Esempio n. 1
0
    internal UnityEngine.Object GetSharedResource(string res, EResType ResGroup, Action <UnityEngine.Object[]> func = null)
    {
        UnityEngine.Object obj     = null;
        string             abName  = string.Empty;
        string             resName = string.Empty;

        UnityEngine.Object retObj = null;
        if (string.IsNullOrEmpty(res))
        {
            return(obj);
        }
        if (kLoadedPrefabs.ContainsKey(res))
        {
            retObj = kLoadedPrefabs[res];
        }
        else
        {
            string ResName       = ResDefine.GetResourceType(ResGroup);
            string ResFolderName = ResName + "/";
            string abPath        = string.Empty;
            if (AppConst.PublishMode)
            {
                abName = string.Empty;
                abPath = Path.GetDirectoryName(res);
                if (string.IsNullOrEmpty(abPath))
                {
                    abName = ResFolderName + ResName + ResDefine.ExtName;
                }
                else
                {
                    abPath = abPath.Replace("/", "_");
                    abName = ResFolderName + abPath + ResDefine.ExtName;
                }
                resName = Path.GetFileName(res);
                obj     = AppFacade.Instance.GetManager <AssetsLoaderManager>(ManagerName.AssetsLoader).LoadAsset <UnityEngine.Object>(abName, resName);
            }
            if (obj == null)
            {
                abPath = ResFolderName + res;
                obj    = Resources.Load(abPath);
            }
            if (obj != null)
            {
                retObj = UnityEngine.Object.Instantiate(obj);

                kLoadedPrefabs.Add(res, retObj);
                AssetsLoaderManager assetLoader = AppFacade.Instance.GetManager <AssetsLoaderManager>(ManagerName.AssetsLoader);
                if (assetLoader != null)
                {
                    assetLoader.UnloadSyncAssetBundle(abName);
                }
            }
            else
            {
                UnityEngine.Debug.LogWarning("LoadAsset failed abpath:" + abName);
                UnityEngine.Debug.LogWarning("LoadAsset failed abName:" + resName);
            }
        }
        return(retObj);
    }
Esempio n. 2
0
    static void HandleResourceBundle(EResType eResType)
    {
        EResType kResGroup = eResType;
        string   path      = ResDefine.GetResPath(kResGroup);

        if (string.IsNullOrEmpty(path) || !Directory.Exists(path))
        {
            return;
        }
        string ResName       = ResDefine.GetResourceType(kResGroup);
        string ResFolderName = ResName + "/";
        string Dirpath       = "";

        List <string> kExtList = new List <string>();

        ResDefine.GetResTypeFileExtList(kResGroup, ref kExtList);


        string[] dirs = Directory.GetDirectories(path, "*", SearchOption.AllDirectories);
        for (int j = 0; j < dirs.Length; j++)
        {
            string fPath = path;
            if (target == BuildTarget.iOS)
            {
                fPath = path + "/";
            }
            string name = dirs[j].Replace(fPath, string.Empty).TrimStart(new char[] { '\\' });
            name = name.Replace('\\', '_').Replace('/', '_');
            name = name.ToLower() + ResDefine.ExtName;

            Dirpath = "Assets" + dirs[j].Replace(Application.dataPath, "");
            AddBuildMap(ResFolderName + name, kExtList, Dirpath);
        }
        if (kResGroup != EResType.eResScene)  //资源根目录打包
        {
            string DirName = Path.GetFileName(path);
            AddBuildMap(ResFolderName + DirName + ResDefine.ExtName, kExtList, "Assets" + path.Replace(Application.dataPath, ""));
        }
    }
Esempio n. 3
0
 void loadSenenBundle(string name)
 {
     if (AppConst.PublishMode)
     {
         string bundleName = string.Empty;
         if (!name.Contains("loading") && !name.Contains("Login") && !name.Contains("SelectActorScence"))//排除loading login等几个场景
         {
             string ResName = ResDefine.GetResourceType(EResType.eResScene);
             ResName += "/";
             if (name.Contains("_"))
             {
                 int i = name.LastIndexOf('_');
                 bundleName = name.Substring(0, i);
             }
             else
             {
                 bundleName = name;
             }
             //   bundle = AppFacade.Instance.GetManager<AssetsLoaderManager>(ManagerName.AssetsLoader).LoadAssetBundle(ResName + bundleName);
         }
     }
 }
Esempio n. 4
0
    internal void NewObject(string res, EResType resType, float timeToRecycle, float timeToDestory, Action <UnityEngine.Object> func = null)
    {
        UnityEngine.Object obj     = null;
        UnityEngine.Object retObj  = null;
        string             abName  = string.Empty;
        string             resName = string.Empty;

        if (kLoadedPrefabs.ContainsKey(res) && kLoadedPrefabs[res] != null)
        {
            obj = kLoadedPrefabs[res];
            if (obj != null)
            {
                retObj = NewObject(res, obj, timeToRecycle, timeToDestory);
                if (func != null)
                {
                    func(retObj);
                }
            }
        }
        else
        {
            string ResName       = ResDefine.GetResourceType(resType);
            string ResFolderName = ResName + "/";
            string abPath        = string.Empty;
            if (AppConst.PublishMode && resType != EResType.eSceneLoadRes)
            {
                abName = string.Empty;
                abPath = Path.GetDirectoryName(res);
                if (string.IsNullOrEmpty(abPath))
                {
                    abName = ResFolderName + ResName + ResDefine.ExtName;
                }
                else
                {
                    abPath = abPath.Replace("/", "_");
                    abName = ResFolderName + abPath + ResDefine.ExtName;
                }
                resName = Path.GetFileName(res);
                AppFacade.Instance.GetManager <AssetsLoaderManager>(ManagerName.AssetsLoader).LoadAsset(abName, resName, delegate(UnityEngine.Object[] uObj)
                {
                    if (uObj == null || uObj[0] == null)
                    {
                        UnityEngine.Debug.LogWarning("LoadAsset failed abpath:" + abName);
                        UnityEngine.Debug.LogWarning("LoadAsset failed abName:" + resName);
                    }
                    else
                    {
                        retObj = NewObject(res, uObj[0], timeToRecycle, timeToDestory);
                        if (func != null)
                        {
                            func(retObj);
                        }
                        if (!kLoadedPrefabs.ContainsKey(res))
                        {
                            kLoadedPrefabs.Add(res, retObj);
                        }
                    }
                }
                                                                                                        );
            }
            else
            {
                if (obj == null)
                {
                    abPath = ResFolderName + res;
                    // obj = Resources.Load(abPath);
                    AppFacade.Instance.GetManager <AssetsLoaderManager>(ManagerName.AssetsLoader).LoadRes(abPath, delegate(UnityEngine.Object uObj)
                    {
                        if (uObj == null)
                        {
                            UnityEngine.Debug.LogWarning("LoadAsset failed abpath:" + abName);
                            UnityEngine.Debug.LogWarning("LoadAsset failed abName:" + resName);
                        }
                        retObj = NewObject(res, uObj, timeToRecycle, timeToDestory);
                        if (func != null)
                        {
                            func(retObj);
                        }
                        if (!kLoadedPrefabs.ContainsKey(res))
                        {
                            kLoadedPrefabs.Add(res, retObj);
                        }
                    });
                }
            }
        }
    }