public void GoToResearchScene() { _researchingSlot = ResearchSlot.Instance(); if (!_researchingSlot.ItemLocked) { if (_researchingSlot.IsEmpty()) { BuildTrainStarter(); SceneManager.LoadScene(SceneSettings.SceneIdForResearch); } } }
public void GoToResearchScene() { _researchingSlot = ResearchSlot.Instance(); if (!_researchingSlot.ItemLocked) { if (_researchingSlot.IsEmpty()) { BuildTrainStarter(); SceneManager.LoadScene(SceneSettings.SceneIdForResearch); } } }