/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Content.RootDirectory = Content.RootDirectory + "/Content"; renderer = new Renderer.EntityRenderer(graphics, Content); other = -1; tank = -1; turret = -1; powerup = -1; emitter = -1; this.IsMouseVisible = true; // TODO: Add your initialization logic here base.Initialize(); }