public override void Draw() { Renderer_2D.Begin(); Renderer_2D.DrawString(content, Parameter.ScreenSize - new Vector2(300, 100), Color.White, 2); Renderer_2D.End(); aliveTimer.Update(); }
private void DrawDebug() { Renderer_2D.Begin(); Renderer_2D.DrawString("Stage1", Vector2.One * 20, Color.Red, 1.8f); Renderer_2D.DrawString("ObjectsCount:" + objectManager.ObjectsCount(), new Vector2(20, 100), Color.Red, 1.2f); Renderer_2D.DrawString("Position:" + focus, new Vector2(1440, 60), Color.Red, 1.1f); Renderer_2D.DrawString("Page:" + (int)(focus.X / 2000), new Vector2(1440, 120), Color.Red, 1.1f); Renderer_2D.End(); }
/// <summary> /// 描画 /// </summary> public void Draw() { if (!Parameter.IsDebug) { return; } Renderer_2D.DrawString("ObjectsCount:" + EntityManager.GetEntityCount(), new Vector2(10, 520), Color.Red, 0.5f); Renderer_2D.DrawString("ParticlesCount:" + gameDevice.GetParticlesCount(), new Vector2(10, 550), Color.Red, 0.5f); }
public void Draw() { Renderer_2D.Begin(); Renderer_2D.DrawTexture("ToolBar" + pageNo, startPosition); Renderer_2D.DrawTexture("ToolBarMask", startPosition + new Vector2(80 * ((int)nowType % 10), 0)); for (int i = 0; i < 9; i++) { Renderer_2D.DrawString((i + 1).ToString(), startPosition + new Vector2(30, -35) + new Vector2(80 * i, 0), Color.Red, 0.8f); } Renderer_2D.DrawString(0.ToString(), startPosition + new Vector2(30, -35) + new Vector2(80 * 9, 0), Color.Red, 0.8f); Renderer_2D.DrawString("-".ToString(), startPosition + new Vector2(30, -35) + new Vector2(80 * 10, 0), Color.Red, 0.8f); Renderer_2D.DrawString("+".ToString(), startPosition + new Vector2(30, -35) + new Vector2(80 * 11, 0), Color.Red, 0.8f); Renderer_2D.End(); }
/// <summary> /// 描画 /// </summary> public void Draw() { Renderer_2D.Begin(); int currentCount = resourceLoader.CurrentCount; int pasent = (int)(currentCount / (float)totalResouceNum * 100f); //完成率を数字で表示 if (totalResouceNum != 0) { Renderer_2D.DrawString(pasent + "%", new Vector2(1800, 1000), Color.White, 1.5f); } Renderer_2D.End(); }
/// <summary> /// 描画 /// </summary> public void Draw() { //Renderer_2D.DrawTexture("Loading", Vector2.Zero); int currentCount = resourceLoader.CurrentCount; int pasent = (int)(currentCount / (float)totalResouceNum * 100f); //完成率を表示 entity.transform.SetPositionX = startX + (endX - startX) * pasent / 100; //完成率を数字で表示 if (totalResouceNum != 0) { Renderer_2D.DrawString(pasent + "%", new Vector2(1800, 1000), Color.White, 1.5f); } }
private void DrawTextMessage() { Vector2 position = entity.transform.Position; Renderer_2D.DrawString(entity.GetName() + " - Position:" + position, new Vector2(1000, 50), Color.Red, 0.8f); Renderer_2D.DrawString(entity.GetName() + " - Angle:" + entity.transform.Angle, new Vector2(1000, 100), Color.Red, 0.8f); Renderer_2D.DrawString(entity.GetName() + " - Comps:" + entity.GetComponentCount(), new Vector2(1000, 150), Color.Red, 0.8f); Renderer_2D.DrawString(bezier.Print(), new Vector2(1000, 200), Color.Red, 0.8f); collider = entity.GetColliderComponent(entity.GetName()); if (collider == null) { return; } Renderer_2D.DrawString("ColliderCount:" + collider.results.Count, new Vector2(1000, 250), Color.Red, 0.8f); }
public void Draw() { Renderer_2D.Begin(); Renderer_2D.DrawString("BezierIndex:" + bezierIndex, new Vector2(20, 160), Color.Red, 1.2f); Renderer_2D.End(); bezierManager.Draw(); DrawWall(); for (int i = 0; i < mapPointsList.Count; i++) { mapPointsList[(eObjectType)i].ForEach(o => o.Draw()); } mouse.Draw(); entitysList.ForEach(e => e.Draw()); hintsList.ForEach(l => l.ForEach(h => h.Draw())); }