Esempio n. 1
0
        public void VisitNodeMovement(NodeMovement nm)
        {
            UsedCharacters.Add(nm.Character);

            switch (nm.MovementType)
            {
            case NodeMovement.MovementTypeEnum.Exit:
                if (!PresentCharacters.Contains(nm.Character))
                {
                    Report.AddMessage(ProjectReportMessage.MessageSeverity.Error, "A movement node is removing a character that is not in the scene.", nm);
                }
                else
                {
                    PresentCharacters.Remove(nm.Character);
                }

                if (!PresentCharactersSide.ContainsKey(nm.MovementDirection) || PresentCharactersSide[nm.MovementDirection] != nm.Character)
                {
                    Report.AddMessage(ProjectReportMessage.MessageSeverity.Error, "A movement node is removing a character from the wrong side or another character overwrote it.", nm);
                }
                else
                {
                    PresentCharactersSide.Remove(nm.MovementDirection);
                }
                break;

            case NodeMovement.MovementTypeEnum.Enter:
                if (PresentCharacters.Contains(nm.Character))
                {
                    Report.AddMessage(ProjectReportMessage.MessageSeverity.Error, "A movement node is adding a character that is already in the scene.", nm);
                }
                else
                {
                    PresentCharacters.Add(nm.Character);
                }

                if (PresentCharactersSide.ContainsKey(nm.MovementDirection))
                {
                    Report.AddMessage(ProjectReportMessage.MessageSeverity.Error, "A movement node is adding a character to an occupied location.", nm);
                }
                else
                {
                    PresentCharactersSide.Add(nm.MovementDirection, nm.Character);
                }
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(nm.MovementType), nm.MovementType, null);
            }
        }