public override void OnDraw(RendererBase rendererToDrawWith) { ImageSequence menuBackground = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "MainMenuBackground"); rendererToDrawWith.Render(menuBackground.GetImageByIndex(0), 0, 0); ImageSequence planetOnMenu = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "PlanetOnMenu"); rendererToDrawWith.Render(planetOnMenu.GetImageByRatio(planetRatio.Read()), 620, 360); base.OnDraw(rendererToDrawWith); }
protected override void DoDraw(RendererBase destRenderer) { int playerSequenceIndex = GetPlayerIndex(); ImageBuffer playerImage = ((ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "Players")).GetImageByIndex(playerSequenceIndex); destRenderer.Render(playerImage, m_Position.x, m_Position.y); }
public override void Render(Canvas2D canvas, RendererBase renderer) { if (BonusAnimation != null) { renderer.Render(canvas, this); } }
public override void Render(Canvas2D canvas, RendererBase renderer) { if (Sprite != null) { renderer.Render(canvas, this); } }
public override void OnDraw(RendererBase rendererToDrawWith) { ImageSequence menuBackground = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "CreditsScreen"); rendererToDrawWith.Render(menuBackground.GetImageByIndex(0), 0, 0); base.OnDraw(rendererToDrawWith); }
public override void OnDraw(RendererBase rendererToDrawWith) { ImageSequence menuBackground = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "CreditsScreen"); rendererToDrawWith.Render(menuBackground.GetImageByIndex(0), 0, 0); base.OnDraw(rendererToDrawWith); }
/// <summary> /// Bake light textures from provided lighting rig /// </summary> /// <param name="lightingRigPrefab"></param> public void BuildRig(LightingRig lightingRigPrefab) { if (lightingRigPrefab == null) { Debug.LogError("LightingRigPrefab not provided"); } _rendererIBL.Render(_matCapSnapshot, lightingRigPrefab, _cameraRef); }
public override void OnDraw() { RendererBase <T> rendererForSurfaceThisIsOn = Parrent.GetRenderer(); for (uint i = 0; i < num_paths(); i++) { rendererForSurfaceThisIsOn.Render(this, i, color(i).GetAsRGBA_Bytes()); } base.OnDraw(); }
protected override void DoDraw(RendererBase <T> destRenderer) { IAffineTransformMatrix <T> Final = MatrixFactory <T> .NewIdentity(VectorDimension.Two); Final.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), m_Rotation.ToDouble()); Final.Translate(m_Position); ConvTransform <T> TransformedShip = new ConvTransform <T>(m_PlayerToDraw, Final); destRenderer.Render(TransformedShip, new RGBA_Bytes(.9, .4, .2, 1)); }
void Triangle(Tesselate_Tests.Vertex Vertex1, Tesselate_Tests.Vertex Vertex2, Tesselate_Tests.Vertex Vertex3, RendererBase renderer) { PathStorage triangle = new PathStorage(); triangle.move_to(Vertex1.m_X * m_Scale + m_XOffset, Vertex1.m_Y * m_Scale + m_YOffset); triangle.line_to(Vertex2.m_X * m_Scale + m_XOffset, Vertex2.m_Y * m_Scale + m_YOffset); triangle.line_to(Vertex3.m_X * m_Scale + m_XOffset, Vertex3.m_Y * m_Scale + m_YOffset); renderer.Render(triangle, m_TriangleColor.GetAsRGBA_Bytes()); }
void Line(Tesselate_Tests.Vertex Vertex1, Tesselate_Tests.Vertex Vertex2, double lineWidth, RendererBase renderer, bool ArrowTip) { PathStorage line = new PathStorage(); line.move_to(Vertex1.m_X * m_Scale + m_XOffset, Vertex1.m_Y * m_Scale + m_YOffset); line.line_to(Vertex2.m_X * m_Scale + m_XOffset, Vertex2.m_Y * m_Scale + m_YOffset); // Drawing as an outline conv_stroke wideLine = new conv_stroke(line); wideLine.width(lineWidth); renderer.Render(wideLine, m_LineColor.GetAsRGBA_Bytes()); if (ArrowTip) { Ellipse Dot = new Ellipse( (Vertex2.m_X * m_Scale * 9 + Vertex1.m_X * m_Scale) / 10 + m_XOffset, (Vertex2.m_Y * m_Scale * 9 + Vertex1.m_Y * m_Scale) / 10 + m_YOffset, 3, 3); GetRenderer().Render(Dot, m_LineColor.GetAsRGBA_Bytes()); } }
public void DrawScore(RendererBase destRenderer) { int playerSequenceIndex = GetPlayerIndex(); ImageSequence scoreSequence = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "ScoreNumbers"); string score = m_Score.ToString(); int x = 43; int y = 577; switch (playerSequenceIndex) { case 0: break; case 1: x = 700; break; case 2: x = 45; y = 5; break; case 3: x = 700; y = 5; break; default: break; } for (int i = 0; i < score.Length; i++) { int digit = (int)(score[i] - '0'); ImageBuffer numberImage = scoreSequence.GetImageByIndex(digit); destRenderer.Render(numberImage, x, y); x += numberImage.Width(); } }
public override void Render(Canvas2D canvas, RendererBase renderer) { renderer.Render(canvas, this); }
protected override void DoDraw(RendererBase destRenderer) { ImageBuffer shieldImage = ((ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "Shield")).GetImageByIndex(0); destRenderer.Render(shieldImage, m_Position.x, m_Position.y); }
public override void OnDraw(RendererBase rendererToDrawWith) { ImageSequence menuBackground = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "MainMenuBackground"); rendererToDrawWith.Render(menuBackground.GetImageByIndex(0), 0, 0); ImageSequence planetOnMenu = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "PlanetOnMenu"); rendererToDrawWith.Render(planetOnMenu.GetImageByRatio(planetRatio.Read()), 620, 360); base.OnDraw(rendererToDrawWith); }
void Triangle(Tesselate_Tests.Vertex Vertex1, Tesselate_Tests.Vertex Vertex2, Tesselate_Tests.Vertex Vertex3, RendererBase renderer) { PathStorage triangle = new PathStorage(); triangle.move_to(Vertex1.m_X * m_Scale + m_XOffset, Vertex1.m_Y * m_Scale + m_YOffset); triangle.line_to(Vertex2.m_X * m_Scale + m_XOffset, Vertex2.m_Y * m_Scale + m_YOffset); triangle.line_to(Vertex3.m_X * m_Scale + m_XOffset, Vertex3.m_Y * m_Scale + m_YOffset); renderer.Render(triangle, m_TriangleColor.GetAsRGBA_Bytes()); }
protected override void DoDraw(RendererBase destRenderer) { ImageBuffer shieldImage = ((ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "Shield")).GetImageByIndex(0); destRenderer.Render(shieldImage, m_Position.x, m_Position.y); }
public override void OnDraw(RendererBase rendererToDrawWith) { ImageBuffer levelMap = playfield.LevelMap; int offset; byte[] buffer = levelMap.GetBuffer(out offset); if (!haveDrawnWalls) { RendererBase backgroundRenderer = BackgroundImage.NewRenderer(); rect_i boundsI = BackgroundImage.GetBoundingRect(); rect_d bounds = new rect_d(boundsI.Left, boundsI.Bottom, boundsI.Right, boundsI.Top); backgroundRenderer.SetClippingRect(bounds); ImageSequence wallTileSequence = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "WallTile"); for (int y = 0; y < levelMap.Height(); y++) { for (int x = 0; x < levelMap.Width(); x++) { if (buffer[levelMap.GetBufferOffsetXY(x, y)] == 0) { int index = 0; // what type of wall if (x < levelMap.Width() -1 && buffer[levelMap.GetBufferOffsetXY(x + 1, y + 0)] == 0) { index |= 8; } if (y < levelMap.Height() -1 && buffer[levelMap.GetBufferOffsetXY(x + 0, y + 1)] == 0) { index |= 4; } if (x > 0 && buffer[levelMap.GetBufferOffsetXY(x - 1, y + 0)] == 0) { index |= 2; } if (y > 0 && buffer[levelMap.GetBufferOffsetXY(x + 0, y - 1)] == 0) { index |= 1; } backgroundRenderer.Render(wallTileSequence.GetImageByIndex(index), x * 16, y * 16); } } } haveDrawnWalls = true; } //for (int i = 0; i < 1; i++) for (int i = 0; i < numPlayers; i++) { playerViews[i].SetRendererPreDraw(BackgroundImage, rendererToDrawWith, playfield.PlayerList[i]); rendererToDrawWith.Render(BackgroundImage, 0, 0); foreach (SequenceEntity aSequenceEntity in playfield.SequenceEntityList) { aSequenceEntity.Draw(rendererToDrawWith); } foreach (Player aPlayer in playfield.PlayerList) { aPlayer.Draw(rendererToDrawWith); } playfield.sword.Draw(rendererToDrawWith); playfield.key.Draw(rendererToDrawWith); playfield.shield.Draw(rendererToDrawWith); playerViews[i].SetRendererPostDraw(rendererToDrawWith); } ImageSequence hud = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), (playfield.PlayerList.Count).ToString() + "PlayerHUD"); rendererToDrawWith.Render(hud.GetImageByIndex(0), 400, 300); foreach (Player aPlayer in playfield.PlayerList) { aPlayer.DrawScore(rendererToDrawWith); } rendererToDrawWith.Line(0.5, 300.5, 800.5, 300.5, new RGBA_Bytes(255, 20, 20)); rendererToDrawWith.Line(400.5, 0.5, 400.5, 600.5, new RGBA_Bytes(255, 20, 20)); base.OnDraw(rendererToDrawWith); }
public void Draw(IAffineTransformMatrix <T> Position, RendererBase <T> renderer) { T TextHeight = m_Position[1].Subtract(20); T Range = (m_DataViewMaxY.Subtract(m_DataViewMinY)); ConvTransform <T> TransformedLinesToDraw; ConvStroke <T> StrockedTransformedLinesToDraw; RoundedRect <T> BackGround = new RoundedRect <T>(m_Position[0], m_Position[1].Subtract(1), m_Position[0].Add(m_Width), m_Position[1].Subtract(1).Add(m_Height).Add(2), M.New <T>(5)); ConvTransform <T> TransformedBackGround = new ConvTransform <T>(BackGround, Position); renderer.Render(TransformedBackGround, new RGBA_Bytes(0, 0, 0, .5)); // if the 0 line is within the window than draw it. if (m_DataViewMinY.LessThan(0) && m_DataViewMaxY.GreaterThan(0)) { m_LinesToDraw.RemoveAll(); m_LinesToDraw.MoveTo(m_Position[0], m_Position[1].Add(m_DataViewMinY.Negative().Multiply(M.New <T>(m_Height).Divide(Range)))); m_LinesToDraw.LineTo(m_Position[0].Add((double)m_Width), m_Position[1].Add(m_DataViewMinY.Negative().Multiply(M.New <T>((double)m_Height).Divide(Range)))); TransformedLinesToDraw = new ConvTransform <T>(m_LinesToDraw, Position); StrockedTransformedLinesToDraw = new ConvStroke <T>(TransformedLinesToDraw); renderer.Render(StrockedTransformedLinesToDraw, new RGBA_Bytes(0, 0, 0, 1)); } T MaxMax = M.New <T>(-999999999); T MinMin = M.New <T>(999999999); T MaxAverage = M.Zero <T>(); foreach (KeyValuePair <String, HistoryData> historyKeyValue in m_DataHistoryArray) { HistoryData history = historyKeyValue.Value; m_LinesToDraw.RemoveAll(); MaxMax = M.Max(MaxMax, history.GetMaxValue()); MinMin = M.Min(MinMin, history.GetMinValue()); MaxAverage = M.Max(MaxAverage, history.GetAverageValue()); for (int i = 0; i < m_Width - 1; i++) { if (i == 0) { m_LinesToDraw.MoveTo(m_Position[0].Add(i), m_Position[1].Add(history.GetItem(i).Subtract(m_DataViewMinY).Multiply(M.New <T>(m_Height).Divide(Range)))); } else { m_LinesToDraw.LineTo(m_Position[0].Add(i), m_Position[1].Add(history.GetItem(i).Subtract(m_DataViewMinY).Multiply(M.New <T>((double)m_Height).Divide(Range)))); } } TransformedLinesToDraw = new ConvTransform <T>(m_LinesToDraw, Position); StrockedTransformedLinesToDraw = new ConvStroke <T>(TransformedLinesToDraw); renderer.Render(StrockedTransformedLinesToDraw, history.m_Color); String Text = historyKeyValue.Key + ": Min:" + MinMin.ToString("0.0") + " Max:" + MaxMax.ToString("0.0"); renderer.DrawString(Text, m_Position[0], TextHeight.Subtract(m_Height)); TextHeight.SubtractEquals(20); } RoundedRect <T> BackGround2 = new RoundedRect <T>( m_Position[0], m_Position[1].Subtract(1), m_Position[0].Add((double)m_Width), m_Position[1].Subtract(1 + m_Height + 2), M.New <T>(5)); ConvTransform <T> TransformedBackGround2 = new ConvTransform <T>(BackGround2, Position); ConvStroke <T> StrockedTransformedBackGround = new ConvStroke <T>(TransformedBackGround2); renderer.Render(StrockedTransformedBackGround, new RGBA_Bytes(0.0, 0, 0, 1)); //renderer.Color = BoxColor; //renderer.DrawRect(m_Position.x, m_Position.y - 1, m_Width, m_Height + 2); }
void Line(Tesselate_Tests.Vertex Vertex1, Tesselate_Tests.Vertex Vertex2, double lineWidth, RendererBase renderer, bool ArrowTip) { PathStorage line = new PathStorage(); line.move_to(Vertex1.m_X * m_Scale + m_XOffset, Vertex1.m_Y * m_Scale + m_YOffset); line.line_to(Vertex2.m_X * m_Scale + m_XOffset, Vertex2.m_Y * m_Scale + m_YOffset); // Drawing as an outline conv_stroke wideLine = new conv_stroke(line); wideLine.width(lineWidth); renderer.Render(wideLine, m_LineColor.GetAsRGBA_Bytes()); if(ArrowTip) { Ellipse Dot = new Ellipse( (Vertex2.m_X * m_Scale * 9 + Vertex1.m_X * m_Scale) / 10 + m_XOffset, (Vertex2.m_Y * m_Scale * 9 + Vertex1.m_Y * m_Scale) / 10 + m_YOffset, 3, 3); GetRenderer().Render(Dot, m_LineColor.GetAsRGBA_Bytes()); } }
public void Render(RendererBase <T> renderer) { //render the stats string s = "Generation: " + m_iGenerations.ToString(); AGG.UI.TextWidget <T> GenerationText = new AGG.UI.TextWidget <T>(s, M.New <T>(150), M.New <T>(10), M.New <T>(9)); //GenerationText.Render(renderer); //do not render if running at accelerated speed if (!m_bFastRender) { //render the mines for (int i = 0; i < m_vecMines.Count; ++i) { //grab the vertices for the mine shape List <IVector <T> > mineVB = new List <IVector <T> >(); foreach (IVector <T> vector in m_MineVB) { mineVB.Add(vector); } WorldTransform(mineVB, m_vecMines[i]); //draw the mines m_LinesToDraw.RemoveAll(); m_LinesToDraw.MoveTo(mineVB[0][0], mineVB[0][1]); for (int vert = 1; vert < mineVB.Count; ++vert) { m_LinesToDraw.LineTo(mineVB[vert][0], mineVB[vert][1]); } renderer.Render(m_LinesToDraw, m_BlackPen); } RGBA_Bytes currentColor = m_RedPen; //render the sweepers for (int i = 0; i < m_vecSweepers.Count; i++) { //grab the sweeper vertices List <IVector <T> > sweeperVB = new List <IVector <T> >(); foreach (IVector <T> vector in m_SweeperVB) { sweeperVB.Add(vector); } //Transform the vertex buffer m_vecSweepers[i].WorldTransform(sweeperVB); //draw the sweeper left track m_LinesToDraw.RemoveAll(); m_LinesToDraw.MoveTo(sweeperVB[0][0], sweeperVB[0][1]); for (int vert = 1; vert < 4; ++vert) { m_LinesToDraw.LineTo(sweeperVB[vert][0], sweeperVB[vert][1]); } if (i == m_pGA.NumElite) { currentColor = m_BlackPen; } renderer.Render(m_LinesToDraw, currentColor); //draw the sweeper right track m_LinesToDraw.RemoveAll(); m_LinesToDraw.MoveTo(sweeperVB[4][0], sweeperVB[4][1]); for (int vert = 5; vert < 8; ++vert) { m_LinesToDraw.LineTo(sweeperVB[vert][0], sweeperVB[vert][1]); } renderer.Render(m_LinesToDraw, currentColor); // draw the body m_LinesToDraw.RemoveAll(); m_LinesToDraw.MoveTo(sweeperVB[8][0], sweeperVB[8][1]); m_LinesToDraw.LineTo(sweeperVB[9][0], sweeperVB[9][1]); m_LinesToDraw.MoveTo(sweeperVB[10][0], sweeperVB[10][1]); for (int vert = 11; vert < 16; ++vert) { m_LinesToDraw.LineTo(sweeperVB[vert][0], sweeperVB[vert][1]); } renderer.Render(m_LinesToDraw, currentColor); } } else { PlotStats(renderer); } }
public void DrawScore(RendererBase destRenderer) { int playerSequenceIndex = GetPlayerIndex(); ImageSequence scoreSequence = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "ScoreNumbers"); string score = m_Score.ToString(); int x = 43; int y = 577; switch (playerSequenceIndex) { case 0: break; case 1: x = 700; break; case 2: x = 45; y = 5; break; case 3: x = 700; y = 5; break; default: break; } for (int i = 0; i < score.Length; i++) { int digit = (int)(score[i] - '0'); ImageBuffer numberImage = scoreSequence.GetImageByIndex(digit); destRenderer.Render(numberImage, x, y); x += numberImage.Width(); } }
public override void OnDraw(RendererBase rendererToDrawWith) { ImageBuffer levelMap = playfield.LevelMap; int offset; byte[] buffer = levelMap.GetBuffer(out offset); if (!haveDrawnWalls) { RendererBase backgroundRenderer = BackgroundImage.NewRenderer(); rect_i boundsI = BackgroundImage.GetBoundingRect(); rect_d bounds = new rect_d(boundsI.Left, boundsI.Bottom, boundsI.Right, boundsI.Top); backgroundRenderer.SetClippingRect(bounds); ImageSequence wallTileSequence = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "WallTile"); for (int y = 0; y < levelMap.Height(); y++) { for (int x = 0; x < levelMap.Width(); x++) { if (buffer[levelMap.GetBufferOffsetXY(x, y)] == 0) { int index = 0; // what type of wall if (x < levelMap.Width() - 1 && buffer[levelMap.GetBufferOffsetXY(x + 1, y + 0)] == 0) { index |= 8; } if (y < levelMap.Height() - 1 && buffer[levelMap.GetBufferOffsetXY(x + 0, y + 1)] == 0) { index |= 4; } if (x > 0 && buffer[levelMap.GetBufferOffsetXY(x - 1, y + 0)] == 0) { index |= 2; } if (y > 0 && buffer[levelMap.GetBufferOffsetXY(x + 0, y - 1)] == 0) { index |= 1; } backgroundRenderer.Render(wallTileSequence.GetImageByIndex(index), x * 16, y * 16); } } } haveDrawnWalls = true; } //for (int i = 0; i < 1; i++) for (int i = 0; i < numPlayers; i++) { playerViews[i].SetRendererPreDraw(BackgroundImage, rendererToDrawWith, playfield.PlayerList[i]); rendererToDrawWith.Render(BackgroundImage, 0, 0); foreach (SequenceEntity aSequenceEntity in playfield.SequenceEntityList) { aSequenceEntity.Draw(rendererToDrawWith); } foreach (Player aPlayer in playfield.PlayerList) { aPlayer.Draw(rendererToDrawWith); } playfield.sword.Draw(rendererToDrawWith); playfield.key.Draw(rendererToDrawWith); playfield.shield.Draw(rendererToDrawWith); playerViews[i].SetRendererPostDraw(rendererToDrawWith); } ImageSequence hud = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), (playfield.PlayerList.Count).ToString() + "PlayerHUD"); rendererToDrawWith.Render(hud.GetImageByIndex(0), 400, 300); foreach (Player aPlayer in playfield.PlayerList) { aPlayer.DrawScore(rendererToDrawWith); } rendererToDrawWith.Line(0.5, 300.5, 800.5, 300.5, new RGBA_Bytes(255, 20, 20)); rendererToDrawWith.Line(400.5, 0.5, 400.5, 600.5, new RGBA_Bytes(255, 20, 20)); base.OnDraw(rendererToDrawWith); }
protected override void DoDraw(RendererBase <T> destRenderer) { m_RockToDraw.X = m_Position[0]; m_RockToDraw.Y = m_Position[1]; destRenderer.Render(m_RockToDraw, new RGBA_Bytes(.9, .4, .2, 1)); }
//this function plots a graph of the average and best fitnesses //over the course of a run void PlotStats(RendererBase <T> renderer) { if (m_vecBestFitness.Count == 0) { return; } string s = "Best Fitness: " + m_pGA.BestFitness.ToString(); TextWidget <T> InfoText = new TextWidget <T>(s, M.New <T>(5), M.New <T>(30), M.New <T>(9)); //InfoText.Render(renderer); s = "Average Fitness: " + m_pGA.AverageFitness.ToString(); InfoText = new TextWidget <T>(s, M.New <T>(5), M.New <T>(45), M.New <T>(9)); //InfoText.Render(renderer); //render the graph T HSlice = M.New <T>((double)cxClient / (m_iGenerations + 1)); T VSlice = M.New <T>((double)(cyClient / ((m_BestFitnessYet + 1) * 2))); bool foundNewBest = false; if (m_vecBestFitness[m_vecBestFitness.Count - 1] > m_BestFitnessYet || m_BestLinesToDraw == null || LastFitnessCount != m_vecBestFitness.Count) { LastFitnessCount = m_vecBestFitness.Count; m_BestFitnessYet = m_vecBestFitness[m_vecBestFitness.Count - 1]; foundNewBest = true; } if (foundNewBest) { //plot the graph for the best fitness T x = M.Zero <T>(); m_BestPathToDraw.RemoveAll(); m_BestPathToDraw.MoveTo(M.Zero <T>(), M.Zero <T>()); for (int i = 0; i < m_vecBestFitness.Count; ++i) { m_BestPathToDraw.LineTo(x, VSlice.Multiply(m_vecBestFitness[i])); x.AddEquals(HSlice); } m_BestLinesToDraw = new ConvStroke <T>(m_BestPathToDraw); //plot the graph for the average fitness x = M.Zero <T>(); m_AveragePathToDraw.RemoveAll(); m_AveragePathToDraw.MoveTo(M.Zero <T>(), M.Zero <T>()); for (int i = 0; i < m_vecAvFitness.Count; ++i) { m_AveragePathToDraw.LineTo(x, VSlice.Multiply(m_vecAvFitness[i])); x.AddEquals(HSlice); } m_AverageLinesToDraw = new ConvStroke <T>(m_AveragePathToDraw); } else { renderer.Render(m_BestLinesToDraw, m_BluePen); renderer.Render(m_AverageLinesToDraw, m_RedPen); } }
protected override void DoDraw(RendererBase destRenderer) { int playerSequenceIndex = GetPlayerIndex(); ImageBuffer playerImage = ((ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "Players")).GetImageByIndex(playerSequenceIndex); destRenderer.Render(playerImage, m_Position.x, m_Position.y); }