public Parcacik(double c1, double c2) { _c1 = c1; _c2 = c2; P_Uygunluk = Double.PositiveInfinity; var rndPD = getRndPoindD; _Point.X = rndPD.X; _Point.Y = rndPD.Y; RenderPointList.Add(rndPD); if (RenderPointList.Count > maxRenderPoint) { RenderPointList.RemoveAt(0); } //Pulse(); }
public void Pulse() { // var rndPD = getRndPoindD; KonumGüncelle(); RenderPointList.Add(Point); }