Esempio n. 1
0
    private static bool UpLoadAudioAsyncRequest(ResourcePackageCallBackObj req)
    {
        ResNode curr    = AllocResNode(req.resInstanceID);
        bool    bigSize = curr.UpLoadClipTime >= (MaxUpLoad_Assets_AsyncRequestClip - 0.0001f);

        return(UpLoadAsyncRequest <AudioClip>(req, !bigSize));
    }
Esempio n. 2
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    public void LoadOtherTex()
    {
        foreach (SceneMaterialConfig r in ConfigDataList)
        {
            if (!r.SharedMaterial)
            {
                if (!bPreaLoaded)
                {
                    currPreLoadedTexCount++;
                }
                continue;
            }
            foreach (SceneTextureConfigData rt in r.TextureConfigList)
            {
                ResNode nod = null;

                //主贴图是不会释放的,先看看是不是主贴图,如果是主贴图的话,看看是不是加载了,是的话,就跳过
                bool isMainTex = rt.ShaderKeyWordName.Equals(MainTexKeyWorld);
                if (isMainTex)
                {
                    continue;
                }

                //如果是永远不优化内存,也只会加载一次,后面就不加载了
                OtherLoadedResTable.TryGetValue(rt, out nod);
                if (null != nod)
                {
                    continue;
                }

                nod = AssetBundleManager.GetAssetsAsync(AssetType.Asset_Texture, rt, this, r);

                if (!ResNode.isNullOrEmpty(nod))
                {
                    OtherLoadedResTable.Add(rt, nod);

                    //不优化内存的需要增加一下引用.避免多个引用删除
                    if (AlwaysUnOptimitzedMemory)
                    {
                        if (!UnOptimitzedMaterials.ContainsKey(r.SharedMaterial))
                        {
                            UnOptimitzedMaterials.Add(r.SharedMaterial, 1);
                        }
                        else
                        {
                            UnOptimitzedMaterials[r.SharedMaterial]++;
                        }
                    }
                }
                else
                {
                    if (!bPreaLoaded)
                    {
                        currPreLoadedTexCount++;
                    }
                }
            }
        }
    }
Esempio n. 3
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        public void InitDefaultNavList()
        {
            m_navItemList.Clear();
            m_navIDList.Clear();
            m_builtInNavMethodMap.Clear();

            List <SchemeWebUrlNode> urlNodeList = SchemeWebUrl.Instance.SchemeWebUrlNodeList;

            for (int i = 0; i < urlNodeList.Count; i++)
            {
                SchemeWebUrlNode node = urlNodeList[i];
                if (node == null)
                {
                    continue;
                }

                GameObject go = ResNode.InstantiateRes(DefaultNavItem);
                if (go == null)
                {
                    continue;
                }

                UButtonGroupItem btnItem = go.GetComponent <UButtonGroupItem>();
                if (btnItem == null)
                {
                    continue;
                }

                Text navLabel = go.GetComponentInChildren <Text>();
                if (navLabel == null)
                {
                    continue;
                }

                if (node.nClientFuncType > 0 && !m_builtInNavMethodMap.ContainsKey(node.nId))
                {
                    m_builtInNavMethodMap.Add(node.nId, node.nClientFuncType);
                }

                navLabel.text = node.szName;

                go.transform.SetParent(NavGroup.transform);
                go.gameObject.SetActive(true);

                btnItem.Group      = NavGroup;
                btnItem.GroupIndex = i;
                btnItem.onSelectedChangedEx.RemoveAllListeners();
                btnItem.onSelectedChangedEx.AddListener(OnNavButtonClicked);

                m_navIDList.Add(node.nId);
                m_navItemList.Add(btnItem);

                if (i == 0)
                {
                    m_curNavID       = node.nId;
                    btnItem.Selected = true;
                }
            }
        }
Esempio n. 4
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        public void OnShowKinMemberWnd(int nKinID)
        {
            // 清空KinMemberFrame
            int nCount = KinMemberListFrame.childCount;

            for (int i = nCount - 1; i >= 0; --i)
            {
                Transform childTrans = KinMemberListFrame.GetChild(i);
                if (childTrans)
                {
                    var temp = childTrans.gameObject;
                    ResNode.DestroyRes(ref temp);
                }
            }

            // 填充数据
            List <cmd_legendcup_competition_kinmembernode> memberList = LogicDataCenter.legendCupDataManager.GetKinMemberInfo(nKinID);

            if (memberList == null)
            {
                return;
            }

            KinMemberTemplate.SetActive(true);
            cmd_legendcup_recv_regist_memberlistnode tempNode = new cmd_legendcup_recv_regist_memberlistnode();

            m_kinMemberItems = new LegendCupRegistKinMemberItem[memberList.Count];
            for (int i = 0; i < memberList.Count; ++i)
            {
                GameObject memberItemObj = ResNode.InstantiateRes(KinMemberTemplate);
                if (!memberItemObj)
                {
                    return;
                }

                m_kinMemberItems[i] = memberItemObj.GetComponent <LegendCupRegistKinMemberItem>();
                if (!m_kinMemberItems[i])
                {
                    return;
                }

                tempNode.uDBID       = memberList[i].nUserID;
                tempNode.nPDBID      = memberList[i].nPDBID;
                tempNode.nActorSex   = memberList[i].nActorSex;
                tempNode.nActorLevel = memberList[i].nActorLevel;
                tempNode.szActorName = memberList[i].szActorName;
                tempNode.nType       = memberList[i].nType;
                tempNode.nRankGrade  = memberList[i].nRankGrade;
                tempNode.nRankScore  = memberList[i].nRankScore;
                tempNode.nRankIconId = memberList[i].nRankIconId;
                tempNode.szGradeName = memberList[i].szGradeName;
                m_kinMemberItems[i].SetData(tempNode);

                memberItemObj.name = "MemberItem" + (i + 1);
                RectTransform rectTrans = memberItemObj.transform as RectTransform;
                rectTrans.SetParent(KinMemberListFrame, false);
            }
            KinMemberTemplate.SetActive(false);
        }
Esempio n. 5
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        public void OnShowLegndCupPrizeWnd(long lLegendCupID)
        {
            cmd_legendcup_recv_cuplist_node cupBaseData = LogicDataCenter.legendCupDataManager.GetSingleLegendCupNode(lLegendCupID);

            if (cupBaseData.nLegendCupID == 0)
            {
                return;
            }

            TotalBonusCount.text = cupBaseData.nCompetitionBonus.ToString();

            // 清空DetailPrizeFrame
            int nCount = DetailPrizeFrame.childCount;

            for (int j = nCount - 1; j >= 0; j--)
            {
                Transform childTrans = DetailPrizeFrame.GetChild(j);
                if (childTrans)
                {
                    var temp = childTrans.gameObject;
                    ResNode.DestroyRes(ref temp);
                }
            }

            SSchemeLegendCupConfig cupConfig = LegendCupConfig.Instance.GetCupConfig(cupBaseData.nCupConfigID);

            if (cupConfig == null)
            {
                return;
            }
            List <SSchemeLegendCupPrizeConfig> prizeConfigList = LegendCupConfig.Instance.GetCupPrizeConfig(cupConfig.nPrizeConfigID);

            if (prizeConfigList == null)
            {
                return;
            }

            m_DetailPrizeItems = new LegendCupDetailPrizeItem[prizeConfigList.Count];
            for (int i = 0; i < prizeConfigList.Count; i++)
            {
                GameObject detailPrizeObj = ResNode.InstantiateRes(DetailPrizeTemplate);
                if (!detailPrizeObj)
                {
                    return;
                }

                RectTransform rectTrans = detailPrizeObj.transform as RectTransform;
                rectTrans.SetParent(DetailPrizeFrame, false);

                m_DetailPrizeItems[i] = detailPrizeObj.GetComponent <LegendCupDetailPrizeItem>();
                if (!m_DetailPrizeItems[i])
                {
                    return;
                }

                m_DetailPrizeItems[i].SetData(prizeConfigList[i], cupBaseData.nCompetitionBonus);
            }
            DetailPrizeTemplate.SetActive(false);
        }
Esempio n. 6
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    /// <summary>
    /// 不能获取预制体
    /// </summary>
    /// <param name="t"></param>
    /// <param name="conf"></param>
    /// <returns></returns>
    public static ResNode GetAssets(AssetType t, ResConfigData conf)
    {
        ResNode res = null;

        if (null == conf)
        {
            return(res);
        }

        switch (t)
        {
        case AssetType.Asset_Prefab:
            UnionResConfigData unionCof = conf as UnionResConfigData;
            if (null == unionCof)
            {
                Debug.LogWarning("预制体参数转换失败,请确认参数2是否是UnionResConfigData类型");
                return(null);
            }
            res = GetPrefab(unionCof);
            break;

        case AssetType.Asset_FBX:
            res = GetFBXResource(conf);
            break;

        case AssetType.Asset_AnimationClip:
            res = GetAnimationClipResource(conf);
            break;

        case AssetType.Asset_AnimatorController:
            res = GetAnimatorControllerResource(conf);
            break;

        case AssetType.Asset_Audio:
            res = GetAudioResource(conf);
            break;

        case AssetType.Asset_Font:
            res = GetFont(conf.AssetBundleName, conf.AssetName);
            break;

        case AssetType.Asset_Material:
            res = GetMaterialResource(conf);
            break;

        case AssetType.Asset_Texture:
            res = GetTextureResource(conf);
            break;

        case AssetType.Asset_Sprite:
            res = GetSprite(conf.AssetBundleName, conf.AssetName);
            break;

        default:
            Debug.LogWarning(StringHelper.BuildString("无效的资源类型:", t));
            break;
        }
        return(res);
    }
Esempio n. 7
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 private void UnloadWebBrowser()
 {
     if (m_webBrowserResNode != null)
     {
         UISystem.Instance.ReleaseResNode(m_webBrowserResNode, true);
         m_webBrowserResNode = null;
     }
 }
Esempio n. 8
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 /// <summary>
 /// 清除材质球实例
 /// </summary>
 public void ClearMaterialInstance()
 {
     if (InstanceMaterial)
     {
         ResNode.DestroyRes(ref InstanceMaterial);
         InstanceMaterial = null;
     }
 }
 public void AddPreviousNode(ResNode node)
 {
     if (node != null)
     {
         previous.Add(node);
         ResetAssetsBundleName();
     }
 }
Esempio n. 10
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 public void AddNextNode(ResNode node)
 {
     if (node != null)
     {
         nexts.Add(node);
         ResetAssetsBundleName();
     }
 }
Esempio n. 11
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 public void OnDestroy()
 {
     if (m_image != null)
     {
         var temp = m_image.gameObject;
         ResNode.DestroyRes(ref temp);
     }
 }
Esempio n. 12
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 private static void AsyncLoadDependenicesCallBack(ResConfigData config, ResNode res,
                                                   System.Object userData)
 {
     if (null != res && !res.IsValid())
     {
         Debug.LogWarning(config.AssetName + "-预制体依赖资源加载失败,类型:" + res.assetType.ToString() + ",资源路径:" + config.AssetBundleName + "--" + config.AssetName);
     }
 }
Esempio n. 13
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 void ClearContainer(RectTransform container)
 {
     for (int i = container.childCount - 1; i >= 0; --i)
     {
         var temp = container.GetChild(i).gameObject;
         ResNode.DestroyRes(ref temp);
     }
 }
Esempio n. 14
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 /// <summary>
 /// 离开本控制器接管
 /// </summary>
 public override void Leave()
 {
     if (m_camRecTrans)
     {
         var temp = m_camRecTrans.gameObject;
         ResNode.DestroyRes(ref temp);
     }
 }
    private static ResNode GetAnimationClipPackgeAsync(ResConfigData config, System.Action <ResourcePackageCallBackObj> resourcePackageCallBack,
                                                       System.Action <ResConfigData, ResNode, System.Object> UserCallBack, System.Object userDataObj)
    {
        ResNode res = null;

        BuildPacakgeAsync(ref res, m_AnimationClipResTable, config, resourcePackageCallBack, UserCallBack, userDataObj);
        return(res);
    }
Esempio n. 16
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        // 搜索
        static void SearchDependencies(ResNode root)
        {
            if (root == null)
            {
                return;
            }
            //Debug.Log("输入依赖目录 = "+root.assetsPath);
            var list = GetDependencies(root.assetsPath);

            if (list == null || list.Length <= 0)
            {
                return;
            }
            List <ResNode> newNode = new List <ResNode>();

            foreach (var assetsPath in list)
            {
                if (ignoreConfig.IsMatch(assetsPath))
                {
                    continue;
                }
                if (root.assetsPath.Contains("Art/Prefab/UI") && assetsPath.Contains("Art/Prefab/UI"))
                {
                    continue;
                }

                bool    isNew = false;
                ResNode node  = null;
                if (!resNodeDic.TryGetValue(assetsPath, out node))
                {
                    isNew           = true;
                    node            = new ResNode();
                    node.assetsPath = assetsPath;
                    node.ResetAssetsBundleName();
                    resNodeDic[assetsPath] = node;
                    newNode.Add(node);
                }

                if (!isNew)
                {
                    // 已有节点需要考虑环形依赖
                    node.AddPreviousNode(root);
                    root.AddNextNode(node);
                }
                else
                {
                    // 新发现的节点
                    node.AddPreviousNode(root);
                    root.AddNextNode(node);
                }
            }

            // 递归搜索新节点
            foreach (var node in newNode)
            {
                SearchDependencies(node);
            }
        }
Esempio n. 17
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    public void ResetMemory()
    {
        bOptimitzedMenory = true;
        currFadeMatTable  = null;
        if (OtherLoadedResTable.Count <= 0 || AlwaysUnOptimitzedMemory)
        {
            return;
        }
        foreach (SceneMaterialConfig r in ConfigDataList)
        {
            if (!r.SharedMaterial)
            {
                continue;
            }
            if (UnOptimitzedMaterials.ContainsKey(r.SharedMaterial))
            {
                int refCount = --UnOptimitzedMaterials[r.SharedMaterial];
                if (refCount <= 0)
                {
                    foreach (SceneTextureConfigData rt in r.TextureConfigList)
                    {
                        if (!rt.ShaderKeyWordName.Equals(MainTexKeyWorld))
                        {
                            Material orginalInstanceMat = null;

                            Orginal_AlphaInstanceTable.TryGetValue(r.SharedMaterial, out orginalInstanceMat);
                            if (rt.ShaderKeyWordVariantName.Count != 0)
                            {
                                foreach (string var in rt.ShaderKeyWordVariantName)
                                {
                                    if (orginalInstanceMat)
                                    {
                                        orginalInstanceMat.DisableKeyword(var);
                                    }
                                    r.SharedMaterial.DisableKeyword(var);
                                }
                            }
                            if (orginalInstanceMat)
                            {
                                orginalInstanceMat.SetTexture(rt.ShaderKeyWordName, null);
                            }

                            r.SharedMaterial.SetTexture(rt.ShaderKeyWordName, null);
                        }
                    }
                    ResetEmissonTexture(r.SharedMaterial);
                    ResetSurfaceDefineTexture(r.SharedMaterial);
                    UnOptimitzedMaterials.Remove(r.SharedMaterial);
                }
            }
        }
        foreach (ResNode res in OtherLoadedResTable.Values)
        {
            ResNode temp = res;
            AssetBundleManager.DeleteAssetsAsync(ref temp, this, false);
        }
        OtherLoadedResTable.Clear();
    }
Esempio n. 18
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        private void CreateSubItem(SChatMessageObjectInfo info, float width, ref float curOffsetX, ref float curOffsetY, List <LineObjCache> curLineObject)
        {
            if (width < 0f || curLineObject == null)
            {
                return;
            }

            ResNode itemPrefab = LogicDataCenter.chatMessageManager.GetChatItemPrefabByObjType(info.type);

            if (itemPrefab == null)
            {
                return;
            }

            GameObject itemObj = itemPrefab.InstanceMainRes();

            if (itemObj == null)
            {
                return;
            }

            IChatItem subItem = itemObj.GetComponent <IChatItem>();

            if (subItem == null)
            {
                itemPrefab.DestroyInstanceRes(ref itemObj);
                return;
            }
            subItem.SetResNode(itemPrefab);
            currChatBoxItem.Add(subItem);
            itemObj.transform.SetParent(this.transform, false);


            if (subItem.SetItemData(info) == false)
            {
                return;
            }

            for (int i = 0; i < 100; ++i)
            {
                IChatItem nextItem;
                subItem.SplitByWidth(width, curOffsetX, out subItem, out nextItem);
                if (subItem != null)
                {
                    curOffsetX += subItem.GetItemWidth();
                    AddLineObject(subItem, curLineObject);
                }

                if (nextItem == null)
                {
                    break;
                }

                AlignLineObject(ref curOffsetX, ref curOffsetY, curLineObject);
                subItem = nextItem;
                currChatBoxItem.Add(subItem);
            }
        }
Esempio n. 19
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        // 复制物件
        public virtual ILoudspeakerItem Clone()
        {
            GameObject          newObj  = ResNode.InstantiateRes(m_obj.gameObject);
            LoudspeakerItemText newItem = newObj.GetComponent <LoudspeakerItemText>();

            newItem.SetItemData(m_itemData);

            return(newItem);
        }
Esempio n. 20
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 public void removeAllChild()
 {
     // 删除现有子对象
     for (int i = this.transform.childCount - 1; i >= 0; --i)
     {
         var temp = this.transform.GetChild(i).gameObject;
         ResNode.DestroyRes(ref temp);
     }
 }
Esempio n. 21
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    public static void API_UnLoadAllLevel()
    {
        foreach (SceneResInfoManager re in LoadedScene_ResTable.Values)
        {
            ResNode.DestroyRes(ref re.SceneRoot);
        }

        LoadedScene_ResTable.Clear();
    }
Esempio n. 22
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        public void Start()
        {
            if (null == renderCam)
            {
                renderCam = this.transform.GetComponentInChildren <Camera>();
            }

            if (null == renderCanvas)
            {
                renderCanvas = this.transform.FindChild("BloodCanvas").GetComponent <RectTransform>();
            }

            if (null == m_RenderTexture)
            {
                m_RenderTexture            = new RenderTexture(bloodRenderTextureWidth, bloodRenderTextureHeight, 16);
                m_RenderTexture.filterMode = FilterMode.Point;
                m_RenderTexture.Create();

                if (renderCam != null)
                {
                    renderCam.targetTexture = m_RenderTexture;
                }
            }

            if (null == bossBloodParent)
            {
                bossBloodParent = UISystem.Instance.GetWndLayerTrans(WndLayerDef.WND_LAYER_FIXED);
            }

            foreach (BloodStyleInfo info in m_BloodStyleList)
            {
                if (info.bloodType == BloodStyleType.MAX)
                {
                    continue;
                }

                string  path = "UI/Prefabs/Blood/BloodStyle/Blood_" + info.bloodType.ToString();
                ResNode node = AssetBundleManager.GetAssets(AssetType.Asset_Prefab, path);
                if (null != node)
                {
                    info.bloodRes = node;
                }
            }

            actorBloodVisible = ASpeedGame.Data.GameSettingConfig.GameSettingConfig.Instance.GetGameSettingBoolValue(ASpeedGame.Data.GameSettingConfig.GameSettingIndex.ShowSelfBlood);
            numInfoVisible    = ASpeedGame.Data.GameSettingConfig.GameSettingConfig.Instance.GetGameSettingBoolValue(ASpeedGame.Data.GameSettingConfig.GameSettingIndex.ShowBloodNum);

            EntityFactory.SetEntityNumPropHandler(ResponseEntityNumPropEvent);
            TargetFrame.OnSelectedTarget           += OnSelectTarget;
            TargetFrame.OnDisSelectedTarget        += OnUnSelectTarget;
            SoldierCamera.SwitchLookAtSoliderEvent += SwitchBossBloodTarget;
            Initialize.OnDeviceStateChage          += Refresh;
            Initialize.onApplicationFocusChangeEvent.AddListener(ForceRefresh);

            InitCache();
        }
Esempio n. 23
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    public static void DeleteAssetsAsync(ref ResNode conf,
                                         System.Action <ResConfigData, ResNode, System.Object> callBack, bool Immediate)
    {
        if (null == conf || conf.assetType == AssetType.Asset_NotUse)
        {
            return;
        }
        //if (!conf.ResObj)
        //{
        //    return;
        //}
        switch (conf.assetType)
        {
        case AssetType.Asset_Prefab:
            DeletePrefabAsync(ref conf, callBack, Immediate);
            return;

        case AssetType.Asset_FBX:
            DeleteFBXResourceAsync(ref conf, callBack, Immediate);
            return;

        case AssetType.Asset_AnimationClip:
            DeleteAnimationClipResourceAsync(ref conf, callBack, Immediate);
            return;

        case AssetType.Asset_AnimatorController:
            DeleteAnimatorControllerResourceAsync(ref conf, callBack, Immediate);
            return;

        case AssetType.Asset_Audio:
            DeleteAudioResourceAsync(ref conf, callBack, Immediate);
            return;

        case AssetType.Asset_Font:

            Debug.LogWarning("字体是通用资源,不能通过deleteassetAsync删除");
            return;

        case AssetType.Asset_Material:
            DeleteMaterialResourceAsync(ref conf, callBack, Immediate);
            return;

        case AssetType.Asset_Texture:
            DeleteTextureResourceAsync(ref conf, callBack, Immediate);
            return;

        case AssetType.Asset_Sprite:
            DeleteSpriteResourceAsync(ref conf, callBack, Immediate);
            return;

        case AssetType.Asset_CommonAssets:
            return;
        }

        Debug.LogWarning("不支持资源类型的删除:" + conf.assetType.ToString());
    }
Esempio n. 24
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    public void Awake()
    {
        isOnGameRuning = true;
        m_WindowHwnd   = GameLogicAPI.getMainWindHwnd();
        if (!Application.isEditor)
        {
            GameLogicAPI.SetWindowText(Initialize.m_WindowHwnd, "泰坦-大地之子,勇往直前");
        }

        InitDoTween();
        GameLogicAPI.OpenLog();

        if (AssetBundleManager.isVaild)
        {
            LoadingWaitngResNode = AssetBundleManager.GetAssets(AssetType.Asset_Prefab, "fa32d80346317d445bf6bdd4f1b4c5da", true);
            if (!ResNode.isNullOrEmpty(LoadingWaitngResNode))
            {
                LoadingWaitngResNode.InstanceMainRes();
            }
        }

        DontDestroyOnLoad(gameObject);

        Type[] types = new Type[]
        {
            typeof(Trace),
        };
        CreateModulesSync(types);

        if (Time.timeScale < 0.01)
        {
            Time.timeScale = 1f;
        }

        mainCam       = Camera.main;
        Instance      = this;
        myTransform   = this.transform;
        SoliderTarget = myTransform.FindChild("SoldierTarget").gameObject;
        Hero_Camera   = Initialize.mainCam.gameObject;
        TargetFrame   = myTransform.FindChild("TargetFrame").gameObject;
        Second_Camera = myTransform.FindChild("Second_Camera").gameObject;
        SecondTarget  = Second_Camera.transform.FindChild("SecondTarget").gameObject;
        CamInitPos    = Hero_Camera.transform.position;
        CamInitQua    = Hero_Camera.transform.rotation;
        SetState(InitializeState.Init);

        SceneManager.RegisterSceneLoadFinishEvent(SceneLoadFinish);
        SceneManager.RegisterSceneLoadStartEvent(SceneLoadStart);

        SceneResInfoManager.RegisterActiveSceneChangedEvent(ActiveSceneChanged);

        UISystem.OnResolutionChanged += DoMouseLockInModeType;

        //将显示层配置文档初始化提前避免启用多线程时配置文档未初始化
        //ViewConfigManager.Init();
    }
Esempio n. 25
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        private void UpdateServerList(List <gamelogic_district_info> groupList)
        {
            int nCount = ServerList.transform.childCount;

            for (int i = nCount - 1; i >= 0; --i)
            {
                Transform childTrans = ServerList.transform.GetChild(i);
                if (childTrans)
                {
                    GameObject go = childTrans.gameObject;
                    // 销毁obj
                    ResNode.DestroyRes(ref go);
                }
            }

            for (int i = 0; i < groupList.Count; i++)
            {
                GameObject serverGo = ResNode.InstantiateRes(DefaultServerItem);
                if (serverGo != null)
                {
                    serverGo.transform.SetParent(ServerList.transform, false);
                    serverGo.GetComponent <UButtonGroupItem>().Group = ServerList;
                    serverGo.SetActive(true);

                    Text btnLabel = serverGo.GetComponentInChildren <Text>();
                    if (btnLabel)
                    {
                        btnLabel.text = groupList[i].szName;
                    }

                    //正常
                    if (groupList[i].nState < 2)
                    {
                        Transform icon_Green = serverGo.transform.FindChild("Icon_Green");
                        if (icon_Green)
                        {
                            icon_Green.gameObject.SetActive(true);
                        }
                    }
                    else//爆满
                    {
                        Transform icon_Red = serverGo.transform.FindChild("Icon_Red");
                        if (icon_Red)
                        {
                            icon_Red.gameObject.SetActive(true);
                        }
                    }

                    DistrictInfo districtInfo = serverGo.GetComponent <DistrictInfo>();
                    if (districtInfo != null)
                    {
                        districtInfo.SetData(i, groupList[i].nGroup, groupList[i].nDistrict, groupList[i].nServer);
                    }
                }
            }
        }
Esempio n. 26
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 private void DeleteFloatingAssets()
 {
     if (!ResNode.isNullOrEmpty(WingAssets))
     {
         WingAssets.DestroyInstanceRes(ref wingGO);
         AssetBundleManager.DeleteAssets(ref WingAssets, false);
         wingGO       = null;
         wingAnimator = null;
     }
 }
Esempio n. 27
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        /// <summary>
        /// 设置游戏对象
        /// </summary>
        /// <param name="gameObject">游戏对象</param>
        public void SetGameObject(GameObject gameObject)
        {
            if (m_gameObject)
            {
                Debug.LogError("EntityView Error,gameobject is not null!" + m_gameObject.name + ",isValid:" + m_isValid + ",chidCout:" + m_gameObject.transform.childCount);
                ResNode.DestroyRes(ref m_gameObject);
            }

            m_gameObject = gameObject;
        }
Esempio n. 28
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    /// <summary>
    /// Fix the instantiated object (in some cases object have wrong position, rotation and scale).
    /// </summary>
    /// <param name="source">Source.</param>
    /// <param name="instance">Instance.</param>
    static public void FixInstantiated(ResNode source, GameObject instance)
    {
        var rectTransform = instance.transform as RectTransform;

        rectTransform.localPosition    = source.GetResPosition();
        rectTransform.localRotation    = source.GetResRotation();
        rectTransform.localScale       = source.GetResScale();
        rectTransform.anchoredPosition = source.GetResAnchoredPosition();
        rectTransform.sizeDelta        = source.GetResSizeDelta();
    }
Esempio n. 29
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    public void Awake()
    {
        bodyobj = gameObject; //以后应该用下面的异步加载时的方法
        Animator a = GetComponent <Animator>();

        if (a != null && a.runtimeAnimatorController == null)
        {
            ResNode.DestroyRes(ref a);
        }
    }
Esempio n. 30
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    public static void API_UnLoadLevel(string sceneName)
    {
        SceneResInfoManager mr = null;

        if (LoadedScene_ResTable.TryGetValue(sceneName, out mr))
        {
            ResNode.DestroyRes(ref mr.SceneRoot);
            LoadedScene_ResTable.Remove(sceneName);
        }
    }