void CreateTexForItem(Texture2D tex, string name) { var newtex = rtt.AdjustTex(tex, 0, 0, 1); //纹理需要在Y轴镜像一下 var webtexdata = newtex.GetPixels32(); var tex_handle = GCHandle.Alloc(webtexdata, GCHandleType.Pinned); var p_tex_ptr = tex_handle.AddrOfPinnedObject(); rtt.CreateTexForItem((int)SlotForItems.Makeup, name, p_tex_ptr, newtex.width, newtex.height); tex_handle.Free(); }