public string GetSkillUpTip(int slotId) { CHeroInfo info2; Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GetHeroInfo(this.m_heroCfgId, out info2, true); DebugHelper.Assert(info2 != null); ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey(this.skillIdArr[slotId]); DebugHelper.Assert(dataByKey != null); string skillDesc = StringHelper.UTF8BytesToString(ref dataByKey.szSkillUpTip); string[] escapeString = GetEscapeString(skillDesc); if (escapeString != null) { for (int i = 0; i < escapeString.Length; i++) { int num2 = CalcEscapeValue(escapeString[i], info2, this.GetSkillLevel(slotId)); string newValue = string.Empty; if (num2 != 0) { newValue = num2.ToString(); } skillDesc = skillDesc.Replace("[" + escapeString[i] + "]", newValue); } } return(skillDesc); }
public string GetSkillUpTip(int slotId, uint heroId) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); CHeroInfo cHeroInfo; masterRoleInfo.GetHeroInfo(this.m_heroCfgId, out cHeroInfo, true); DebugHelper.Assert(cHeroInfo != null); ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey((long)this.skillIdArr[slotId]); DebugHelper.Assert(dataByKey != null); string text = StringHelper.UTF8BytesToString(ref dataByKey.szSkillUpTip); string[] escapeString = CSkillData.GetEscapeString(text); if (escapeString != null) { for (int i = 0; i < escapeString.Length; i++) { int num = CSkillData.CalcEscapeValue(escapeString[i], cHeroInfo, this.GetSkillLevel(slotId), 1, heroId); string text2 = string.Empty; if (num != 0) { text2 = num.ToString(); } text = text.Replace("[" + escapeString[i] + "]", text2); } } return(text); }
public Skill(int id) { this.SkillID = id; this.skillAbort = new SkillAbort(); this.skillAbort.InitAbort(false); this.bDelayAbortSkill = false; this.bProtectAbortSkill = false; this.cfgData = GameDataMgr.skillDatabin.GetDataByKey((long)id); if (this.cfgData != null) { this.ActionName = StringHelper.UTF8BytesToString(ref this.cfgData.szPrefab); DebugHelper.Assert(this.ActionName != null, "Action name is null in skill databin id = {0}", new object[] { id }); this.GuidePrefabName = StringHelper.UTF8BytesToString(ref this.cfgData.szGuidePrefab); this.GuideWarnPrefabName = StringHelper.UTF8BytesToString(ref this.cfgData.szGuideWarnPrefab); this.EffectPrefabName = StringHelper.UTF8BytesToString(ref this.cfgData.szEffectPrefab); this.EffectWarnPrefabName = StringHelper.UTF8BytesToString(ref this.cfgData.szEffectWarnPrefab); this.FixedPrefabName = StringHelper.UTF8BytesToString(ref this.cfgData.szFixedPrefab); this.FixedWarnPrefabName = StringHelper.UTF8BytesToString(ref this.cfgData.szFixedWarnPrefab); this.IconName = StringHelper.UTF8BytesToString(ref this.cfgData.szIconPath); this.SkillCD = 5f; this.AppointType = (SkillRangeAppointType)this.cfgData.bRangeAppointType; this.bAgeImmeExcute = (this.cfgData.bAgeImmeExcute == 1); } this.battleParam = GameDataMgr.battleParam.GetAnyData(); }
private int SkillEnergyCost(ResSkillCfgInfo cfgData, int CurSkillLevel) { if (cfgData.dwEnergyCostType == 0) { if (cfgData.iEnergyCostCalcType == 0) { return(((int)cfgData.iEnergyCost) + ((CurSkillLevel - 1) * cfgData.iEnergyCostGrowth)); } if (cfgData.iEnergyCostCalcType == 1) { int actorEpTotal = this.Actor.handle.ValueComponent.actorEpTotal; long num3 = (long)(cfgData.iEnergyCost + (((actorEpTotal * (CurSkillLevel - 1)) * cfgData.iEnergyCostGrowth) / 0x2710)); return((int)num3); } if (cfgData.iEnergyCostCalcType == 2) { int actorEp = this.Actor.handle.ValueComponent.actorEp; long num5 = (long)(cfgData.iEnergyCost + (((actorEp * (CurSkillLevel - 1)) * cfgData.iEnergyCostGrowth) / 0x2710)); return((int)num5); } return(0); } if (this.SkillObj.cfgData.dwEnergyCostType == 1) { return(0); } return(0); }
public static void OnRefresh(GameObject form, ushort addedSkillLevel) { CUIToggleListScript component = form.transform.Find("Panel_Grid/ToggleList").GetComponent <CUIToggleListScript>(); int selected = component.GetSelected(); for (int i = 0; i < component.GetElementAmount(); i++) { CUIListElementScript elemenet = component.GetElemenet(i); if (i == selected) { elemenet.transform.Find("SkillNameTxt").GetComponent <Text>().color = CAddSkillView.SELECTED_COLOR; } else { elemenet.transform.Find("SkillNameTxt").GetComponent <Text>().color = CAddSkillView.UN_SELECTED_COLOR; } } ResSkillUnlock dataByKey = GameDataMgr.addedSkiilDatabin.GetDataByKey((uint)addedSkillLevel); uint dwUnlockSkillID = dataByKey.dwUnlockSkillID; ResSkillCfgInfo dataByKey2 = GameDataMgr.skillDatabin.GetDataByKey(dwUnlockSkillID); if (dataByKey2 == null) { DebugHelper.Assert(false, string.Format("ResSkillCfgInfo[{0}] can not be found!", dwUnlockSkillID)); return; } CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .get_instance().GetMasterRoleInfo(); bool flag = masterRoleInfo == null || masterRoleInfo.PvpLevel < (uint)dataByKey.wAcntLevel; Image component2 = form.transform.Find("Panel_SkillDesc/IconImg").GetComponent <Image>(); Image component3 = form.transform.Find("Panel_SkillDesc/ContentImg").GetComponent <Image>(); Text component4 = form.transform.Find("Panel_SkillDesc/SkillNameTxt").GetComponent <Text>(); Text component5 = form.transform.Find("Panel_SkillDesc/SkillNameTxt2").GetComponent <Text>(); Text component6 = form.transform.Find("Panel_SkillDesc/SkillUnlockTxt").GetComponent <Text>(); Text component7 = form.transform.Find("Panel_SkillDesc/SkillDescTxt").GetComponent <Text>(); string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(dataByKey2.szIconPath)); component2.SetSprite(prefabPath, form.GetComponent <CUIFormScript>(), true, false, false, false); prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_AddedSkill_Dir, dwUnlockSkillID); component3.SetSprite(prefabPath, form.GetComponent <CUIFormScript>(), true, false, false, false); Text arg_1F6_0 = component4; string text = Utility.UTF8Convert(dataByKey2.szSkillName); component5.text = text; arg_1F6_0.text = text; component6.text = string.Format("Lv.{0}", dataByKey.wAcntLevel); component7.text = CUICommonSystem.GetSkillDescLobby(dataByKey2.szSkillDesc, CAddSkillView.HeroID); if (flag) { component6.text = Singleton <CTextManager> .get_instance().GetText("Added_Skill_Common_Tips_3", new string[] { dataByKey.wAcntLevel.ToString() }); } else { component6.text = Singleton <CTextManager> .get_instance().GetText("Added_Skill_Common_Tips_4"); } }
public static void OnRefresh(GameObject form, ushort addedSkillLevel) { CUIToggleListScript component = form.transform.Find("Panel_Grid/ToggleList").GetComponent <CUIToggleListScript>(); CUIListElementScript elemenet = null; int selected = component.GetSelected(); for (int i = 0; i < component.GetElementAmount(); i++) { elemenet = component.GetElemenet(i); if (i == selected) { elemenet.transform.Find("SkillNameTxt").GetComponent <Text>().color = SELECTED_COLOR; } else { elemenet.transform.Find("SkillNameTxt").GetComponent <Text>().color = UN_SELECTED_COLOR; } } ResSkillUnlock dataByKey = GameDataMgr.addedSkiilDatabin.GetDataByKey((int)addedSkillLevel); uint dwUnlockSkillID = dataByKey.dwUnlockSkillID; ResSkillCfgInfo info = GameDataMgr.skillDatabin.GetDataByKey(dwUnlockSkillID); if (info == null) { DebugHelper.Assert(false, string.Format("ResSkillCfgInfo[{0}] can not be found!", dwUnlockSkillID)); } else { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo(); bool flag = (masterRoleInfo == null) || (masterRoleInfo.PvpLevel < dataByKey.wAcntLevel); Image image = form.transform.Find("Panel_SkillDesc/IconImg").GetComponent <Image>(); Image image2 = form.transform.Find("Panel_SkillDesc/ContentImg").GetComponent <Image>(); Text text = form.transform.Find("Panel_SkillDesc/SkillNameTxt").GetComponent <Text>(); Text text2 = form.transform.Find("Panel_SkillDesc/SkillNameTxt2").GetComponent <Text>(); Text text3 = form.transform.Find("Panel_SkillDesc/SkillUnlockTxt").GetComponent <Text>(); Text text4 = form.transform.Find("Panel_SkillDesc/SkillDescTxt").GetComponent <Text>(); string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(info.szIconPath)); image.SetSprite(prefabPath, form.GetComponent <CUIFormScript>(), true, false, false); prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_AddedSkill_Dir, dwUnlockSkillID); image2.SetSprite(prefabPath, form.GetComponent <CUIFormScript>(), true, false, false); string str2 = Utility.UTF8Convert(info.szSkillName); text2.text = str2; text.text = str2; text3.text = string.Format("Lv.{0}", dataByKey.wAcntLevel); text4.text = Utility.UTF8Convert(info.szSkillDesc); if (flag) { string[] args = new string[] { dataByKey.wAcntLevel.ToString() }; text3.text = Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_3", args); } else { text3.text = Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_4"); } } }
public void AnalyseSkill(ref ActorPreloadTab loadInfo, int skillID) { if (skillID <= 0) { return; } ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey((long)skillID); if (dataByKey == null) { return; } if (!this.skillIdList.Contains((long)skillID)) { this.skillIdList.Add((long)skillID); } AssetLoadBase assetLoadBase = default(AssetLoadBase); assetLoadBase.assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szPrefab); string checkerKey = this.GetCheckerKey(assetLoadBase.assetPath, loadInfo.MarkID); if (this.ageCheckerSet.ContainsKey(checkerKey)) { return; } loadInfo.ageActions.Add(assetLoadBase); this.ageCheckerSet.Add(checkerKey, true); string text = StringHelper.UTF8BytesToString(ref dataByKey.szGuidePrefab); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } text = StringHelper.UTF8BytesToString(ref dataByKey.szGuideWarnPrefab); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } text = StringHelper.UTF8BytesToString(ref dataByKey.szEffectPrefab); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } text = StringHelper.UTF8BytesToString(ref dataByKey.szEffectWarnPrefab); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } }
public static ResSkillCfgInfo GetSkillCfgInfo(int skillId) { ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey((long)skillId); if (dataByKey == null) { return(null); } return(dataByKey); }
public static void OpenForm(GameObject form) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo(); int amount = GameDataMgr.addedSkiilDatabin.Count(); CUIToggleListScript component = form.transform.Find("Panel_Grid/ToggleList").GetComponent <CUIToggleListScript>(); component.SetElementAmount(amount); CUIListElementScript elemenet = null; CUIEventScript script3 = null; ResSkillUnlock dataByIndex = null; ResSkillCfgInfo dataByKey = null; uint key = 0; bool bActive = true; form.transform.Find("Panel_TopBg/LevelText").GetComponent <Text>().text = (masterRoleInfo == null) ? Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_2", new string[] { "1" }) : Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_2", new string[] { masterRoleInfo.PvpLevel.ToString() }); for (int i = 0; i < amount; i++) { elemenet = component.GetElemenet(i); script3 = elemenet.GetComponent <CUIEventScript>(); dataByIndex = GameDataMgr.addedSkiilDatabin.GetDataByIndex(i); key = dataByIndex.dwUnlockSkillID; dataByKey = GameDataMgr.skillDatabin.GetDataByKey(key); bActive = (masterRoleInfo == null) || (masterRoleInfo.PvpLevel < dataByIndex.wAcntLevel); if (dataByKey != null) { string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(dataByKey.szIconPath)); Image image = elemenet.transform.Find("Icon").GetComponent <Image>(); image.SetSprite(prefabPath, form.GetComponent <CUIFormScript>(), true, false, false); script3.m_onClickEventID = enUIEventID.AddedSkill_GetDetail; script3.m_onClickEventParams.tag = dataByIndex.wAcntLevel; elemenet.transform.Find("SkillNameTxt").GetComponent <Text>().text = Utility.UTF8Convert(dataByKey.szSkillName); elemenet.transform.Find("Lock").gameObject.CustomSetActive(bActive); image.color = !bActive ? Color.white : CUIUtility.s_Color_GrayShader; if (bActive) { string[] args = new string[] { dataByIndex.wAcntLevel.ToString() }; Utility.GetComponetInChild <Text>(elemenet.gameObject, "Lock/Text").text = Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_3", args); } } else { DebugHelper.Assert(false, string.Format("ResSkillCfgInfo[{0}] can not be found!", key)); } } dataByIndex = GameDataMgr.addedSkiilDatabin.GetDataByIndex(0); if (dataByIndex != null) { component.SelectElement(0, true); OnRefresh(form, dataByIndex.wAcntLevel); } }
public static int GetSkillCombatEft(int skillId, int level) { ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey(skillId); if (((dataByKey != null) && (dataByKey.iSkillCombatType >= 1)) && (dataByKey.iSkillCombatType <= 5)) { ResSkillLvlUpInfo info2 = GameDataMgr.skillLvlUpDatabin.GetDataByKey((uint)level); if (info2 != null) { return(info2.SkillCombatEft[dataByKey.iSkillCombatType - 1]); } } return(0); }
private void OnOpenLvlUp(CUIEvent uiEvent) { int tag = uiEvent.m_eventParams.tag; int tag2 = uiEvent.m_eventParams.tag2; if (tag2 > this._lastlvTarget) { CUIFormScript cUIFormScript = Singleton <CUIManager> .GetInstance().OpenForm(PVESettleSys.PATH_LEVELUP, false, true); if (cUIFormScript != null) { PVESettleView.ShowPlayerLevelUp(cUIFormScript, tag, tag2); uint key = 0u; if (CAddSkillView.NewPlayerLevelUnlockAddSkill(tag2, tag, out key)) { Transform transform = cUIFormScript.transform.FindChild("PlayerLvlUp/Panel/groupPanel/SkillPanel"); if (transform != null) { ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey(key); if (dataByKey != null) { transform.gameObject.CustomSetActive(true); Text component = transform.FindChild("Skill/SkillName").GetComponent <Text>(); if (component != null) { component.text = Utility.UTF8Convert(dataByKey.szSkillName); } Image component2 = transform.FindChild("Skill/Icon").GetComponent <Image>(); if (component2 != null) { string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(dataByKey.szIconPath)); component2.SetSprite(prefabPath, cUIFormScript, true, false, false, false); } } } } else { Transform transform2 = cUIFormScript.transform.FindChild("PlayerLvlUp/Panel/groupPanel/SkillPanel"); if (transform2 != null) { transform2.gameObject.CustomSetActive(false); } } } this._lastlvTarget = tag2; } }
public void AnalyseSkill(ref ActorPreloadTab loadInfo, int skillID) { if (skillID > 0) { ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey(skillID); if (dataByKey != null) { AssetLoadBase item = new AssetLoadBase { assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szPrefab) }; string checkerKey = this.GetCheckerKey(item.assetPath, loadInfo.MarkID); if (!this.ageCheckerSet.ContainsKey(checkerKey)) { loadInfo.ageActions.Add(item); this.ageCheckerSet.Add(checkerKey, true); string str2 = StringHelper.UTF8BytesToString(ref dataByKey.szGuidePrefab); if (!string.IsNullOrEmpty(str2)) { item.assetPath = str2; item.nInstantiate = 1; loadInfo.parPrefabs.Add(item); } str2 = StringHelper.UTF8BytesToString(ref dataByKey.szGuideWarnPrefab); if (!string.IsNullOrEmpty(str2)) { item.assetPath = str2; item.nInstantiate = 1; loadInfo.parPrefabs.Add(item); } str2 = StringHelper.UTF8BytesToString(ref dataByKey.szEffectPrefab); if (!string.IsNullOrEmpty(str2)) { item.assetPath = str2; item.nInstantiate = 1; loadInfo.parPrefabs.Add(item); } str2 = StringHelper.UTF8BytesToString(ref dataByKey.szEffectWarnPrefab); if (!string.IsNullOrEmpty(str2)) { item.assetPath = str2; item.nInstantiate = 1; loadInfo.parPrefabs.Add(item); } } } } }
public void ChangeSkillIcon(int skillID) { ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey((long)skillID); if (dataByKey != null) { GameObject skillImg = this.GetSkillImg(); if (skillImg != null) { Image component = skillImg.GetComponent <Image>(); if (component != null) { component.SetSprite(CUIUtility.s_Sprite_Dynamic_Skill_Dir + StringHelper.UTF8BytesToString(ref dataByKey.szIconPath), Singleton <CBattleSystem> .GetInstance().FightFormScript, true, false, false, false); } } } }
private void AddActionsFromSkill(DictionaryView <string, Action> actions, int skillID) { if (skillID <= 0) { return; } ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey((long)skillID); if (dataByKey == null) { return; } this.AddAction(actions, dataByKey.szPrefab); string text = StringHelper.UTF8BytesToString(ref dataByKey.szGuidePrefab); if (text != null && !this.prefabDict.ContainsKey(text)) { this.prefabDict.Add(text, false); } }
public int NextSkillEnergyCostTotal() { if (((this.Actor == 0) || (this.Actor.handle.SkillControl == null)) || !this.Actor.handle.SkillControl.bZeroCd) { int skillLevel = this.skillLevel; if (skillLevel == 0) { skillLevel++; } if ((this.SkillObj != null) && (this.SkillObj.cfgData != null)) { ResSkillCfgInfo cfgData = this.SkillObj.cfgData; if (this.NextSkillObj != null) { cfgData = this.NextSkillObj.cfgData; } if (cfgData != null) { return(this.SkillEnergyCost(cfgData, skillLevel)); } } } return(0); }
private void AddActionsFromSkill(DictionaryView <string, AGE.Action> actions, int skillID) { if (skillID > 0) { ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey((long)skillID); if (dataByKey != null) { this.AddAction(actions, dataByKey.szPrefab); string key = StringHelper.UTF8BytesToString(ref dataByKey.szGuidePrefab); if ((key != null) && !this.prefabDict.ContainsKey(key)) { this.prefabDict.Add(key, false); } if (dataByKey.dwIsBullet != 0) { ResBulletCfgInfo info2 = GameDataMgr.bulletDatabin.GetDataByKey((long)dataByKey.iBulletID); if (info2 != null) { this.AddAction(actions, info2.szPrefab); } } } } }
private static void ShowMultiLoading() { CUIFormScript cUIFormScript = Singleton <CUIManager> .GetInstance().OpenForm(CUILoadingSystem.PVP_PATH_LOADING, false, false); if (cUIFormScript == null) { return; } if (!Singleton <CUIEventManager> .GetInstance().HasUIEventListener(enUIEventID.IntimacyRela_LoadingClick)) { Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.IntimacyRela_LoadingClick, new CUIEventManager.OnUIEventHandler(CUILoadingSystem.On_IntimacyRela_LoadingClick)); } SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider); IGameActorDataProvider actorDataProvider2 = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider); ActorStaticData actorStaticData = default(ActorStaticData); ActorMeta actorMeta = default(ActorMeta); ActorMeta actorMeta2 = default(ActorMeta); ActorServerData actorServerData = default(ActorServerData); actorMeta.ActorType = ActorTypeDef.Actor_Type_Hero; for (int i = 1; i <= 2; i++) { List <Player> allCampPlayers = Singleton <GamePlayerCenter> .GetInstance().GetAllCampPlayers((COM_PLAYERCAMP)i); if (allCampPlayers == null) { DebugHelper.Assert(false, "Loading Players is Null"); } else { Transform transform = (i == 1) ? cUIFormScript.transform.FindChild("UpPanel") : cUIFormScript.transform.FindChild("DownPanel"); int num = 1; while ((long)num <= 5L) { string name = (i == 1) ? string.Format("Up_Player{0}", num) : string.Format("Down_Player{0}", num); GameObject gameObject = transform.FindChild(name).gameObject; gameObject.CustomSetActive(false); num++; } List <Player> .Enumerator enumerator = allCampPlayers.GetEnumerator(); Player hostPlayer = Singleton <GamePlayerCenter> .instance.GetHostPlayer(); COM_PLAYERCAMP playerCamp = hostPlayer.PlayerCamp; while (enumerator.MoveNext()) { Player current = enumerator.get_Current(); if (current != null) { bool flag = current.PlayerId == hostPlayer.PlayerId; string name2 = (i == 1) ? string.Format("Up_Player{0}", current.CampPos + 1) : string.Format("Down_Player{0}", current.CampPos + 1); GameObject gameObject2 = transform.FindChild(name2).gameObject; gameObject2.CustomSetActive(true); GameObject gameObject3 = gameObject2.transform.Find("RankFrame").gameObject; bool flag2 = current.PlayerCamp == playerCamp && (!Singleton <WatchController> .GetInstance().IsWatching || !Singleton <WatchController> .GetInstance().IsReplaying); if (gameObject3 != null) { if (flag2) { string rankFrameIconPath = CLadderView.GetRankFrameIconPath((byte)current.GradeOfRank, current.ClassOfRank); if (string.IsNullOrEmpty(rankFrameIconPath)) { gameObject3.CustomSetActive(false); } else { Image component = gameObject3.GetComponent <Image>(); if (component != null) { component.SetSprite(rankFrameIconPath, cUIFormScript, true, false, false, false); } gameObject3.CustomSetActive(true); } } else { gameObject3.CustomSetActive(false); } } Transform transform2 = gameObject2.transform.Find("RankClassText"); if (transform2 != null) { GameObject gameObject4 = transform2.gameObject; if (flag2 && CLadderView.IsSuperKing((byte)current.GradeOfRank, current.ClassOfRank)) { gameObject4.CustomSetActive(true); gameObject4.GetComponent <Text>().set_text(current.ClassOfRank.ToString()); } else { gameObject4.CustomSetActive(false); } } Text component2 = gameObject2.transform.Find("Txt_PlayerName/Name").gameObject.GetComponent <Text>(); component2.set_text(current.Name); Image component3 = gameObject2.transform.Find("Txt_PlayerName/NobeIcon").gameObject.GetComponent <Image>(); if (component3) { MonoSingleton <NobeSys> .GetInstance().SetNobeIcon(component3, (int)current.VipLv, true, flag, current.privacyBits); } Text component4 = gameObject2.transform.Find("Txt_HeroName").gameObject.GetComponent <Text>(); actorMeta.ConfigId = (int)current.CaptainId; component4.set_text(actorDataProvider.GetActorStaticData(ref actorMeta, ref actorStaticData) ? actorStaticData.TheResInfo.Name : null); GameObject gameObject5 = gameObject2.transform.Find("Txt_Qinmidu").gameObject; if (gameObject5 != null) { if (current.IntimacyData != null) { gameObject5.CustomSetActive(true); Text component5 = gameObject5.transform.Find("Text").gameObject.GetComponent <Text>(); if (component5 != null) { component5.set_text(current.IntimacyData.title); } GameObject gameObject6 = gameObject5.transform.Find("BlueBg").gameObject; GameObject gameObject7 = gameObject5.transform.Find("RedBg").gameObject; if (current.IntimacyData.state == COM_INTIMACY_STATE.COM_INTIMACY_STATE_GAY || current.IntimacyData.state == COM_INTIMACY_STATE.COM_INTIMACY_STATE_SIDEKICK) { gameObject6.CustomSetActive(true); gameObject7.CustomSetActive(false); } else if (current.IntimacyData.state == COM_INTIMACY_STATE.COM_INTIMACY_STATE_LOVER || current.IntimacyData.state == COM_INTIMACY_STATE.COM_INTIMACY_STATE_BESTIE) { gameObject6.CustomSetActive(false); gameObject7.CustomSetActive(true); } } else { gameObject5.CustomSetActive(false); } } GameObject gameObject8 = gameObject2.transform.Find("btns").gameObject; if (gameObject8 != null) { if (current.IntimacyData != null && IntimacyRelationViewUT.IsRelaState(current.IntimacyData.state)) { int relaLevel = IntimacyRelationViewUT.CalcRelaLevel(current.IntimacyData.intimacyValue); string relaIconByRelaLevel = IntimacyRelationViewUT.GetRelaIconByRelaLevel(relaLevel, current.IntimacyData.state); if (!string.IsNullOrEmpty(relaIconByRelaLevel)) { Image componetInChild = Utility.GetComponetInChild <Image>(gameObject8, "btnRela"); if (componetInChild != null) { componetInChild.gameObject.CustomSetActive(true); componetInChild.SetSprite(relaIconByRelaLevel, cUIFormScript, true, false, false, false); } } } else { gameObject8.CustomSetActive(false); } } component2.set_color(Color.white); GameObject gameObject9 = gameObject2.transform.Find("Txt_PlayerName_Mine").gameObject; if (flag) { gameObject9.CustomSetActive(true); } else { gameObject9.CustomSetActive(false); } GameObject gameObject10 = gameObject2.transform.Find("Txt_LoadingPct").gameObject; if (gameObject10) { Text component6 = gameObject10.GetComponent <Text>(); if (current.Computer) { component6.set_text(curLvelContext.m_isWarmBattle ? "1%" : "100%"); } else { component6.set_text((MonoSingleton <Reconnection> .instance.isProcessingRelayRecover || Singleton <WatchController> .GetInstance().IsWatching) ? "100%" : "1%"); } } ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(current.CaptainId); if (dataByKey != null) { actorMeta2.PlayerId = current.PlayerId; actorMeta2.ActorCamp = (COM_PLAYERCAMP)i; actorMeta2.ConfigId = (int)dataByKey.dwCfgID; actorMeta2.ActorType = ActorTypeDef.Actor_Type_Hero; Image component7 = gameObject2.transform.Find("Hero").gameObject.GetComponent <Image>(); if (actorDataProvider2.GetActorServerData(ref actorMeta2, ref actorServerData)) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin((uint)actorServerData.TheActorMeta.ConfigId, actorServerData.SkinId); if (heroSkin != null) { component7.SetSprite(CUIUtility.s_Sprite_Dynamic_BustHero_Dir + StringHelper.UTF8BytesToString(ref heroSkin.szSkinPicID), cUIFormScript, true, false, false, true); if (heroSkin.dwSkinID > 0u) { component4.set_text(string.Format(Singleton <CTextManager> .GetInstance().GetText("LoadingSkinNameTxt"), heroSkin.szSkinName, heroSkin.szHeroName)); } if (flag) { component4.set_color(CUIUtility.s_Text_Color_MyHeroName); Outline component8 = component4.gameObject.GetComponent <Outline>(); if (component8 != null) { component8.set_effectColor(CUIUtility.s_Text_OutLineColor_MyHeroName); } } } bool flag3 = current.PlayerCamp == playerCamp && (!Singleton <WatchController> .GetInstance().IsWatching || !Singleton <WatchController> .GetInstance().IsReplaying) && (curLvelContext.m_isWarmBattle || !current.Computer); Transform transform3 = gameObject2.transform.Find("heroProficiencyBgImg"); if (transform3 != null) { transform3.gameObject.CustomSetActive(flag3); if (flag3) { CUICommonSystem.SetHeroProficiencyBgImage(cUIFormScript, transform3.gameObject, (int)actorServerData.TheProficiencyInfo.Level, true); } } Transform transform4 = gameObject2.transform.Find("heroProficiencyImg"); if (transform4 != null) { transform4.gameObject.CustomSetActive(flag3); if (flag3) { CUICommonSystem.SetHeroProficiencyIconImage(cUIFormScript, transform4.gameObject, (int)actorServerData.TheProficiencyInfo.Level); } } } else { component7.SetSprite(CUIUtility.s_Sprite_Dynamic_BustHero_Dir + StringHelper.UTF8BytesToString(ref dataByKey.szImagePath), cUIFormScript, true, false, false, true); } uint num2 = 0u; if (actorDataProvider2.GetActorServerCommonSkillData(ref actorMeta2, out num2) && num2 != 0u) { ResSkillCfgInfo dataByKey2 = GameDataMgr.skillDatabin.GetDataByKey(num2); if (dataByKey2 != null) { gameObject2.transform.Find("SelSkill").gameObject.CustomSetActive(true); string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(dataByKey2.szIconPath)); Image component9 = gameObject2.transform.Find("SelSkill/Icon").GetComponent <Image>(); component9.SetSprite(prefabPath, cUIFormScript.GetComponent <CUIFormScript>(), true, false, false, false); } else { gameObject2.transform.Find("SelSkill").gameObject.CustomSetActive(false); } } else { gameObject2.transform.Find("SelSkill").gameObject.CustomSetActive(false); } Transform transform5 = gameObject2.transform.Find("skinLabelImage"); if (transform5 != null) { CUICommonSystem.SetHeroSkinLabelPic(cUIFormScript, transform5.gameObject, dataByKey.dwCfgID, actorServerData.SkinId); } } } else { DebugHelper.Assert(false, "Loading Player is Null"); } } } } GameObject widget = cUIFormScript.GetWidget(0); GameObject widget2 = cUIFormScript.GetWidget(1); GameObject widget3 = cUIFormScript.GetWidget(2); if (curLvelContext.IsGameTypeGuildMatch()) { widget.CustomSetActive(false); widget2.CustomSetActive(false); widget3.CustomSetActive(true); CSDT_CAMP_EXT_GUILDMATCH[] campExtGuildMatchInfo = curLvelContext.GetCampExtGuildMatchInfo(); if (campExtGuildMatchInfo != null && campExtGuildMatchInfo.Length == 2) { Image component10 = cUIFormScript.GetWidget(3).GetComponent <Image>(); Text component11 = cUIFormScript.GetWidget(4).GetComponent <Text>(); Image component12 = cUIFormScript.GetWidget(5).GetComponent <Image>(); Text component13 = cUIFormScript.GetWidget(6).GetComponent <Text>(); component10.SetSprite(CUIUtility.s_Sprite_Dynamic_GuildHead_Dir + campExtGuildMatchInfo[0].dwGuildHeadID, cUIFormScript, true, false, false, false); component11.set_text(StringHelper.UTF8BytesToString(ref campExtGuildMatchInfo[0].szGuildName)); component12.SetSprite(CUIUtility.s_Sprite_Dynamic_GuildHead_Dir + campExtGuildMatchInfo[1].dwGuildHeadID, cUIFormScript, true, false, false, false); component13.set_text(StringHelper.UTF8BytesToString(ref campExtGuildMatchInfo[1].szGuildName)); } } else { widget.CustomSetActive(true); widget2.CustomSetActive(true); widget3.CustomSetActive(false); Text component14 = cUIFormScript.GetWidget(7).GetComponent <Text>(); component14.set_text(CUILoadingSystem.GenerateRandomPvpLoadingTips(CUILoadingSystem.GenerateMultiRandomNum())); widget2.CustomSetActive(MonoSingleton <Reconnection> .instance.isProcessingRelayRecover); } }
private static void ShowMultiLoading() { CUIFormScript formScript = Singleton <CUIManager> .GetInstance().OpenForm(PVP_PATH_LOADING, false, false); if (formScript != null) { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); GameObject widget = formScript.GetWidget(0); if (widget != null) { if (MonoSingleton <Reconnection> .instance.isProcessingRelayRecover) { widget.CustomSetActive(true); } else { widget.CustomSetActive(false); } } IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider); IGameActorDataProvider provider2 = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider); ActorStaticData actorData = new ActorStaticData(); ActorMeta actorMeta = new ActorMeta(); ActorMeta meta2 = new ActorMeta(); ActorServerData data2 = new ActorServerData(); actorMeta.ActorType = ActorTypeDef.Actor_Type_Hero; string name = null; for (int i = 1; i <= 2; i++) { List <Player> allCampPlayers = Singleton <GamePlayerCenter> .GetInstance().GetAllCampPlayers((COM_PLAYERCAMP)i); if (allCampPlayers != null) { Transform transform = (i != 1) ? formScript.transform.FindChild("DownPanel") : formScript.transform.FindChild("UpPanel"); for (int j = 1; j <= 5L; j++) { name = (i != 1) ? string.Format("Down_Player{0}", j) : string.Format("Up_Player{0}", j); transform.FindChild(name).gameObject.CustomSetActive(false); } List <Player> .Enumerator enumerator = allCampPlayers.GetEnumerator(); while (enumerator.MoveNext()) { Player current = enumerator.Current; if (current != null) { name = (i != 1) ? string.Format("Down_Player{0}", current.CampPos + 1) : string.Format("Up_Player{0}", current.CampPos + 1); GameObject gameObject = transform.FindChild(name).gameObject; gameObject.CustomSetActive(true); GameObject obj5 = gameObject.transform.Find("RankFrame").gameObject; if (obj5 != null) { if ((curLvelContext != null) && (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_LADDER)) { string rankFrameIconPath = CLadderView.GetRankFrameIconPath((byte)current.GradeOfRank); if (string.IsNullOrEmpty(rankFrameIconPath)) { obj5.CustomSetActive(false); } else { Image image = obj5.GetComponent <Image>(); if (image != null) { image.SetSprite(rankFrameIconPath, formScript, true, false, false); } obj5.CustomSetActive(true); } } else { obj5.CustomSetActive(false); } } Text component = gameObject.transform.Find("Txt_PlayerName/Name").gameObject.GetComponent <Text>(); component.text = current.Name; Image image2 = gameObject.transform.Find("Txt_PlayerName/NobeIcon").gameObject.GetComponent <Image>(); if (image2 != null) { MonoSingleton <NobeSys> .GetInstance().SetNobeIcon(image2, (int)current.VipLv, true); } Text text2 = gameObject.transform.Find("Txt_HeroName").gameObject.GetComponent <Text>(); actorMeta.ConfigId = (int)current.CaptainId; text2.text = !actorDataProvider.GetActorStaticData(ref actorMeta, ref actorData) ? null : actorData.TheResInfo.Name; if (current.PlayerId == Singleton <GamePlayerCenter> .instance.GetHostPlayer().PlayerId) { component.color = CUIUtility.s_Text_Color_Self; } else { component.color = CUIUtility.s_Text_Color_CommonGray; } GameObject obj6 = gameObject.transform.Find("Txt_LoadingPct").gameObject; if (obj6 != null) { Text text3 = obj6.GetComponent <Text>(); if (current.Computer) { text3.text = !curLvelContext.isWarmBattle ? "100%" : "1%"; } else { text3.text = !MonoSingleton <Reconnection> .instance.isProcessingRelayRecover ? "1%" : "100%"; } } ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(current.CaptainId); if (dataByKey != null) { meta2.PlayerId = current.PlayerId; meta2.ActorCamp = (COM_PLAYERCAMP)i; meta2.ConfigId = (int)dataByKey.dwCfgID; meta2.ActorType = ActorTypeDef.Actor_Type_Hero; Image image3 = gameObject.transform.Find("Hero").gameObject.GetComponent <Image>(); if (provider2.GetActorServerData(ref meta2, ref data2)) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin((uint)data2.TheActorMeta.ConfigId, data2.SkinId); if (heroSkin != null) { image3.SetSprite(CUIUtility.s_Sprite_Dynamic_BustHero_Dir + StringHelper.UTF8BytesToString(ref heroSkin.szSkinPicID), formScript, true, false, false); } bool bActive = curLvelContext.isWarmBattle || !current.Computer; Transform transform2 = gameObject.transform.Find("heroProficiencyBgImg"); if (transform2 != null) { transform2.gameObject.CustomSetActive(bActive); if (bActive) { CUICommonSystem.SetHeroProficiencyBgImage(formScript, transform2.gameObject, (int)data2.TheProficiencyInfo.Level, true); } } Transform transform3 = gameObject.transform.Find("heroProficiencyImg"); if (transform3 != null) { transform3.gameObject.CustomSetActive(bActive); if (bActive) { CUICommonSystem.SetHeroProficiencyIconImage(formScript, transform3.gameObject, (int)data2.TheProficiencyInfo.Level); } } } else { image3.SetSprite(CUIUtility.s_Sprite_Dynamic_BustHero_Dir + StringHelper.UTF8BytesToString(ref dataByKey.szImagePath), formScript, true, false, false); } uint skillID = 0; if (provider2.GetActorServerCommonSkillData(ref meta2, out skillID) && (skillID != 0)) { ResSkillCfgInfo info2 = GameDataMgr.skillDatabin.GetDataByKey(skillID); if (info2 != null) { gameObject.transform.Find("SelSkill").gameObject.CustomSetActive(true); string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(info2.szIconPath)); gameObject.transform.Find("SelSkill/Icon").GetComponent <Image>().SetSprite(prefabPath, formScript.GetComponent <CUIFormScript>(), true, false, false); } else { gameObject.transform.Find("SelSkill").gameObject.CustomSetActive(false); } } else { gameObject.transform.Find("SelSkill").gameObject.CustomSetActive(false); } Transform transform4 = gameObject.transform.Find("skinLabelImage"); if (transform4 != null) { CUICommonSystem.SetHeroSkinLabelPic(formScript, transform4.gameObject, dataByKey.dwCfgID, data2.SkinId); } } } } } } formScript.gameObject.transform.FindChild("Img_Tiao").FindChild("Tips").gameObject.GetComponent <Text>().text = GenerateRandomPvpLoadingTips(GenerateMultiRandomNum()); } }
public static void OnRefresh(GameObject form, ushort addedSkillLevel) { CUIToggleListScript component = form.transform.Find("Panel_Grid/ToggleList").GetComponent <CUIToggleListScript>(); CUIListElementScript cUIListElementScript = null; int selected = component.GetSelected(); for (int i = 0; i < component.GetElementAmount(); i++) { cUIListElementScript = component.GetElemenet(i); if (i == selected) { cUIListElementScript.transform.Find("SkillNameTxt").GetComponent <Text>().set_color(CAddSkillView.SELECTED_COLOR); } else { cUIListElementScript.transform.Find("SkillNameTxt").GetComponent <Text>().set_color(CAddSkillView.UN_SELECTED_COLOR); } } ResSkillUnlock dataByKey = GameDataMgr.addedSkiilDatabin.GetDataByKey((uint)addedSkillLevel); uint dwUnlockSkillID = dataByKey.dwUnlockSkillID; ResSkillCfgInfo dataByKey2 = GameDataMgr.skillDatabin.GetDataByKey(dwUnlockSkillID); if (dataByKey2 == null) { DebugHelper.Assert(false, string.Format("ResSkillCfgInfo[{0}] can not be found!", dwUnlockSkillID)); return; } CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo(); bool flag = masterRoleInfo == null || masterRoleInfo.PvpLevel < (uint)dataByKey.wAcntLevel; Image component2 = form.transform.Find("Panel_SkillDesc/IconImg").GetComponent <Image>(); Image component3 = form.transform.Find("Panel_SkillDesc/ContentImg").GetComponent <Image>(); Text component4 = form.transform.Find("Panel_SkillDesc/SkillNameTxt").GetComponent <Text>(); Text component5 = form.transform.Find("Panel_SkillDesc/SkillNameTxt2").GetComponent <Text>(); Text component6 = form.transform.Find("Panel_SkillDesc/SkillUnlockTxt").GetComponent <Text>(); Text component7 = form.transform.Find("Panel_SkillDesc/SkillDescTxt").GetComponent <Text>(); string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(dataByKey2.szIconPath)); component2.SetSprite(prefabPath, form.GetComponent <CUIFormScript>(), true, false, false, false); prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_AddedSkill_Dir, dwUnlockSkillID); component3.SetSprite(prefabPath, form.GetComponent <CUIFormScript>(), true, false, false, false); Text text = component4; string text2 = Utility.UTF8Convert(dataByKey2.szSkillName); component5.set_text(text2); text.set_text(text2); component6.set_text(string.Format("Lv.{0}", dataByKey.wAcntLevel)); component7.set_text(CUICommonSystem.GetSkillDescLobby(dataByKey2.szSkillDesc, CAddSkillView.HeroID)); if (flag) { component6.set_text(Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_3", new string[] { dataByKey.wAcntLevel.ToString() })); } else { component6.set_text(Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_4")); } if ((ulong)dwUnlockSkillID == (ulong)((long)CAddSkillSys.SendSkillId) && masterRoleInfo.PvpLevel >= (uint)addedSkillLevel) { Singleton <CBattleGuideManager> .GetInstance().OpenBannerDlgByBannerGuideId(21u, null, false); Singleton <CUINewFlagSystem> .GetInstance().AddNewFlag(cUIListElementScript.gameObject, enNewFlagKey.New_SendSkill_V14, enNewFlagPos.enTopRight, 1f, 0f, 0f, enNewFlagType.enNewFlag); } }
public static void OpenForm(GameObject form) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo(); int num = GameDataMgr.addedSkiilDatabin.Count(); CUIToggleListScript component = form.transform.Find("Panel_Grid/ToggleList").GetComponent <CUIToggleListScript>(); component.SetElementAmount(num); form.transform.Find("Panel_TopBg/LevelText").GetComponent <Text>().set_text((masterRoleInfo != null) ? Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_2", new string[] { masterRoleInfo.PvpLevel.ToString() }) : Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_2", new string[] { "1" })); ResSkillUnlock dataByIndex; for (int i = 0; i < num; i++) { CUIListElementScript elemenet = component.GetElemenet(i); CUIEventScript component2 = elemenet.GetComponent <CUIEventScript>(); dataByIndex = GameDataMgr.addedSkiilDatabin.GetDataByIndex(i); uint dwUnlockSkillID = dataByIndex.dwUnlockSkillID; ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey(dwUnlockSkillID); bool flag = masterRoleInfo == null || masterRoleInfo.PvpLevel < (uint)dataByIndex.wAcntLevel; if (dataByKey != null) { string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(dataByKey.szIconPath)); Image component3 = elemenet.transform.Find("Icon").GetComponent <Image>(); component3.SetSprite(prefabPath, form.GetComponent <CUIFormScript>(), true, false, false, false); component2.m_onClickEventID = enUIEventID.AddedSkill_GetDetail; component2.m_onClickEventParams.tag = (int)dataByIndex.wAcntLevel; elemenet.transform.Find("SkillNameTxt").GetComponent <Text>().set_text(Utility.UTF8Convert(dataByKey.szSkillName)); elemenet.transform.Find("Lock").gameObject.CustomSetActive(flag); component3.set_color(flag ? CUIUtility.s_Color_GrayShader : Color.white); if (flag) { Utility.GetComponetInChild <Text>(elemenet.gameObject, "Lock/Text").set_text(Singleton <CTextManager> .instance.GetText("Added_Skill_Common_Tips_3", new string[] { dataByIndex.wAcntLevel.ToString() })); } if ((ulong)dwUnlockSkillID == (ulong)((long)CAddSkillSys.SendSkillId)) { CUICommonSystem.SetObjActive(elemenet.transform.FindChild("HelpBtn"), true); if (masterRoleInfo.PvpLevel >= (uint)dataByIndex.wAcntLevel) { Singleton <CUINewFlagSystem> .GetInstance().AddNewFlag(elemenet.gameObject, enNewFlagKey.New_SendSkill_V14, enNewFlagPos.enTopRight, 1f, 0f, 0f, enNewFlagType.enNewFlag); } } } else { DebugHelper.Assert(false, string.Format("ResSkillCfgInfo[{0}] can not be found!", dwUnlockSkillID)); } } dataByIndex = GameDataMgr.addedSkiilDatabin.GetDataByIndex(0); if (dataByIndex != null) { component.SelectElement(0, true); CAddSkillView.OnRefresh(form, dataByIndex.wAcntLevel); } if (CSysDynamicBlock.bLobbyEntryBlocked) { CUIToggleListScript component4 = form.transform.FindChild("Panel_Grid/ToggleList").GetComponent <CUIToggleListScript>(); CUIListElementScript elemenet2 = component4.GetElemenet(10); if (elemenet2) { elemenet2.gameObject.CustomSetActive(false); } Transform transform = form.transform.FindChild("Skill-Send-Test"); if (transform != null) { transform.gameObject.CustomSetActive(false); } } }