private void OnGUI()
    {
        //UI for selecting data folder
        EditorGUI.LabelField(folderLabelRect, "Select a folder where you have debug data jsons.");
        if (GUI.Button(buttonRect, "Load Path"))
        {
            if (debugHolders.Count > 0)
            {
                DestroyDebugObjects();
                debugHolders.Clear();
            }

            GetDebugFiles();
            CreateDebugLines();
            CreateCamera();
        }

        //Dropdown menu and button
        if (debugHolders.Count != 0)
        {
            EditorGUI.LabelField(dropDownLabelRect, "Choose data to look at.");
            dropDownIndex = EditorGUI.Popup(dropDownMenuRect, dropDownIndex, dataNames.ToArray());

            EditorGUI.LabelField(replayLabelRect, "Press button to replay current selected data.");
            if (GUI.Button(replayButtonRect, "Replay Data"))
            {
                if (replayData != null)
                {
                    replayData.Clear();
                    StartReplay();
                }
            }
        }

        //Timeline slider
        if (currentDebugHolder != null)
        {
            EditorGUI.LabelField(sliderLabelRect, "Timeline. Expand window if not showing correctly.");
            positionIndex = EditorGUI.IntSlider(sliderRect, positionIndex, 0, currentDebugHolder.dataHolder.positions.Count - 1);
            if (positionIndex >= currentDebugHolder.dataHolder.positions.Count - 1)
            {
                positionIndex = currentDebugHolder.dataHolder.positions.Count - 1;
            }
        }

        //Move camera and select it when changing things in the GUI
        if (GUI.changed)
        {
            if (debugHolders.Count > 0)
            {
                if (debugCamera != null)
                {
                    if (dropDownIndex != lastDropDownIndex)
                    {
                        SelectData(dropDownIndex);
                        lastDropDownIndex = dropDownIndex;
                    }

                    if (positionIndex != lastPositionIndex)
                    {
                        lastPositionIndex = positionIndex;
                    }
                    MoveCamera(positionIndex);
                    Selection.activeObject = debugCamera;
                }
            }
        }
    }
 private void OnDisable()
 {
     replayData.Clear();
 }