/// <summary> /// Form Closed /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void GameWindow_FormClosed(object sender, FormClosedEventArgs e) { Trace.WriteDebugLine("[GameWindow] Form_Closed()"); GameBase.Exit(); Display.Dispose(); if (RenderControl != null) { RenderControl.Dispose(); } RenderControl = null; }