Esempio n. 1
0
    void OnGUI()
    {
        //GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(2.5f, 2.5f, 1));

        //if (GUILayout.Button("Restart"))
        //{
        //    ReplayManager.Stop();
        //    SceneManager.LoadScene(SceneManager.GetActiveScene().name);
        //}

        if (GUILayout.Button("Playback"))
        {
            LastSave = ReplayManager.SerializeCurrent();
            SceneManager.LoadScene(SceneManager.GetActiveScene().name);
            ReplayManager.Play(LastSave);
        }
    }
 void OnGUI()
 {
     if (ReplayManager.IsPlayingBack)
     {
         if (GUILayout.Button("Play"))
         {
             NetworkManager.sendState = SendState.Autosend;
             ReplayManager.Stop();
             Application.LoadLevel("TestScene");
         }
     }
     else
     {
         if (GUILayout.Button("Replay"))
         {
             ReplayManager.Save("Test");
             ReplayManager.Play("Test");
             Application.LoadLevel("TestScene");
         }
     }
 }
        void OnGUI()
        {
            GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(2.5f, 2.5f, 1));

            if (ReplayManager.CurrentReplay != null)
            {
                if (GUILayout.Button("Stop"))
                {
                    ReplayManager.CurrentReplay = null;
                    ReplayManager.Stop();
                    Application.LoadLevel(Application.loadedLevel);
                }

                if (GUILayout.Button("Rewind"))
                {
                    ReplayManager.Play(LastSave);
                    Application.LoadLevel(Application.loadedLevel);
                }
            }

            if (ReplayManager.IsPlayingBack)
            {
            }
            else
            {
                if (GUILayout.Button("Restart"))
                {
                    Application.LoadLevel(Application.loadedLevel);
                }

                if (GUILayout.Button("Save"))
                {
                    LastSave = ReplayManager.SerializeCurrent();
                    Application.LoadLevel(Application.loadedLevel);
                    ReplayManager.Play(LastSave);
                }
            }
        }