public override void AddToRenderer() { base.AddToRenderer(); foreach (Door d in doors) { RenderingDevice.Add(d); } }
public void Start() { Player = new Player(); august = new August(); foreach (Actor a in actorList) { RenderingDevice.Add(a); GameManager.Space.Add(a); } GameManager.Space.Add(Player); RenderingDevice.Add(Player); RenderingDevice.Camera.Reset(); Player.Activate(); }
public void AddToRenderer() { RenderingDevice.Add(Model); }
public override void AddToRenderer() { RenderingDevice.Add(sword); }