// Use this for initialization void Start() { // Reset all static variables so the scene reset will work correctly rescueStrategy = RescueStrategy.RESCUE_CLOSEST; isGrounded = false; isAscending = false; }
// Use this for initialization void Start() { // Reset all static variables so the scene reset will work correctly rescueStrategy = RescueStrategy.RESCUE_CLOSEST; isGrounded = false; isAscending = false; }