Esempio n. 1
0
        public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction)
        {
            outputAction("For {0} in {1}", sp.Name, m_scene.RegionInfo.RegionName);
            outputAction(BAKED_TEXTURES_REPORT_FORMAT, "Bake Type", "UUID");

            Dictionary <BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp.UUID);

            foreach (BakeType bt in bakedTextures.Keys)
            {
                string rawTextureID;

                if (bakedTextures[bt] == null)
                {
                    rawTextureID = "not set";
                }
                else
                {
                    rawTextureID = bakedTextures[bt].TextureID.ToString();

                    if (m_scene.AssetService.Get(rawTextureID) == null)
                    {
                        rawTextureID += " (not found)";
                    }
                    else
                    {
                        rawTextureID += " (uploaded)";
                    }
                }

                outputAction(BAKED_TEXTURES_REPORT_FORMAT, bt, rawTextureID);
            }

            bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);

            outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
        }
Esempio n. 2
0
        public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction)
        {
            outputAction("For {0} in {1}", sp.Name, m_scene.RegionInfo.RegionName);
            outputAction(BAKED_TEXTURES_REPORT_FORMAT, "Bake Type", "UUID");

            Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp.UUID);

            foreach (BakeType bt in bakedTextures.Keys)
            {
                string rawTextureID;

                if (bakedTextures[bt] == null)
                {
                    rawTextureID = "not set";
                }
                else
                {
                    rawTextureID = bakedTextures[bt].TextureID.ToString();

                    if (m_scene.AssetService.Get(rawTextureID) == null)
                        rawTextureID += " (not found)";
                    else
                        rawTextureID += " (uploaded)";
                }

                outputAction(BAKED_TEXTURES_REPORT_FORMAT, bt, rawTextureID);
            }

            bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
            outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
        }