Esempio n. 1
0
        /// <summary>
        /// 等级提升界面
        /// </summary>
        /// <param name="context"></param>
        /// <param name="character"></param>
        public LevelupScreen(SimulatorContext context, PlayerCharacter character) : base(context)
        {
            _infoImg = Context.LibData.GetImage(2, 9)[0];

            ICanvas         canvas       = Context.GraphicsFactory.NewCanvas(_infoImg);;
            ResLevelupChain levelupChain = character.LevelupChain;
            int             curl         = character.Level;

            Context.Util.DrawSmallNum(canvas, character.HP, 37, 9); character.HP = character.MaxHP;
            Context.Util.DrawSmallNum(canvas, character.MaxHP - (levelupChain.GetMaxHP(curl) - levelupChain.GetMaxHP(curl - 1)), 56, 9);
            Context.Util.DrawSmallNum(canvas, character.MaxHP, 86, 9);
            Context.Util.DrawSmallNum(canvas, character.MaxHP, 105, 9);
            Context.Util.DrawSmallNum(canvas, character.MP, 37, 21); character.MP = character.MaxMP;
            Context.Util.DrawSmallNum(canvas, character.MaxMP - (levelupChain.GetMaxMP(curl) - levelupChain.GetMaxMP(curl - 1)), 56, 21);
            Context.Util.DrawSmallNum(canvas, character.MaxMP, 86, 21);
            Context.Util.DrawSmallNum(canvas, character.MaxMP, 105, 21);
            Context.Util.DrawSmallNum(canvas, character.Attack - (levelupChain.GetAttack(curl) - levelupChain.GetAttack(curl - 1)), 47, 33);
            Context.Util.DrawSmallNum(canvas, character.Attack, 96, 33);
            Context.Util.DrawSmallNum(canvas, character.Defend - (levelupChain.GetDefend(curl) - levelupChain.GetDefend(curl - 1)), 47, 45);
            Context.Util.DrawSmallNum(canvas, character.Defend, 96, 45);
            Context.Util.DrawSmallNum(canvas, character.Speed - (levelupChain.GetSpeed(curl) - levelupChain.GetSpeed(curl - 1)), 47, 57);
            Context.Util.DrawSmallNum(canvas, character.Speed, 96, 57);
            Context.Util.DrawSmallNum(canvas, character.Lingli - (levelupChain.GetLingli(curl) - levelupChain.GetLingli(curl - 1)), 47, 69);
            Context.Util.DrawSmallNum(canvas, character.Lingli, 96, 69);
            Context.Util.DrawSmallNum(canvas, character.Luck - (levelupChain.GetLuck(curl) - levelupChain.GetLuck(curl - 1)), 47, 81);
            Context.Util.DrawSmallNum(canvas, character.Luck, 96, 81);
        }
Esempio n. 2
0
        /// <summary>
        /// 获取资源
        /// </summary>
        /// <param name="resType">资源文件类型号1-12</param>
        /// <param name="type">资源类型</param>
        /// <param name="index">资源索引号</param>
        /// <returns>资源对象,不存在则返回</returns>
        public ResBase GetRes(int resType, int type, int index)
        {
            ResBase rtn    = null;
            int     offset = GetDataOffset(resType, type, index);

            //TODO 超过索引的资源直接不处理???
            if (offset != -1 && offset < _data.Length)
            {
                switch (resType)
                {
                case RES_GUT:
                    rtn = new ResGut(Context);
                    break;

                case RES_MAP:
                    rtn = new ResMap(Context);
                    break;

                case RES_ARS:
                    switch (type)
                    {
                    case 1:         // 玩家角色
                        rtn = new PlayerCharacter(Context);
                        break;

                    case 2:         // NPC角色
                        rtn = new NPC(Context);
                        break;

                    case 3:         // 敌人角色
                        rtn = new Monster(Context);
                        break;

                    case 4:         // 场景对象
                        rtn = new SceneObj(Context);
                        break;

                    default:
                        rtn = null;
                        break;
                    }
                    break;

                case RES_MRS:
                    rtn = InternalGetMagic(type, index);
                    break;

                case RES_SRS:
                    rtn = new ResSrs(Context);
                    break;

                case RES_GRS:
                    rtn = InternalGetGoods(type, index);
                    break;

                case RES_TIL:
                case RES_ACP:
                case RES_GDP:
                case RES_GGJ:
                case RES_PIC:
                    rtn = new ResImage(Context);
                    break;

                case RES_MLR:
                    if (type == 1)
                    {
                        rtn = new ResMagicChain(Context);
                    }
                    else if (type == 2)
                    {
                        rtn = new ResLevelupChain(Context);
                    }
                    break;
                }
                rtn.SetData(_data, offset);
            }
            else
            { // 资源不存在
              //Log.e("Context.LibData.GetRes", "resType:" + resType + " type:" + type + " index:" + index + " not found.");
            }

            return(rtn);
        }