTimeoutCallBack = UpdateTimeout; _device = SkinContext.Device; }
public void Initialize(int maxAD, int remainAD, int maxPoint, int remainPoint, int cost, ResetCallback callback) { this.cost = cost; this.callback = callback; text_ADCount.text = $"{remainAD}/{maxAD}"; text_PointCount.text = $"{remainPoint}/{maxPoint}"; text_PointPrice.text = cost.ToString(); btn_AD.interactable = remainAD > 0; btn_Point.interactable = remainPoint > 0; gameObject.SetActive(true); }
/// <summary> /// Constructs a <see cref="SubtitleRenderer"/> instance. /// </summary> public SubtitleRenderer(Action onTextureInvalidated) { string absolutePlatformDir; if (!NativeMethods.SetPlatformSearchDirectories(out absolutePlatformDir)) { throw new Exception("Error adding dll probe path"); } _onTextureInvalidated = onTextureInvalidated; _subtitles = new LinkedList <Subtitle>(); //instance.textCallBack = new TextSubtitleCallback(instance.OnTextSubtitle); _resetCallBack = Reset; _updateTimeoutCallBack = UpdateTimeout; _device = SkinContext.Device; _sprite = new Sprite(_device); }
/// <summary> /// Constructs a <see cref="SubtitleRenderer"/> instance. /// </summary> public SubtitleRenderer(Action onTextureInvalidated) { _onTextureInvalidated = onTextureInvalidated; _subtitles = new LinkedList<Subtitle>(); //instance.textCallBack = new TextSubtitleCallback(instance.OnTextSubtitle); _resetCallBack = Reset; _updateTimeoutCallBack = UpdateTimeout; _device = SkinContext.Device; }
private void _cSwishTimer_Complete(object sender) { ResetCallback rs = new ResetCallback(StopSwishTimer); this.Invoke(rs); }