static void GenerateProtobuf() { if (initpacket) { buildpacket = true; buf.Rollback(0); buildpacket = false; int len = buf.Readable(); return; } for (int i = 1; i <= Packlen; i++) { ReqLogin req = new ReqLogin(); req.Account = "zxb-" + i; req.Passward = "123-456-" + i; byte[] data = req.ToByteArray(); int len = sizeof(int) + sizeof(int) + ReqLogin.Descriptor.FullName.Length + data.Length; buf.AppendInt32(len); buf.AppendInt32(88); buf.AppendInt32(ReqLogin.Descriptor.FullName.Length); byte[] NameBytes = Encoding.UTF8.GetBytes(ReqLogin.Descriptor.FullName); buf.WriteBytes(NameBytes); buf.WriteBytes(data); initpacket = true; } }
/* * 注册 * 协议参数:str用户名,str密码 * 返回协议:-1表示失败 0表示成功 * * */ public void MsgRegister(Session session, GameMessage message) { //获得数值 ReqLogin req = ProtoTransfer.Deserialize <ReqLogin>(message.data); string strFormat = "[收到注册协议]" + session.GetAddress(); Debug.Log(strFormat + " 用户名:" + req.account + " 密码:" + req.password); //构建返回协议 int result = -1; //注册 if (DataMgr.instance.Register(req.account, req.password)) { result = 0; } byte[] bytes = BitConverter.GetBytes(result); //创建角色 DataMgr.instance.CreatePlayer(req.account); GameMessage retMsg = new GameMessage(); retMsg.type = BitConverter.GetBytes((int)Protocol.Regist); retMsg.data = BitConverter.GetBytes(result); //返回协议给客户端 session.SendTcp(retMsg); }
public void Login(string username, string password, LoginCallback callback) { IsConnected = false; _loginResultCallback = callback; ConnectDoneCallback connectComplete = delegate(bool succ, string msg) { if (succ) { // keep async reading StartReading(); // REAL log in ReqLogin req = new ReqLogin(); req.client = "Quick Arbitrage client"; req.ip = "127.0.0.1"; req.username = username; req.password = password; RequestLogin(req); } else { callback(false, msg); } }; ConnectAsync(new ConnectDoneCallback(connectComplete)); }
public ResLogin Login(ReqLogin req) { Member member = null; if (string.IsNullOrWhiteSpace(req.Password)) { member = Provider.Database.Read <Member>("Email={0} AND IsDeleted=0 AND (Password IS NULL OR Password='')", req.Email); } else { member = Provider.Database.Read <Member>("Email={0} AND Password={1} AND IsDeleted=0", req.Email, System.Utility.MD5(req.Password)); } if (member == null) { throw new APIException(Provider.TR("Invalid email or password")); } switch (member.State) { case MemberStates.WaitingEmailConfirmation: throw new APIException(Provider.TR("Waiting e-mail confirmation")); case MemberStates.WaitingSMSConfirmation: throw new APIException(Provider.TR("Waiting SMS confirmation")); case MemberStates.Suspended: throw new APIException(Provider.TR("Membership suspended")); } return(doLoginForMember(member)); }
public void ReqLogin(MsgPack pack) { ReqLogin data = pack.msg.reqLogin; GameMsg msg = new GameMsg { cmd = (int)CMD.RspLogin, }; if (cacheSvc.IsAcctOnLine(data.acct)) { msg.err = (int)ErrorCode.AcctIsOnline; } else { PlayerData playerData = cacheSvc.GetPlayerData(data.acct, data.pass); if (playerData == null) { msg.err = (int)ErrorCode.WrongPass; } else { msg.rspLogin = new RspLogin { playerData = playerData }; cacheSvc.AcctOnline(data.acct, pack.session, playerData); } } pack.session.SendMsg(msg); }
public async Task <ActionResult> Validate(ReqLogin loginModel) { ViewBag.ErrorMessage = ""; var existingUser = await _userRepository.GetUser(loginModel.Username); if (existingUser != null) { if (existingUser.Status == "Registered") { ViewBag.ErrorMessage = "Account not yet activated."; return(RedirectToAction("Index", new LoginModel { Message = "Email not verified." })); } } var isUserValid = Membership.ValidateUser(loginModel.Username, loginModel.Password); if (isUserValid) { FormsAuthentication.SetAuthCookie(loginModel.Username, false); return(RedirectToAction("Index", "Dashboard")); } else { return(RedirectToAction("Index", new LoginModel { Message = "Invalid username or password." })); } }
public void ReqLogin(MessagePack messagePack) { ReqLogin data = messagePack.gameMessage.reqLogin; ///账号是否上线; GameMessage gameMessage = new GameMessage { cmd = (int)CMD.RspLogin, reqLogin = new ReqLogin { } }; ///已经上线:返回错误消息; if (cacheSvc.IsAccountOnline(data.account)) { gameMessage.err = (int)ErrorCode.AccountIsOnline; } else { ///未上线:账号存在,检测密码,不存在,创建账户; ///回应客户端; /// } messagePack.serverSession.SendMsg(gameMessage); }
public void ReqLogin(MsgPack pack) { ReqLogin data = pack.msg.reqLogin; // 当前账号是否已经上线 GameMsg msg = new GameMsg { cmd = (int)CMD.RspLogin }; if (cacheSvc.IsAcctOnLine(data.acct)) { // 已上线:返回错误信息 msg.err = (int)ErrorCode.AcctIsOnLine; } else { // 未上线: // 账号是否存在 PlayerData pd = cacheSvc.GetPlayerData(data.acct, data.pass); if (pd == null) { // 存在,密码错误 msg.err = (int)ErrorCode.WrongPass; } else { // 计算离线体力增长 int power = pd.power; long now = timerSvc.GetNowTime(); long milliseconds = now - pd.time; int addPower = (int)(milliseconds / (1000 * 60 * PECommon.PowerAddSpace)) * PECommon.PowerAddCount; if (addPower > 0) { int powerMax = PECommon.GetPowerLimit(pd.lv); if (pd.power < powerMax) { pd.power += addPower; if (pd.power > powerMax) { pd.power = powerMax; } } } if (power != pd.power) { cacheSvc.UpdatePlayerData(pd.id, pd); } msg.rspLogin = new RspLogin { playerData = pd }; // 缓存账号数据 cacheSvc.AcctOnLine(data.acct, pack.session, pd); } } // 回应客户端 pack.session.SendMsg(msg); }
public void ReqLogin(MsgPack msgPack) { ReqLogin data = msgPack.msg.reqLogin; //当前账号是否已经上线 NetMsg msg = new NetMsg(); msg.cmd = (int)CMD.RspLogin; //已上线:返回错误信息 if (cacheSvc.IsAcctOnLine(data.account)) { msg.err = (int)ErrorCode.AcctIsOnline; } else { //未上线: //账号是否存在 PlayerData playerData = cacheSvc.GetPlayerData(data.account, data.pass); if (playerData == null) { //存在密码错误 msg.err = (int)ErrorCode.WrongPass; } else { msg.rspLogin = new RspLogin(); msg.rspLogin.playerData = playerData; cacheSvc.AcctOnline(data.account, msgPack.session, playerData); } } //回应客户端 msgPack.session.SendMsg(msg); }
public ReqLogin ChooseInitShipAndName(string name, string shipCid) { ReqLogin component = new ReqLogin(); component.ChooseInitShipAndName(name, shipCid); return(component); }
void RecvCallback(byte[] buf) { ushort buflen = 0; ushort appid = 0; uint numid = 0; uint xyid = 0; if (ProtocolBase.getProtolHand(buf, out buflen, out appid, out numid, out xyid)) { if (xyid == (uint)HANDTYPE.XYID_SRS_RESP_CONNECT) { RespConnect resp = new RespConnect(); resp.make(buf); Debug.Log("连接回复:connid=" + resp.connid); ReqLogin req = new ReqLogin(resp.connid, "test3003", "123456"); byte[] reqbuf = req.pack(); m_socket.sendBuf(reqbuf); } else if (xyid == (uint)HANDTYPE.XYID_SRS_RESP_LOGIN) { RespLogin resp = new RespLogin(); resp.make(buf); Debug.Log("登录回复:flag=" + resp.flag + ",numid=" + resp.numid); } } else { Debug.Log("解析协议头失败"); } }
public void ReqLogin(MsgPack pack) { ReqLogin data = pack.msg.reqLogin; GameMsg msg = new GameMsg() { cmd = (int)CMD.RspLogin, }; //如果账号已经登入 if (cacheSvc.IsAcctOnline(data.acct)) { msg.err = (int)ErrorCode.AcctIsOnline; } else { PlayerData pd = cacheSvc.GetPlayerData(data.acct, data.pass); if (pd == null) { //存在,密码错误 msg.err = (int)ErrorCode.WrongPass; } else { //登入成功 //计算体力最大值 int power = pd.power; int powerMax = PECommon.GetPowerLimit(pd.lv); if (pd.power < powerMax) { long nowTime = timerSvc.GetNowTime(); long millisecendsCount = nowTime - pd.time; //计算玩家离线时间回复体力值 int addPower = (int)(millisecendsCount / (1000 * 60 * PECommon.PowerAddSpace)) * PECommon.PowerAddCount; if (addPower > 0) { pd.power += addPower; if (pd.power > powerMax) { pd.power = powerMax; } } } if (pd.power != power) { cacheSvc.UpdataPlayerData(pd.id, pd); } msg.rspLogin = new RspLogin() { playerData = pd }; cacheSvc.AcctOnline(data.acct, pack.session, pd); } } pack.session.SendMsg(msg); }
public async Task <UsuarioMin> EstablecerLogin(ReqLogin request) { var usuarioMin = await _repository.EstablecerLogin(request); usuarioMin.Usr_Token = usuarioMin.Usr_UsuarioID > 0 ? TokenGenerator.GenerarJSONWebToken(Funciones.GetSHA256(usuarioMin.Usr_Nombre + usuarioMin.Usr_Password + DateTime.Now.Ticks.ToString())) : null; return(usuarioMin); }
// Use this for initialization void Start() { ReqLogin reqLogin = new ReqLogin(); reqLogin.account = "OneSitDown"; reqLogin.password = "******"; testByte = Serialize(reqLogin); }
public ResLogin Login(ReqLogin req) { var res = Call <ResLogin, ReqLogin>(req, MethodBase.GetCurrentMethod().Name); HttpContext.Current.Session["Member"] = res.Member; this.SessionId = res.SessionId; return(res); }
public MemberInfo LoginSec(string email, string password) { ReqLogin request = new ReqLogin { Email = email, Password = password }; return(this.Call <MemberInfo, ReqLogin>(request, "LoginSec")); }
public void HandleReqLogin(MsgPack pack) { //处理客户端登陆请求 NetMsg newMsg = new NetMsg { cmd = (int)MsgType.RspLogin, }; ReqLogin loginData = pack.msg.ReqLogin; string acct = loginData.account; string password = loginData.password; bool isOnline = CacheSvc.Instance.IsOnline(acct); if (isOnline) { newMsg.err = (int)ErrorCode.AlreadyOnline; } else { PlayerData pd = CacheSvc.Instance.GetPlayerData(acct, password); if (pd == null) { newMsg.err = (int)ErrorCode.InvalidPassword; } else { //计算玩家体力恢复 long now = TimerSvc.Instance.GetNowTime(); int timeInterval = (int)(now - pd.Time); int addPower = (timeInterval / (PECommonTool.AddPowerTimeSpan * 1000 * 60)) * PECommonTool.AddPowerPerTimes; if (addPower > 0) { pd.Power += (int)addPower; if (pd.Power > PECommonTool.GetPowerLimit(pd.Level)) { pd.Power = PECommonTool.GetPowerLimit(pd.Level); } if (!CacheSvc.Instance.UpdatePlayerDataToDB(pd.ID, pd)) { PECommonTool.Log("update player time error when login", LogType.Error); } } newMsg.RspLogin = new RspLogin { data = pd, }; CacheSvc.Instance.CachePlayerData(acct, pd, pack.session); } } pack.session.SendMsg(newMsg); }
public void DummyEntry() { ReqLogin req = new ReqLogin(); req.UserName = "******"; req.LoginPlatform = "facebook"; req.DeviceDesc = "unknown device"; msg.SendMessageToServer(JgC2S_Msgs.kLogin, req); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { ReqLogin reqLogin = (ReqLogin)Deserialize <ReqLogin>(testByte); Debug.Log(reqLogin.account); Debug.Log(reqLogin.password); } }
public void OnReqLogin(byte[] msg, Socket socket) { ReqLogin reqLogin = ReqLogin.Parser.ParseFrom(msg, 0, msg.Length); Singleton <AccountConnectionManager> .Instance.AddNewConnectionInfo(reqLogin.AccountName, socket); //domo版,取消中间流程,直接进入游戏(随便建个房间) Singleton <RoomManager> .Instance.EnterRoom(100027, reqLogin.AccountName); }
public void ReqLogin(MsgPack pack) { ReqLogin data = pack.msg.reqLogin; //当前账号是否已经上线 GameMsg msg = new GameMsg { cmd = (int)CMD.RspLogin, }; if (CacheSvc.Instance.IsAcctOnline(data.acct)) { //已上线:返回错误信息 msg.err = (int)ErrorCode.AcctIsOnLine; } else { //未上线: PlayerData pd = CacheSvc.Instance.GetPlayerData(data.acct, data.pass); if (pd == null) { //存在:密码错误 msg.err = (int)ErrorCode.WrongPass; } else { int power = pd.power; long nowtime = TimeSvc.Instance.GetNowTime(); long deltatime = nowtime - pd.time; int addPower = (int)(deltatime / (1000 * 60 * PECommon.PowerAddSpace)) * PECommon.PowerAddCount; if (addPower > 0) { int powerMax = PECommon.GetPowerLimit(pd.lv); if (pd.power < powerMax) { pd.power += addPower; if (pd.power > powerMax) { pd.power = powerMax; } } } msg.rspLogin = new RspLogin { playerData = pd }; CacheSvc.Instance.AcctOnline(data.acct, pack.session, pd); CacheSvc.Instance.UpdatePlayerData(pd.id, pd, pack.session); } } //回应客户端 pack.session.SendMsg(msg); }
public void ReqLogin(MsgPack pack) { ReqLogin data = (ReqLogin)pack.msg; //当前账号是否已经上线 SCPacketBase msg = new RspLogin(); if (cacheSvc.IsAcctOnLine(data.Acct)) { //己上线:返回错误信息 msg.error = (int)ErrorCode.AcctIsOnline; } else { //未上线: //账号是否存在 PlayerData pd = cacheSvc.GetPlayerData(data.Acct, data.Pass); if (pd == null) { //存在,密码错误 msg.error = (int)ErrorCode.WrongPass; } else { //计算离线体力增长 int power = pd.Power; long now = timerSvc.GetNowTime(); long milliseconds = now - pd.Time; int addPower = (int)(milliseconds / (1000 * 60 * KDCommon.PowerAddSpace)) * KDCommon.PowerAddCount; if (addPower > 0) { int powerMax = KDCommon.GetPowerLimit(pd.Lv); if (pd.Power < powerMax) { pd.Power += addPower; if (pd.Power > powerMax) { pd.Power = powerMax; } } } if (power != pd.Power) { cacheSvc.UpdatePlayerData(pd.Id, pd); } msg = new RspLogin { PlayerData = pd }; //缓存账号数据 cacheSvc.AcctOnline(data.Acct, pack.session, pd); } } //回应客户端 pack.session.SendMsg(msg); }
private void OnClickEnter(string acc, string pass) { //发送网络消息,请求登录 CSPacketBase msg = new ReqLogin { Acct = acc, Pass = pass }; GameEntry.Net.SendMsg(msg); }
private void OnBtnLoginClick() { ReqLogin req = new ReqLogin(); //req.account = _account.text; //req.password = _pwd.text; //Debug.Log(string.Format("{0},{1}", req.account, req.password)); //Net.instance.Send((int)MsgID.ACC_LOGIN_CREQ, req); }
void OnRequeseLogin() { ReqLogin msg = new ReqLogin { AccountName = Account.text }; Singleton <AccountData> .Instance.AccountName = Account.text; Singleton <EventManager> .Instance.DispatchEvent(EventName.REQ_LOGIN, msg); }
/// <summary> /// 响应登录的请求 /// </summary> /// <param name="pack">消息包</param> public void ReqLogin(MsgPack pack) { ReqLogin data = pack.msg.reqLogin; // 回应客户端 GameMsg msg = new GameMsg { cmd = (int)CMD.RspLogin // 操作码 }; // 判断是否在线,并做相应的处理 if (cacheSvc.IsAcctOnLine(data.acct)) // 已在线,返回错误信息 { msg.err = (int)ErrorCode.AcctIsOnLine; } else // 不在线,尝试登录 { PlayerData pd = cacheSvc.GetPlayerData(data.acct, data.pwd); // 获取玩家数据 if (pd == null) // 账号和密码不匹配 { msg.err = (int)ErrorCode.WrongPwd; } else // 登录成功 // 计算离线体力增长 { int power = pd.power; // 当前体力 long now = timerSvc.GetNowTime(); long milliseconds = now - pd.time; // 距离上一次下线的时间间隔 int addPower = (int)(milliseconds / (1000 * 60 * PECommon.PowerAddSpace)) * PECommon.PowerAddCount; // 需要增加的体力值 if (addPower > 0) { int powerMax = PECommon.GetPowerLimit(pd.lv); if (pd.power < powerMax) { pd.power += addPower; if (pd.power > powerMax) { pd.power = powerMax; } } } if (power != pd.power) { cacheSvc.UpdatePlayerData(pd.id, pd); } // 响应客户端的数据 msg.rspLogin = new RspLogin { playerData = pd // 返回玩家数据 }; // 缓存账号数据 cacheSvc.AcctOnLine(data.acct, pack.session, pd); } } // 回应客户端 pack.session.SendMsg(msg); }
public void ReqLogin(MsgPack pack) { ReqLogin data = pack.gameMsg.val as ReqLogin; GameMsg msg = new GameMsg { cmd = (int)CMD.RspLogin, }; //已上线:返回错误信息 if (cacheSvc.IsAcctOnLine(data.acct)) { msg.err = (int)ErrorCode.AcctIsOnline; } else { PlayerData pd = cacheSvc.GetPlayerData(data.acct, data.pass); if (pd == null) { msg.err = (int)ErrorCode.WrongPass; } else { int powerMax = Common.GetPowerLimit(pd.lv); if (pd.power < powerMax) { int addPower = PowerSys.GetAddPowerOffline(TimerSvc.Instance.GetNowTime() - pd.time); if (addPower + pd.power >= powerMax) { pd.power = powerMax; } else { pd.power += addPower; } } if (!cacheSvc.UpdatePlayerData(pd.id, pd)) { msg.err = (int)ErrorCode.UpdateDBError; } else { msg.val = new RspLogin { playerData = pd }; cacheSvc.AcctOnline(data.acct, pack.session, pd); } } } pack.session.SendMsg(msg); }
public void SendLogin(string name, string password) { ReqLogin login = new ReqLogin(); login.account = name; login.password = password; using (MemoryStream stream = new MemoryStream()) { Serializer.Serialize(stream, login); Send(Protocol.ReqLogin, stream.ToArray()); } }
// Use this for initialization void Start() { ReqLogin aa = new ReqLogin(); aa.password = "******"; aa.account = "lxb"; byte[] myByte = Comman.Serialize <ReqLogin> (aa); ReqLogin bb = Comman.DeSerialize <ReqLogin> (myByte); Debug.Log(bb.account); Debug.Log(bb.password); }
/// <summary> /// 处理登录注册请求 /// </summary> /// <param name="msg"></param> public void ReqLogin(MsgPack pack) { ReqLogin data = pack.msg.reqLogin; //给客户端的回应消息 GameMsg rspMsg = new GameMsg() { cmd = (int)CMD.RspLogin, rspLogin = new RspLogin() { }, }; //当前账号已上线 产生错误码 if (cacheSvc.IsAcctOnLine(data.acct)) { rspMsg.err = (int)ErrorCode.AcctIsOnline; } //当前账号未上线 else { PlayerData pd = cacheSvc.GetPlayerData(data.acct, data.pass); if (pd != null)//账密匹配 产生玩家数据(这里包含了创建账号) { //更新玩家体力值 int power = pd.power; long time = pd.time; long now = TimerSvc.Instance.GetNowTime(); pd.time = now; long millSeconds = now - time; int addPower = (int)(millSeconds / (1000 * 1 * PECommon.PowerAddMinute) * PECommon.PowerAddCount); if (addPower > 0) { int powerMax = PECommon.GetPowerLimit(pd); pd.power = power + addPower > powerMax ? powerMax : power + addPower; } if (pd.power > power) { cacheSvc.UpdatePlayerData(pd.id, pd); } //将此账号添加到字典中 cacheSvc.AddAcctOnline(data.acct, pack.session, pd); rspMsg.rspLogin.playerData = pd; } else//账密不匹配 产生错误码 { rspMsg.err = (int)ErrorCode.ErrorPass; } } //回应客户端 pack.session.SendMsg(rspMsg); }
public void ReqLogin(MsgPack pack) { ReqLogin data = pack.msg.reqLogin; // 判断当前账号是否已经上线 GameMsg msg = new GameMsg { cmd = (int)CMD.RspLogin, rspLogin = new RspLogin() }; // 已上线:返回错误信息 if (cacheSev.IsAccountOnline(data.account)) { msg.err = (int)ErrorCode.AccountIsOnline; } else // 未上线: { // 账号是否存在并检测密码 PlayerData pd = cacheSev.GetPlayerData(data.account, data.pass); if (pd == null) { msg.err = (int)ErrorCode.WrongPass; } else { int power = pd.power; long milliseconds = timeSev.GetNowTime() - pd.time; int addPower = (int)(milliseconds / (1000 * 60 * NETCommon.PowerAddSpace)) * NETCommon.PowerAddCount; if (addPower > 0) { int powerMax = NETCommon.GetPowerLimit(pd.lv); int targetPower = pd.power + addPower; pd.power = pd.power < powerMax ? (targetPower > powerMax ? powerMax : targetPower) : powerMax; } if (power != pd.power) { cacheSev.UpdatePlayerData(pd); } msg.rspLogin = new RspLogin { playerData = pd }; // 缓存账号数据 cacheSev.CacheAccountOnline(data.account, pack.session, pd); } } // 回应客户端 pack.session.SendMsg(msg); }
public void LogIn() { Debug.Log("\n"); Debug.Log("<color=magenta>------------------------------------------------------------\nAppClient trying to login</color>"); if (JgRefs.ins_.appClient.IsBound() == false) return; ReqLogin req = new ReqLogin(); req.UserName = "******"; req.LoginPlatform = "facebook"; req.DeviceDesc = "unknown device"; JgRefs.ins_.msg.SendMessageToServer(JgC2S_Msgs.kLogin, req); }
void HandleMessage(JStateObject state, ReqLogin req) { Debug.Log(string.Format("<color=green>HandleMessage-ReqLogin : </color>",req.ToString())); AnsLogin ans = new AnsLogin(); DummyUserInfo dummyUserInfo = JgRefs.ins_.dummyDb.GetUserInfo(req.UserName); bool isLoginOk = ans.Usn > 0; if (isLoginOk) { state.gsn = dummyUserInfo.gsn; state.name = dummyUserInfo.nickName; ans.NickName = dummyUserInfo.nickName; ans.Level = dummyUserInfo.gameLevel; ans.VictoryCount = dummyUserInfo.victoryCount; ans.DefeatCount = dummyUserInfo.defeatCount; } else { ans.NickName = string.Empty; } ans.Comment = "I'm a server."; if (isLoginOk) { AddUser(state, dummyUserInfo); } Send(state.workSocket, (byte)JgS2C_Msgs.kLogin, ans); }
public ReqLogin ChooseInitShipAndName(string name, string shipCid) { ReqLogin component = new ReqLogin(); component.ChooseInitShipAndName(name, shipCid); return component; }