Esempio n. 1
0
        /// <summary>
        /// Determines whether the entry is visible or not.
        /// </summary>
        /// <param name="renderedEntry">The rendered entry.</param>
        /// <param name="view">The view to check for (BrailleIoViewRange).</param>
        /// <returns>
        /// -1 if not visible; 0 if party visible, and 1 if fully visible.
        /// </returns>
        public virtual int IsEntryVisible(RenderElement renderedEntry, IViewBoxModel view = null)
        {
            if (!renderedEntry.IsEmpty())
            {
                if (view == null)
                {
                    view = _lastView;
                }
                if (view != null && view.ContentBox.Width * view.ContentBox.Height > 0)
                {
                    int left, top, right, bottom;
                    left = top = 0;
                    if (view is IPannable)
                    {
                        left = ((IPannable)view).GetXOffset();
                        top  = ((IPannable)view).GetYOffset();
                    }
                    right  = view.ContentBox.Width + left;
                    bottom = view.ContentBox.Height + top;

                    if (renderedEntry.IsInArea(left, left + right, top, top + bottom))
                    {
                        if (renderedEntry.IsCompletelyInArea(left, right, top, bottom))
                        {
                            return(1);
                        }
                        return(0);
                    }
                }
            }
            return(-1);
        }
Esempio n. 2
0
        /// <summary>
        /// Makes the entry visible in the given view.
        /// If an entry is outside the visible area and the view is <see cref="BrailleIO.Interface.IPannable" />,
        /// the offsets are adapted to make the entry visible.
        /// </summary>
        /// <param name="renderedEntry">The rendered entry.</param>
        /// <param name="view">The view.</param>
        /// <param name="vertical">if set to <c>true</c> adapt view in vertical direction.</param>
        /// <param name="horizontal">if set to <c>true</c> adapt view in horizontal direction.</param>
        /// <returns>
        ///   <c>true</c> if the entry would be visible; otherwise, <c>false</c>.
        /// </returns>
        /// <remarks>
        /// After a returning <c>true</c> you have to force an rerendering.
        /// </remarks>
        public virtual bool MakeEntryVisible(RenderElement renderedEntry, IViewBoxModel view = null,
                                             bool vertical = true, bool horizontal = false)
        {
            bool success = false;

            if (!renderedEntry.IsEmpty() && (vertical || horizontal))
            {
                if (view == null)
                {
                    view = _lastView;
                }
                if (view != null && view.ContentBox.Width * view.ContentBox.Height > 0)
                {
                    int visibility = IsEntryVisible(renderedEntry, view);
                    if (visibility > 0)
                    {
                        return(true);
                    }
                    else
                    {
                        if (view is IPannable)
                        {
                            // entry position
                            Rectangle bbox = new Rectangle(
                                renderedEntry.X, renderedEntry.Y,
                                renderedEntry.Width, renderedEntry.Height);

                            // visible view port
                            Rectangle viewPort = new Rectangle(
                                -((IPannable)view).GetXOffset(),
                                -((IPannable)view).GetYOffset(),
                                view.ContentBox.Width,
                                view.ContentBox.Height);

                            // check if item is selected --> add one more line for marking
                            var entry = renderedEntry.GetValue() as DialogEntry;
                            if (entry != null && entry.Status.HasFlag(DialogEntryStatus.Selected))
                            {
                                bbox.Height += 1;
                            }

                            // check for scrolling directions

                            /************** vertical ***********/
                            if (vertical)
                            {
                                if (bbox.Top < viewPort.Top) //entry starts over the view port // move upwards
                                {
                                    viewPort.Y = bbox.Y;
                                }
                                else if (bbox.Bottom > viewPort.Bottom) // entry ends after the  view port // move downwards?
                                {
                                    int newY = viewPort.Top + (bbox.Bottom - viewPort.Bottom);
                                    viewPort.Y = Math.Min(bbox.Top, newY);
                                }

                                ((IPannable)view).SetYOffset(-viewPort.Y);
                                success = ((IPannable)view).GetYOffset() == -viewPort.Y;
                            }

                            /************ horizontal ***********/
                            if (horizontal)
                            {
                                if (bbox.Left < viewPort.Left) // move right
                                {
                                    viewPort.X = bbox.X;
                                }
                                else if (bbox.Right > viewPort.Right) // move left?
                                {
                                    int newX = viewPort.Left + (bbox.Right - viewPort.Right);
                                    viewPort.X = Math.Min(bbox.Left, newX);
                                }

                                ((IPannable)view).SetXOffset(-viewPort.X);
                                success = true;
                            }
                        }
                    }
                }
            }
            return(success);
        }