static void Main(string[] args) { using (var window = new RenderingWindow()) { window.Run(); } }
private void InitializeGraphics() { try { // platform graphics setup this.RenderingWindow = new RenderingWindow(); this.RenderingWindow.Show(); this.DisplayManager = new DisplayManager(); this.PlatformManager = new PlatformGraphicsManager(this.DisplayManager.GetDisplay(this.RenderingWindow)); this.PlatformManager.BindApi(Api.EGL_OPENGL_ES_API); var attribs = new Attribs <ConfigAttributes>(); this.OnConfigureAttributes(attribs); var config = this.PlatformManager.ChooseConfigs(attribs, 1).FirstOrDefault(); if (config == null) { throw new InvalidOperationException("Could not find matching configuration"); } this.RenderingContext = this.PlatformManager.CreateContext(config, ContextVersion.OPENGL_ES_2); this.RenderingSurface = this.PlatformManager.CreateWindowSurface(config, this.RenderingWindow); this.RenderingContext.MakeCurrent(this.RenderingSurface, this.RenderingSurface); // graphics device setup this.GraphicsDevice = new GraphicsDevice { ClearColor = new Vector4(1, 1, 1, 1f), Viewport = new Rectangle( 0, 0, this.RenderingWindow.Width, this.RenderingWindow.Height) }; var error = NativeGl.glGetError(); if (error != NativeGl.GL_NO_ERROR) { throw new InvalidOperationException("Error while initializing graphics."); } } catch (PlatformGraphicsException x) { MessageBox.Show(x.ToString()); this.ExitGame = true; } }