// Use this for initialization void Start() { addAction = new RepeatAction(2, () => { lineList.Add(Random.value + 0.1f); lineList.Add(-Random.value - 0.1f); }); shootAction = new RepeatAction(0.65f, () => { for (int i = 0; i < lineList.Count; i++) { GameObject obj = AddBullet(1, false); obj.transform.Translate(new Vector3(0, 6.7f)); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(270 + lineList[i]); obj.GetComponent <StrightBullet>().setSpeed(4.5f); if (lineList[i] < 0) { lineList[i] -= 9f; } else { lineList[i] += 9f; } if (Mathf.Abs(lineList[i]) >= 90) { lineList.RemoveAt(i); i--; } } }); }
public List <Directions> GetMoveDirections() { List <Directions> moveActions = new List <Directions>(); for (int i = 0; i < actionList.Count; i++) { if (actionList[i].GetComponent <MoveAction>()) { moveActions.Add(actionList[i].GetComponent <MoveAction>().GetDirection()); } else if (actionList[i].GetComponent <RepeatAction>()) { RepeatAction repeatAction = actionList[i].GetComponent <RepeatAction>(); for (int k = 0; k < repeatAction.TimesRepeating; k++) { //moveActions.Add(repeatAction.GetMoveActions()[k].GetDirection()); for (int j = 0; j < repeatAction.GetMoveActions().Count; j++) { moveActions.Add(repeatAction.GetMoveActions()[j].GetDirection()); } } } } return(moveActions); }
public void OnHint() { gameObject.StopAction("hint", true); var zoom = ScaleAction.ScaleTo(hintScale, 0.1f, Ease.Linear, LerpDirection.PingPong); var action = RepeatAction.Create(zoom, 3, false); gameObject.Play(action).name = "hint"; }
private void Repeat(RepeatAction <int, string> func, int counts, string sss) { int count = 0; while (count++ < 3) { func(counts, sss); } }
// Use this for initialization void Start() { repeatAction = new RepeatAction(0.04f, () => { GameObject obj = AddBullet(Random.Range(1, 5), false); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(Random.Range(0.0f, 360.0f)); obj.GetComponent <StrightBullet>().setSpeed(Random.Range(1.0f, 8.0f)); }); }
// Use this for initialization void Start() { repeatAction = new RepeatAction(0.85f, () => { GameObject obj = AddBullet(2, true); obj.AddComponent<StrightBullet>(); obj.GetComponent<StrightBullet>().setDirection(Random.value * 360); obj.GetComponent<StrightBullet>().setSpeed(3); }); }
protected override void OnDispose() { base.OnDispose(); if (null != mRepeatAction) { mRepeatAction.Dispose(); } mRepeatAction = null; mSequenceNode = null; }
void Start() { if (actions != null) { int count = actions.Length; if (count > 0) { BaseAction action; if (count == 1) { action = actions[0].GetAction(); } else { BaseAction[] baseActions = new BaseAction[count]; for (int i = 0; i < count; i++) { baseActions[i] = actions[i].GetAction(); } action = SequenceAction.Create(baseActions); } if (repeat != 0) { if (delay > 0) { gameObject.Play(SequenceAction.Create(DelayAction.Create(delay), RepeatAction.Create(action, repeat))); } else { gameObject.Play(RepeatAction.Create(action, repeat)); } } else { if (delay > 0) { gameObject.Play(SequenceAction.Create(DelayAction.Create(delay), action)); } else { gameObject.Play(action); } } } } Destroy(this); }
// Use this for initialization void Start() { repeatAction = new RepeatAction(1.5f, () => { Vector3 bPos = transform.position; Vector3 pPos = GameObject.Find("RedStar").transform.position; Vector3 dirVec = pPos - bPos; float dir = 0; if (dirVec.x == 0) { if (dirVec.y > 0) { dir = 90; } else { dir = 270; } } else { float t = dirVec.y / dirVec.x; if (dirVec.x > 0) { dir = Mathf.Atan(t) * Mathf.Rad2Deg + Mathf.PI * 2; if (dir > Mathf.PI * 2) { dir -= Mathf.PI * 2; } } else { dir = Mathf.Atan(t) * Mathf.Rad2Deg + 180; } } for (int i = 0; i < 4; i++) { for (int j = 0; j < 5; j++) { GameObject obj = AddBullet(3, false); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(dir + (i - 1) * 90); obj.GetComponent <StrightBullet>().setSpeed((j + 1) * 1.2f); } } }); }
// Use this for initialization void Start() { repeatAction = new RepeatAction(3f, () => { for (float d = 0; d < 360; d += 45) { GameObject obj = AddBullet(2, true); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(d); obj.GetComponent <StrightBullet>().setSpeed(3.5f); } }); }
// Use this for initialization void Start() { repeatAction = new RepeatAction(1f, () => { for (int i = 0; i < 3; i++) { GameObject obj = AddBullet(2, false); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(dir + 120 * i); obj.GetComponent <StrightBullet>().setSpeed(3.5f); } dir += 17; }); }
// Use this for initialization void Start() { repeatAction = new RepeatAction(0.85f, () => { for (int i = 0; i < 3; i++) { GameObject obj = AddBullet(1, false); obj.AddComponent <CurvedBullet>(); obj.GetComponent <CurvedBullet>().setDirection(dir + 120 * i); obj.GetComponent <CurvedBullet>().setSpeed(4); obj.GetComponent <CurvedBullet>().setRotation(-0.4f); } dir += 17; }); }
// Use this for initialization void Start() { repeatAction = new RepeatAction(1f, () => { GameObject obj = AddBullet(1, true); obj.transform.Translate(new Vector3(-5.5f, 4.0f)); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(0); obj.GetComponent <StrightBullet>().setSpeed(4); obj = AddBullet(1, true); obj.transform.Translate(new Vector3(-5.5f, -4.0f)); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(0); obj.GetComponent <StrightBullet>().setSpeed(4); }); }
// Use this for initialization void Start() { repeatAction = new RepeatAction(0.7f, () => { GameObject obj = AddBullet(2, false); obj.transform.Translate(new Vector3(5.2f, 6.7f)); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(180 + 45 + error); obj.GetComponent <StrightBullet>().setSpeed(4.5f); obj = AddBullet(2, false); obj.transform.Translate(new Vector3(-5.2f, 6.7f)); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(270 + 45 + error); obj.GetComponent <StrightBullet>().setSpeed(4.5f); obj = AddBullet(1, false); obj.transform.Translate(new Vector3(-5.2f, -6.7f)); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(0 + 45 + error); obj.GetComponent <StrightBullet>().setSpeed(4.5f); obj = AddBullet(1, false); obj.transform.Translate(new Vector3(5.2f, -6.7f)); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(90 + 45 + error); obj.GetComponent <StrightBullet>().setSpeed(4.5f); if (isErrorUp) { error += 1.8f; if (error > 15f) { isErrorUp = false; } } else { error -= 1.8f; if (error < -15f) { isErrorUp = true; } } }); }
// Use this for initialization void Start() { lastHolePosition = 0; repeatAction = new RepeatAction(3f, () => { lastHolePosition = Mathf.Max(Mathf.Min(3.5f, lastHolePosition), -3.5f); lastHolePosition = Random.value * 4 - 2 + lastHolePosition; lastHolePosition = Mathf.Min(5.5f, Mathf.Max(-5.5f, lastHolePosition)); for (float x = -5.3f; x < 5.5f; x += 0.4f) { if (Mathf.Abs(x - lastHolePosition) > 0.7f) { GameObject obj = AddBullet(4, true); obj.transform.Translate(new Vector3(x, 6.8f)); obj.AddComponent <StrightBullet>(); obj.GetComponent <StrightBullet>().setDirection(270); obj.GetComponent <StrightBullet>().setSpeed(5); } } }); }
// Use this for initialization void Start() { repeatAction = new RepeatAction(0.9f, () => { for (int i = 0; i < 4; i++) { GameObject obj = AddBullet(color_parameter, false); if (color_parameter == 1) { color_parameter++; } else if (color_parameter == 2) { color_parameter--; } obj.AddComponent <CurvedBullet>(); obj.GetComponent <CurvedBullet>().setDirection(dir + 90 * i); obj.GetComponent <CurvedBullet>().setSpeed(4); obj.GetComponent <CurvedBullet>().setRotation(-0.5f); } dir += 17; }); }
public static INode FromAction(this IAction action) { return(action switch { DelayAction delayAction => throw new NotImplementedException(), KeyboardAction keyboardAction => new KeyboardNode(new KeyboardNodeViewModel { Keys = new AvaloniaList <byte>(keyboardAction.Keys), DelayAfter = keyboardAction.DelayAfter, DelayBefore = keyboardAction.DelayBefore, InputType = keyboardAction.InputType, }), MouseAction mouseAction => new MouseNode(new MouseNodeViewModel { Key = mouseAction.Key, DelayAfter = mouseAction.DelayAfter, DelayBefore = mouseAction.DelayBefore, InputType = mouseAction.InputType, }), MouseMoveAction mouseMoveAction => new MouseMoveNode(new MouseMoveNodeViewModel { DelayAfter = mouseMoveAction.DelayAfter, DelayBefore = mouseMoveAction.DelayBefore, Horizontal = mouseMoveAction.Horizontal, Vertical = mouseMoveAction.Vertical, MouseMoveType = mouseMoveAction.MouseMoveType, }), RepeatAction repeatAction => new RepeatNode(new RepeatNodeViewModel { DelayAfter = repeatAction.DelayAfter, DelayBefore = repeatAction.DelayBefore, RepeatCount = repeatAction.RepeatCount, SelectedNode = repeatAction.Action?.FromAction(), }), TextAction textAction => new TextNode(new TextNodeViewModel { Text = textAction.Text, DelayAfter = textAction.DelayAfter, DelayBefore = textAction.DelayBefore, }), _ => throw new ArgumentOutOfRangeException(nameof(action)), });
// Use this for initialization void Start() { repeatAction = new RepeatAction(0.7f, () => { for (int i = 0; i < 6; i++) { GameObject obj = AddBullet(color_parameter, false); if (i < 3) { color_parameter = 1; } else if (i >= 3) { color_parameter = 2; } obj.AddComponent <CurvedBullet>(); obj.GetComponent <CurvedBullet>().setDirection(dir + 60 * i); obj.GetComponent <CurvedBullet>().setSpeed(4); obj.GetComponent <CurvedBullet>().setRotation(1.0f); } dir += 23; }); }
public RepeatNodeChain(int repeatCount) { mSequenceNode = new SequenceNode(); mRepeatAction = new RepeatAction(mSequenceNode, repeatCount); }
// Use this for initialization void Start() { target = transform.position; centerBullet = AddBullet(4, true); centerBullet.AddComponent <StrightBullet>(); angle = 90; speed = 1; bulletList = new List <GameObject>(); strightBulletSpot = centerBullet.transform.position; target = GameObject.Find("RedStar").transform.position; angle = Vector3.Angle(target - centerBullet.transform.position, Vector3.right); if ((target - centerBullet.transform.position).y < 0) { angle = 360 - angle; } speed = (centerBullet.transform.position - target).magnitude / 2; centerBullet.GetComponent <StrightBullet>().setSpeed(speed); centerBullet.GetComponent <StrightBullet>().setDirection(angle); for (float a = 0; a < 360; a += 20f) { GameObject obj = AddBullet(1, false); obj.transform.position = centerBullet.transform.position; CircularOrbitBullet cob = obj.AddComponent <CircularOrbitBullet>(); cob.SetCenter(new Vector3(Mathf.Cos(a * Mathf.Deg2Rad), Mathf.Sin(a * Mathf.Deg2Rad)) * 1 + centerBullet.transform.position); cob.SetRadius(1); cob.SetAngle(a + 180); cob.SetSpeed(360 / 2); bulletList.Add(obj); } repeatAction = new RepeatAction(2, () => { foreach (GameObject obj in bulletList) { Destroy(obj); } bulletList.Clear(); strightBulletSpot = centerBullet.transform.position; target = GameObject.Find("RedStar").transform.position; angle = Vector3.Angle(target - centerBullet.transform.position, Vector3.right); if ((target - centerBullet.transform.position).y < 0) { angle = 360 - angle; } speed = (centerBullet.transform.position - target).magnitude / 2; centerBullet.GetComponent <StrightBullet>().setSpeed(speed); centerBullet.GetComponent <StrightBullet>().setDirection(angle); for (float a = 0; a < 360; a += 20f) { GameObject obj = AddBullet(1, false); CircularOrbitBullet cob = obj.AddComponent <CircularOrbitBullet>(); cob.SetCenter(new Vector3(Mathf.Cos(a * Mathf.Deg2Rad), Mathf.Sin(a * Mathf.Deg2Rad)) * 1 + centerBullet.transform.position); cob.SetRadius(1); cob.SetAngle(a + 180); cob.SetSpeed(360 / 2); bulletList.Add(obj); } isShootStright = true; }); strightBulletAction = new RepeatAction(0.1f, () => { if (isShootStright) { for (float a = 0; a < 360; a += 60) { GameObject obj = AddBullet(3, false); obj.AddComponent <StrightBullet>(); float an = Vector3.Angle(strightBulletSpot - target, Vector3.right); if ((strightBulletSpot - target).y < 0) { an = 360 - an; } obj.GetComponent <StrightBullet>().setDirection(a + an); obj.GetComponent <StrightBullet>().setSpeed(5.5f); obj.transform.position = strightBulletSpot; } } }); flagAction = new RepeatAction(0.5f, () => { isShootStright = false; }); }
public void Register(KeyStroke key, Action <KeyEventArgs> action, bool allowRepeat = true) { keyboardActionMap[key] = new RepeatAction(action, allowRepeat); }
void OnStart() { if (!FB.IsLoggedIn) { // Check to show login FB if (UserData.Instance.ShowLoginFBTimes < 3 && !Manager.Instance.isShowLoginFB && UserData.Instance.Level >= 10) { UserData.Instance.ShowLoginFBTimes++; Manager.Instance.isShowLoginFB = true; Manager.Instance.ShowConfirm("Connect Facebook", "Please connect with facebook to save your progress and see your friends", (isOK) => { if (isOK) { Debug.Log("Connect FB, choosse OK ..."); ConnectFacebook(); UserData.Instance.ShowLoginFBTimes = 3; } else { Debug.Log("Cancel, no connect FB ..."); } }); } } if (!Manager.Instance.isShowNewVersion && UserData.Instance.Level >= 4) { SCross.Instance.ShowMessage("cyrus_bean_jump", "1.6.0", (result, message) => { }); Manager.Instance.isShowNewVersion = true; } if (UserData.Instance.Level > 15) { SCross.Instance.GetImage("cyrus_bean_jump", (result, message) => { if (result) { SCross.Instance.ShowPopupScross(); } }); } Screen.sleepTimeout = SleepTimeout.NeverSleep; // Update Facebook FBManager.Instance.OnUpdate(); // Play BGM SoundManager.Instance.PlayMusic(SoundID.MainMenu); // Sunlight if (sunlight != null) { // Get top float top = Camera.main.orthographicSize; // Get right float right = Camera.main.GetOrthographicWidth(); sunlight.transform.position = new Vector3(right - Random.Range(0.0f, 0.1f), top + 2.0f, 0); sunlight.transform.localRotation = Quaternion.Euler(0, 0, Random.Range(240.0f, 250.0f)); int count = sunlight.transform.childCount; for (int i = 0; i < count; i++) { sunlight.transform.GetChild(i).localScale = new Vector3(Random.Range(9.0f, 10.0f), Random.Range(0.85f, 1.0f), 1.0f); } float startOpacity = Random.value * 0.1f; sunlight.SetAlpha(startOpacity, true); var rotate = RotateAction.RotateBy(Random.Range(-20.0f, -25.0f), 18.0f, Ease.Linear, LerpDirection.PingPongForever); var fadeIn = FadeAction.RecursiveFadeTo(Random.Range(0.6f, 0.7f), 18.0f); var delay1 = DelayAction.Create(6.0f); var fadeOut = FadeAction.RecursiveFadeTo(startOpacity, 18.0f); var delay2 = DelayAction.Create(6.0f); var fade = SequenceAction.Create(fadeIn, delay1, fadeOut, delay2); var action = ParallelAction.ParallelAll(rotate, RepeatAction.RepeatForever(fade, false)); sunlight.Play(action); } // Get ignore raycast _ignoreRaycast = GameObject.FindObjectOfType <IgnoreRaycast>(); if (!UserData.Instance.PlayedCutscene1) { UserData.Instance.PlayedCutscene1 = true; cutscene1.SetActive(true); } // Update Connect button UpdateConnectFacebook(true); googleAnalytics.LogScreen("Main Menu"); _requestUpdater.Play(UpdateRequests); Manager.Instance.SetUpdateSendRequests(true); }