Esempio n. 1
0
 /// <summary>
 /// Sets current render texture.
 /// call only from render thread
 /// </summary>
 /// <param name="renderTexture">render texture or null, then it resets to back buffer</param>
 public void SetRenderTexture(RenderTexture renderTexture, int destFramebuffer)
 {
     if (renderTexture == null)
     {
         device.BindFramebuffer(FramebufferTarget.Framebuffer, destFramebuffer);
     }
     else
     {
         renderTexture.ActivateFrameBuffer();
     }
     //RenderTargetView view = renderTexture == null ? renderTargetView : renderTexture.TargetView;
     //device.ImmediateContext.OutputMerger.SetTargets(depthStencilView, view);
 }