// Start is called before the first frame update void Start() { PlayerRB = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); spobject = FindObjectOfType <SpawnManagerScript>(); background = GameObject.Find("Background").GetComponent <RepeatBackground>(); ground = GameObject.Find("Ground").GetComponent <RepeatBackground>(); ground1 = GameObject.Find("BottomGround").GetComponent <RepeatBackground>(); }
// Start is called before the first frame update void Start() { button = GetComponent <Button>(); playerController = GameObject.Find("Player").GetComponent <PlayerController>(); moveLeft = GameObject.Find("Crate_01").GetComponent <MoveLeft>(); spawnManager = GameObject.Find("Spawn Manager").GetComponent <SpawnManager>(); repeatBackground = GameObject.Find("Background").GetComponent <RepeatBackground>(); button.onClick.AddListener(SetDifficulty); }
// Start is called before the first frame update void Start() { playerRB = GetComponent <Rigidbody2D>(); playerSprite = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); background = GameObject.Find("Background").GetComponent <RepeatBackground>(); playaudio = GameObject.Find("Player").GetComponent <AudioSource>(); playaudio.clip = mainclip; scobj = FindObjectOfType <ScoreScript>(); }