public void Terminate() { for (uint i = 0; i < entities.Count; i++) { RemoveEntity(entities[0]); } game.Terminate(); physicsEngine.Terminate(); renderingEngine.Terminate(); }
public void Terminate() { for (uint i = 0; i < entities.Count; i++) { RemoveEntity(entities[0]); } game.Terminate(); physicsEngine.Terminate(); renderingEngine.Terminate(); }