public void OnClickReset() { _painter.isErase = false; _painter.ShowScribbleComplete(); _completeChecker.Reset(); _painter.isErase = true; Vector2 size = proBar.sizeDelta; size.x = 0f; proBar.sizeDelta = size; proTex.text = "Progress:0%"; }
public void ShowScribbleComplete() { if (_operation == Operation.Replace) { RenderTexturePainter painter = _listPainter[0]; painter.ShowScribbleComplete(); return; } LoopPainter((RenderTexturePainter painter) => { painter.ShowScribbleComplete(); }); }