void UploadSceneResult() { DataStore dataControl = GameObject.FindObjectOfType <DataStore>(); Report_template scene_result = new Report_template(currentSceneNum, timeElapsed, totalNumber, remaining_num, incorrect_view, incorrect_voice, testSkipped); dataControl.pushResult(scene_result); }
void addToScoreBoard(string testName, Report_template result) { GameObject go = (GameObject)Instantiate(scoreEntry); go.transform.SetParent(this.transform, false); go.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); go.transform.Find("TestName").GetComponent <Text>().text = testName; go.transform.Find("TimeTaken").GetComponent <Text>().text = result.Timespend.ToString(); go.transform.Find("IncorrectViews").GetComponent <Text>().text = result.Incorrect_staring.ToString(); go.transform.Find("IncorrectSpeaks").GetComponent <Text>().text = result.Incorrect_voice.ToString(); }
// Update is called once per frame public void pushResult(Report_template result) { testResults.Add(result); }