Esempio n. 1
0
        private SceneNodeBase GetRootNode(ICamera modelCamera)
        {
            var root = new GroupNode();

            // render 'scene' to franebuffer.
            {
                int width = this.winGLCanvas1.Width, height = this.winGLCanvas1.Height;
                var rtt = new RenderToTextureNode(width, height, modelCamera, new ColoredFramebufferProvider());
                rtt.BackgroundColor = Color.SkyBlue;
                {
                    var teapot = TeapotNode.Create();
                    teapot.RenderWireframe = false;
                    rtt.Children.Add(teapot);// rendered to framebuffer, then to texture.
                }
                root.Children.Add(rtt);
                this.rtt = rtt;
            }
            {
                var group = new GroupNode();
                // display 'scene' in rectangle.
                {
                    var node = RectangleNode.Create();
                    node.TextureSource = this.rtt;
                    node.Scale         = new vec3(1, 1, 1) * 6;
                    node.RotationAxis  = new vec3(-1, 0, 0);
                    node.RotationAngle = 90;
                    group.Children.Add(node);
                }
                const float radius = 3;
                // arcball.
                {
                    var model             = new HalfSphere(radius, 40, 40);
                    var node              = NoShadowNode.Create(model, HalfSphere.strPosition, HalfSphere.strNormal, model.Size);
                    var list              = node.RenderUnit.Methods[0].SwitchList;
                    var list1             = node.RenderUnit.Methods[1].SwitchList;
                    var polygonModeSwitch = new PolygonModeSwitch(PolygonMode.Line);
                    var offsetSwitch      = new PolygonOffsetFillSwitch();
                    list.Add(polygonModeSwitch);
                    list1.Add(polygonModeSwitch);
                    var cmd = node.RenderUnit.Methods[0].VertexArrayObjects[0].DrawCommand as DrawElementsCmd;
                    cmd.VertexCount = cmd.VertexCount / 2; // render only half a sphere.
                    group.Children.Add(node);
                }
                // lines.
                {
                    var node = LinesNode.Create(radius);
                    group.Children.Add(node);
                    this.linesNode = node;
                }
                // fan
                {
                    var node = FanNode.Create(radius);
                    group.Children.Add(node);
                    this.fanNode = node;
                }
                root.Children.Add(group);
                this.groupNode = group;
            }
            return(root);
        }
Esempio n. 2
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var teapot = MultiTargetTeapotNode.Create();

            this.teapot = teapot;

            var framebufferProvider = new MultiTargetFramebufferProvider();

            this.framebufferProvider = framebufferProvider;
            var rtt = new RenderToTextureNode(width, height, new Camera(new vec3(0, 0, 5), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, width, height), framebufferProvider);

            rtt.Children.Add(teapot);// rendered to framebuffer, then to texture.
            //this.rtt = rtt;

            var rectangle = RectangleNode.Create();

            //var rectangle = new LegacyRectangleRenderer();//LegacyRectangleRenderer dosen't work in rendering-to-texture.
            rectangle.TextureSource = rtt;
            rectangle.Scale         = new vec3(7, 7, 7);
            this.rectangle          = rectangle;

            var group = new GroupNode();

            group.Children.Add(rtt);
            group.Children.Add(rectangle);

            var position = new vec3(5, 1, 4);
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera)

            {
                ClearColor = Color.SkyBlue.ToVec4(),
                RootNode   = group,
            };

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;
        }