Esempio n. 1
0
        /// <summary>
        /// Handles when a key is being pressed while the <see cref="Control"/> has focus.
        /// This is called immediately before <see cref="Control.KeyPressed"/>.
        /// Override this method instead of using an event hook on <see cref="Control.KeyPressed"/> when possible.
        /// </summary>
        /// <param name="e">The event args.</param>
        protected override void OnKeyPressed(KeyEventArgs e)
        {
            base.OnKeyPressed(e);

            if (e.Code == KeyCode.Escape)
            {
                if (RequestEndDialog != null)
                {
                    RequestEndDialog.Raise(this, EventArgs.Empty);
                }
            }
            else
            {
                var asNumeric = e.Code.GetNumericKeyAsValue();
                if (!asNumeric.HasValue)
                {
                    return;
                }

                var value = asNumeric.Value - 1;
                if (value < 0)
                {
                    value = 10;
                }

                if (value < _responses.Length)
                {
                    if (SelectResponse != null)
                    {
                        SelectResponse.Raise(this, EventArgsHelper.Create(_responses[value]));
                    }
                }
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Handles when the Close button on the form is clicked.
 /// </summary>
 /// <param name="sender">The source of the event.</param>
 /// <param name="e">The <see cref="SFML.Window.MouseButtonEventArgs"/> instance containing the event data.</param>
 protected override void CloseButtonClicked(object sender, MouseButtonEventArgs e)
 {
     // Since we have to let the server know what our chat state is, we can't just close the window. Instead,
     // make a request to the server that we want to end the chat dialog. If the server allows it, then it
     // will eventually close.
     if (RequestEndDialog != null)
     {
         RequestEndDialog.Raise(this, EventArgs.Empty);
     }
 }