Esempio n. 1
0
 public static void Preload()
 {
     root_ = new GameObject("__ResourceMgr__").transform;
     GameObject.DontDestroyOnLoad(root_.gameObject);
     resLoader = new UniResLoader(CoroutineMgr.mono);
     ResBundle.UseLoader(resLoader);
     Log.Info("ResourceMgr", "Preload ResourceMgr finish");
 }