public void RecreateContext() { if (p_Context != null) { p_Context.Dispose(); } p_Renderer = RenderFactory.CreateRenderer(); p_Context = RenderFactory.CreateContext(Handle); }
public void RecreateContext() { if (p_Context != null) { p_Context.Dispose(); } p_Renderer = RenderFactory.CreateRenderer(); p_Context = RenderFactory.CreateContext(Handle); }