void Start() { //currentPlanet = new Planet(); //currentPlanet.InitFromMiniGame(this.gm.generator.currentSystemName, this.gm.currentPlanet); //planetName.text = currentPlanet.planetName; data = new PlanetData(this.gm.currentPlanetType); this.displaySprite.SetSprite("display_" + this.gm.currentPlanetType.ToString()); switch (this.gm.currentPlanetType) { case PlanetTypeEnum.Desert: this.mineField.color = planetFields.Desert; break; case PlanetTypeEnum.Forest: this.mineField.color = planetFields.Forest; break; case PlanetTypeEnum.Clay: this.mineField.color = planetFields.Clay; break; case PlanetTypeEnum.Tundra: this.mineField.color = planetFields.Tundra; break; case PlanetTypeEnum.Icy: this.mineField.color = planetFields.Icy; break; case PlanetTypeEnum.Water: this.mineField.color = planetFields.Water; break; case PlanetTypeEnum.Plain: this.mineField.color = planetFields.Plain; break; } resetButton.Init(this); GenerateField(data.data.numOfDiamonds, data.data.numOfGolds, data.data.numOfSilvers, data.data.numOfBronzes); tryController.ResetTries(data.data.numOfTries); resetButton.Hide(); totalValue = 0; totalValueDisplay.text = "0"; }
public Form1() { InitializeComponent(); ResetButton.Hide(); NextButton.Hide(); DeleteAnswersButton.Hide(); }
// Reseter programmet som det var ved opstart private void ResetButton_Click(object sender, EventArgs e) { Runners.Clear(); player.Second = 0; PlayTimer.Stop(); Map1.Refresh(); ResetButton.Hide(); LoadButton.Show(); player.ShutDown(); RunnersCheckBox.Items.Clear(); }
private void MenuButton_Click(object sender, EventArgs e) { TimeLabel.Hide(); NextButton.Hide(); AddQuestionButton.Show(); StartButton.Show(); ResetButton.Hide(); IDLabel.Show(); IDTextField.Show(); DeleteAnswersButton.Hide(); Timp.Stop(); }