public void SetRenownLevel(byte Level) { CurrentRenown = WorldMgr.GetRenown_Info(Level); _Value.RenownRank = Level; if (_Loaded) { SendRenown(); } }
public void RenownUp(uint Rest) { CurrentRenown = WorldMgr.GetRenown_Info((byte)(_Value.RenownRank + 1)); if (CurrentRenown == null) { return; } SetRenownLevel((byte)(_Value.RenownRank + 1)); AddRenown(Rest); }