public ItemRepairEvent(RepairBench repairBench, BaseEntity.RPCMessage msg) { _repairBench = repairBench; _player = Server.GetPlayer(msg.player); _item = new InvItem(repairBench.inventory.GetSlot(0)); _msg = msg; }
private void onEntitySpawned(BaseNetworkable ent) { if (ent is RepairBench) { //Update newly placed repair benches... RepairBench entity = ent as RepairBench; entity.maxConditionLostOnRepair = conditionLost; } }
public RepairEvent(RepairBench rb, Inventory inv) { _rb = rb; _inv = inv; var netUser = _inv.GetComponent <Character>().netUser; if (netUser != null) { _pl = Fougerite.Server.Cache[netUser.userID]; } }
public new void Enter(IemStateManager.StateManager sm) { TargetPracticeStateManager gsm = (TargetPracticeStateManager)sm; gsm.partition = new IemObjectPlacement.CopyPastePlacement( "tp_v1_" + gsm.eg.difficultyLevel, gsm.location); ResearchTable researchtable = IemUtils.FindComponentNearestToLocation <ResearchTable>( gsm.location, 50); Vector3 playerstart = researchtable.transform.position; researchtable.Kill(BaseNetworkable.DestroyMode.None); RepairBench repairbench = IemUtils.FindComponentNearestToLocation <RepairBench>( gsm.location, 50); Vector3 playerlook = repairbench.transform.position; repairbench.Kill(BaseNetworkable.DestroyMode.None); me.Puts("player start location is " + playerstart); me.Puts("player look location is " + playerlook); me.Puts("swutcged " + IemUtils.SwitchTypesToTarget <BaseOven>(gsm.location)); gsm.eg.player.inventory.Strip(); EntitiesTakingDamage += gsm.eg.PlayerImmortal; IemUtils.MovePlayerToTeamLocation(gsm.eg.player, playerstart); Vector3 relativePos = playerstart - playerlook; Quaternion rotation = Quaternion.LookRotation(relativePos); gsm.eg.player.transform.rotation = rotation; IemUtils.SetMetabolismValues(gsm.eg.player); IemUtils.ClearInventory(gsm.eg.player); IemUI.CreateGameBanner(gsm.eg.player, "GAME LOBBY"); IemUtils.PlaySound(gsm.eg.player); gsm.eg.returnZone = new IemUtils.ReturnZone(playerstart, gsm.eg.player); IemUI.Confirm(gsm.eg.player, $"Weclome to target practice\n" + $"Knock down the targets to proceed to the next level.\n" + $"each level timer will start when you fire the first shot", "Start Shootin'", gsm.proceedAction); gsm.eg.targets = IemUtils.FindComponentsNearToLocation <ReactiveTarget>(gsm.location, 50); me.Puts("targets count is " + gsm.eg.targets.Count()); }
public void RPC_RepairItem(RPCMessage msg) { BasePlayer player = msg.player; uint num = msg.read.UInt32(); if (!(player == null)) { Item vehicleItem = carOccupant.GetVehicleItem(num); if (vehicleItem != null) { RepairBench.RepairAnItem(vehicleItem, player, this, 0f, false); } else { Debug.LogError(GetType().Name + ": Couldn't get item to repair, with ID: " + num); } } }
public override void SetLootable(LootableObject lootable, bool doInit) { base.SetLootable(lootable, doInit); this._bench = lootable.GetComponent <RepairBench>(); }
/// <summary> /// Called from <c>RepairBench.RepairItem(BaseEntity.RPCMessage)</c> . /// </summary> public static void On_ItemRepaired(RepairBench rb, BaseEntity.RPCMessage msg) => OnNext("On_ItemRepaired", new ItemRepairEvent(rb, msg));
public InternalTarget(CraftSystem craftSystem, RepairBench rb) : base(2, false, TargetFlags.None) { m_CraftSystem = craftSystem; m_RepairBench = rb; }
public static void Do(Mobile from, CraftSystem craftSystem, RepairBench rb) { from.Target = new InternalTarget(craftSystem, rb); from.SendLocalizedMessage(500436); // Select item to repair. }
public static void ItemRepaired(RepairBench rb, BaseEntity.RPCMessage msg) { OnItemRepaired.OnNext(new ItemRepairEvent(rb, msg)); }
public override void SetLootable(LootableObject lootable, bool doInit) { base.SetLootable(lootable, doInit); this._bench = lootable.GetComponent<RepairBench>(); }
public static void On_ItemRepaired(RepairBench rb, BaseEntity.RPCMessage msg) { OnNext("On_ItemRepaired", new ItemRepairEvent(rb, msg)); }