// Mehod that is populating the RoomControl Panel user controls base on the amount of the available data
        private void PopulateItems()
        {
            _cleaners.Clear();
            List <Room> rooms = RoomsDAO.GetRoomsOfResidence();

            _cleaners = CleaningStaffDAO.GetCleaningStaffList();
            List <Reservation> reservations = ReservationDAO.GetReservationDetails();


            int amount = rooms.Count;

            if (flowLayoutPanel1.Controls.Count != 0)
            {
                flowLayoutPanel1.Controls.Clear();
            }

            RoomControlPanel[] listItems = new RoomControlPanel[amount];

            for (int i = 0; i < listItems.Length; i++)
            {
                listItems[i] = new RoomControlPanel
                {
                    RoomNumber    = rooms[i].GetRoomID,
                    Services1     = GetService3(reservations[i].EndOfReservation),
                    Services2     = GetService2(reservations[i].StartOfReservation),
                    Services3     = GetService1(reservations[i].StartOfReservation),
                    Status        = rooms[i].GetState,
                    NumberWorking = rooms[i].GetNumber,
                    Cleaners      = _cleaners[0].ReturnIDList(_cleaners)
                };
                if (flowLayoutPanel1.Controls.Count < 0)
                {
                    flowLayoutPanel1.Controls.Clear();
                }
                else
                {
                    flowLayoutPanel1.Controls.Add(listItems[i]);
                }
            }
        }