public async Task CreateGame(String mapName, Race opponentRace, Difficulty opponentDifficulty) { RequestCreateGame createGame = new RequestCreateGame(); createGame.Realtime = false; string mapPath = Path.Combine(starcraftDir, "maps", mapName); if (!File.Exists(mapPath)) { throw new Exception("Could not find map at " + mapPath); } createGame.LocalMap = new LocalMap(); createGame.LocalMap.MapPath = mapPath; PlayerSetup player1 = new PlayerSetup(); createGame.PlayerSetup.Add(player1); player1.Type = PlayerType.Participant; PlayerSetup player2 = new PlayerSetup(); createGame.PlayerSetup.Add(player2); player2.Race = opponentRace; player2.Type = PlayerType.Computer; player2.Difficulty = opponentDifficulty; Request request = new Request(); request.CreateGame = createGame; Response response = await proxy.SendRequest(request); }
private async Task CreateGame(string mapName, Race opponentRace, Difficulty opponentDifficulty) { var createGame = new RequestCreateGame(); createGame.Realtime = false; var mapPath = Path.Combine(starcraftMaps, mapName); if (!File.Exists(mapPath)) { Logger.Info("Unable to locate map: " + mapPath); throw new Exception("Unable to locate map: " + mapPath); } createGame.LocalMap = new LocalMap(); createGame.LocalMap.MapPath = mapPath; var player1 = new PlayerSetup(); createGame.PlayerSetup.Add(player1); player1.Type = PlayerType.Participant; var player2 = new PlayerSetup(); createGame.PlayerSetup.Add(player2); player2.Race = opponentRace; player2.Type = PlayerType.Computer; player2.Difficulty = opponentDifficulty; var request = new Request(); request.CreateGame = createGame; var response = await proxy.SendRequest(request); }
public async Task CreateGame(string mapName, Race opponentRace, Difficulty opponentDifficulty) { RequestCreateGame createGame = new RequestCreateGame { Realtime = false, LocalMap = new LocalMap { MapPath = mapName } }; var player1 = new PlayerSetup(); createGame.PlayerSetup.Add(player1); player1.Type = PlayerType.Participant; var player2 = new PlayerSetup(); createGame.PlayerSetup.Add(player2); player2.Race = opponentRace; player2.Type = PlayerType.Computer; player2.Difficulty = opponentDifficulty; Request request = new Request { CreateGame = createGame }; Response response = await proxy.SendRequest(request); }
private async Task CreateGame(string mapName, Race opponentRace, Difficulty opponentDifficulty) { var createGame = new RequestCreateGame(); createGame.Realtime = false; var mapPath = Path.Combine(starcraftMaps, mapName); if (!File.Exists(mapPath)) { Logger.Info("Unable to locate map: " + mapPath); throw new Exception("Unable to locate map: " + mapPath); } createGame.LocalMap = new LocalMap(); createGame.LocalMap.MapPath = mapPath; var player1 = new PlayerSetup(); createGame.PlayerSetup.Add(player1); player1.Type = PlayerType.Participant; var player2 = new PlayerSetup(); createGame.PlayerSetup.Add(player2); player2.Race = opponentRace; player2.Type = PlayerType.Computer; player2.Difficulty = opponentDifficulty; var request = new Request(); request.CreateGame = createGame; var response = CheckResponse(await proxy.SendRequest(request)); if (response.CreateGame.Error != ResponseCreateGame.Types.Error.Unset) { Logger.Error("CreateGame error: {0}", response.CreateGame.Error.ToString()); if (!String.IsNullOrEmpty(response.CreateGame.ErrorDetails)) { Logger.Error(response.CreateGame.ErrorDetails); } } }
public async Task CreateGame() { var createGame = new RequestCreateGame { Realtime = true }; var mapPath = Path.Combine(@"C:\Program Files (x86)\StarCraft II\Maps", "AcropolisLE.SC2Map"); if (!File.Exists(mapPath)) { Console.WriteLine("Unable to locate map: " + mapPath); throw new Exception("Unable to locate map: " + mapPath); } createGame.LocalMap = new LocalMap { MapPath = mapPath }; var player1 = new PlayerSetup(); createGame.PlayerSetup.Add(player1); player1.Type = PlayerType.Participant; var player2 = new PlayerSetup(); createGame.PlayerSetup.Add(player2); player2.Race = Race.Terran; player2.Type = PlayerType.Computer; player2.Difficulty = Difficulty.VeryEasy; var request = new Request(); request.CreateGame = createGame; await _connectionService.SendRequestAsync(request); Console.WriteLine("request sent"); }