public void DrawPath(Pen pen, GraphicsPath path) { if (path != null && path.PointCount != 0) { RenderingObject.DrawPath(pen, path); } }
/// <summary> /// Draws a GraphicsPath object. /// </summary> /// <param name="pen">Pen object that determines the color, width, and style of the path.</param> /// <param name="path">GraphicsPath object to draw.</param> internal void DrawPath( Pen pen, GraphicsPath path ) { // Check if path is empty if (path == null || path.PointCount == 0) { return; } RenderingObject.DrawPath(pen, path); }
public void DrawPath(Pen pen, GraphicsPath path) { RenderingObject.DrawPath(pen, path); }