public RenderCommand(RenderCommandType t, Position p) { this.type = t; this.position = p; color = Color.White; value = 0; }
public void Add(RenderCommandType type, ulong stage, ulong surface, ulong camera, ulong texture0, ulong texture1, ulong spareId0, ulong spareId1, RgbaFloat colour) { if (type == RenderCommandType.GpuToCpuSurfaceCopy) { if (CallbackQueueSize > 0) { var copyStageContainedAlready = false; for (var n = 0; n < CallbackQueueSize; n++) { if (_surfaceCopyStageCallbackPool[n] == stage) { copyStageContainedAlready = true; } } if (copyStageContainedAlready) { throw new Yak2DException(string.Concat("Gpu to Cpu Surface Copy Stage (id: ", stage, " , is already queued. You should only queue specific queue once per render as a stage only contains a single data storage array that would be overwritten a second time")); } } if (CallbackQueueSize >= _surfaceCopyStageCallbackPool.Length) { _surfaceCopyStageCallbackPool = Utility.ArrayFunctions.DoubleArraySizeAndKeepContents <ulong>(_surfaceCopyStageCallbackPool); } _surfaceCopyStageCallbackPool[CallbackQueueSize] = stage; CallbackQueueSize++; } if (CommandQueueSize >= _pool.Length) { _pool = Utility.ArrayFunctions.DoubleArraySizeAndKeepContents <RenderCommandQueueItem>(_pool); } _pool[CommandQueueSize].Type = type; _pool[CommandQueueSize].Stage = stage; _pool[CommandQueueSize].Surface = surface; _pool[CommandQueueSize].Camera = camera; _pool[CommandQueueSize].Texture0 = texture0; _pool[CommandQueueSize].Texture1 = texture1; _pool[CommandQueueSize].SpareId0 = spareId0; _pool[CommandQueueSize].SpareId1 = spareId1; _pool[CommandQueueSize].Colour = colour; CommandQueueSize++; }
public RenderPathCommand(RenderCommandType type) { BlendMode = BlendMode.Replace; Enabled = 1; UseLitBase = 1; Type = type; //default values: Tag = default(UrhoString); SortMode = RenderCommandSortMode.Fronttoback; Pass = default(UrhoString); PassIndex = 0; Metadata = default(UrhoString); PixelShaderName = default(UrhoString); VertexShaderName = default(UrhoString); PixelShaderDefines = default(UrhoString); VertexShaderDefines = default(UrhoString); TextureName0 = default(UrhoString); TextureName1 = default(UrhoString); TextureName2 = default(UrhoString); TextureName3 = default(UrhoString); TextureName4 = default(UrhoString); TextureName5 = default(UrhoString); TextureName6 = default(UrhoString); TextureName7 = default(UrhoString); #if !IOS && !ANDROID TextureName8 = default(UrhoString); TextureName9 = default(UrhoString); TextureName10 = default(UrhoString); TextureName11 = default(UrhoString); TextureName12 = default(UrhoString); TextureName13 = default(UrhoString); TextureName14 = default(UrhoString); TextureName15 = default(UrhoString); #endif ShaderParameters = default(HashBase); Outputs = default(VectorBase); DepthStencilName = default(UrhoString); ClearFlags = 0; ClearColor = default(Color); ClearDepth = 0; ClearStencil = 0; UseFogColor = 0; MarkToStencil = 0; VertexLights = 0; EventName = default(UrhoString); }
private T GetRenderCommand <T>(RenderCommandType type) where T : RenderCommand, new() { T command; if (_commandPool.ContainsKey(type)) { if (_commandPool[type].Count > 0) { command = (T)_commandPool[type].Pop(); } else { command = new T(); _logger.Warn("Created new render command"); } } else { command = new T(); _logger.Warn("Created new render command"); } return(command); }
internal override void Read(System.IO.BinaryReader reader, BinaryReadInfo readInfo) { uint length = reader.ReadUInt32(); ID = reader.ReadUInt32(); uint numSections = reader.ReadUInt32(); string componentName = null; bool canResize = false; bool canFlip = false; double minSize = ComponentHelper.GridSize; List <ComponentProperty> properties = new List <ComponentProperty>(); List <ConnectionGroup> connections = new List <ConnectionGroup>(); List <RenderDescription> renderDescriptions = new List <RenderDescription>(); List <Conditional <FlagOptions> > flagOptions = new List <Conditional <FlagOptions> >(); ComponentDescriptionMetadata descriptionMetadata = new ComponentDescriptionMetadata(); uint?iconResourceId = null; for (uint sectionCounter = 0; sectionCounter < numSections; sectionCounter++) { ushort sectionType = reader.ReadUInt16(); uint sectionLength = reader.ReadUInt32(); #region Metadata if (sectionType == (uint)BinaryConstants.ComponentSectionType.Metadata) { componentName = reader.ReadString(); canResize = reader.ReadBoolean(); canFlip = reader.ReadBoolean(); minSize = reader.ReadDouble(); descriptionMetadata.Type = String.Format("Binary r{0} (*.cdcom)", readInfo.FormatVersion); descriptionMetadata.GUID = new Guid(reader.ReadBytes(16)); descriptionMetadata.Author = reader.ReadString(); if (readInfo.IsSignatureValid && readInfo.Certificate != null && readInfo.IsCertificateTrusted) { descriptionMetadata.Author = readInfo.Certificate.GetNameInfo(X509NameType.EmailName, false); } descriptionMetadata.Version = new Version(reader.ReadUInt16(), reader.ReadUInt16()); descriptionMetadata.AdditionalInformation = reader.ReadString(); descriptionMetadata.ImplementSet = reader.ReadString(); descriptionMetadata.ImplementItem = reader.ReadString(); descriptionMetadata.Signature.IsHashValid = readInfo.IsSignatureValid; descriptionMetadata.Signature.Certificate = readInfo.Certificate; descriptionMetadata.Signature.IsCertificateTrusted = readInfo.IsCertificateTrusted; int iconResource = reader.ReadInt32(); if (iconResource != -1) { iconResourceId = (uint)iconResource; } long created = reader.ReadInt64(); } #endregion #region Flags else if (sectionType == (uint)BinaryConstants.ComponentSectionType.Flags) { uint numFlagGroups = reader.ReadUInt32(); for (uint j = 0; j < numFlagGroups; j++) { IConditionTreeItem conditions; if (readInfo.FormatVersion > 1) { conditions = reader.ReadConditionTree(); } else { conditions = reader.ReadConditionCollection(); } FlagOptions value = (FlagOptions)reader.ReadUInt32(); flagOptions.Add(new Conditional <FlagOptions>(value, conditions)); } } #endregion #region Properties else if (sectionType == (uint)BinaryConstants.ComponentSectionType.Properties) { uint numProperties = reader.ReadUInt32(); for (uint j = 0; j < numProperties; j++) { string propertyName = reader.ReadString(); string serializedName = reader.ReadString(); string displayName = reader.ReadString(); BinaryType propType; object rawDefaultValue = reader.ReadType(out propType); PropertyUnion defaultValue = propType.ToPropertyUnion(rawDefaultValue); string[] enumOptions = null; if (propType == BinaryType.Enum) { enumOptions = new string[reader.ReadInt32()]; for (int k = 0; k < enumOptions.Length; k++) { enumOptions[k] = reader.ReadString(); } } // Format rules List <ComponentPropertyFormat> formatRules = new List <ComponentPropertyFormat>(); uint numFormatRules = reader.ReadUInt32(); for (uint k = 0; k < numFormatRules; k++) { IConditionTreeItem conditions; if (readInfo.FormatVersion > 1) { conditions = reader.ReadConditionTree(); } else { conditions = reader.ReadConditionCollection(); } string formatRule = reader.ReadString(); formatRules.Add(new ComponentPropertyFormat(formatRule, conditions)); } // Other conditions uint numOtherConditions = reader.ReadUInt32(); Dictionary <PropertyOtherConditionType, IConditionTreeItem> otherConditions = new Dictionary <PropertyOtherConditionType, IConditionTreeItem>((int)numOtherConditions); for (uint k = 0; k < numOtherConditions; k++) { uint uintConditionType = reader.ReadUInt32(); IConditionTreeItem conditions; if (readInfo.FormatVersion > 1) { conditions = reader.ReadConditionTree(); } else { conditions = reader.ReadConditionCollection(); } PropertyOtherConditionType conditionType = (PropertyOtherConditionType)uintConditionType; otherConditions.Add(conditionType, conditions); } properties.Add(new ComponentProperty(propertyName, serializedName, displayName, BinaryIOExtentions.BinaryTypeToPropertyType(propType), defaultValue, formatRules.ToArray(), otherConditions, enumOptions)); } } #endregion #region Configurations else if (sectionType == (uint)BinaryConstants.ComponentSectionType.Configurations) { uint numConfigurations = reader.ReadUInt32(); for (int j = 0; j < numConfigurations; j++) { string configurationName = reader.ReadString(); string implementationName = reader.ReadString(); int numSetters = reader.ReadInt32(); var setters = new Dictionary <string, PropertyUnion>(numSetters); for (int k = 0; k < numSetters; k++) { BinaryType tempType; string name = reader.ReadString(); var setterValue = reader.ReadType(out tempType); setters.Add(name, tempType.ToPropertyUnion(setterValue)); } int iconID = reader.ReadInt32(); var configuration = new ComponentConfiguration(implementationName, configurationName, setters); descriptionMetadata.Configurations.Add(configuration); if (iconID != -1) { iconResources.Add(configuration, (uint)iconID); } } } #endregion #region Connections else if (sectionType == (uint)BinaryConstants.ComponentSectionType.Connections) { uint numConnectionGroups = reader.ReadUInt32(); List <ConnectionGroup> connectionGroups = new List <ConnectionGroup>(); for (int j = 0; j < numConnectionGroups; j++) { IConditionTreeItem conditions; if (readInfo.FormatVersion > 1) { conditions = reader.ReadConditionTree(); } else { conditions = reader.ReadConditionCollection(); } List <ConnectionDescription> tConnections = new List <ConnectionDescription>(); uint numConnections = reader.ReadUInt32(); for (uint k = 0; k < numConnections; k++) { tConnections.Add(new ConnectionDescription(reader.ReadComponentPoint(), reader.ReadComponentPoint(), (ConnectionEdge)reader.ReadInt32(), reader.ReadString())); } connections.Add(new ConnectionGroup(conditions, tConnections.ToArray())); } } #endregion #region Render else if (sectionType == (uint)BinaryConstants.ComponentSectionType.Render) { uint numRenderGroups = reader.ReadUInt32(); for (uint j = 0; j < numRenderGroups; j++) { IConditionTreeItem conditions; if (readInfo.FormatVersion > 1) { conditions = reader.ReadConditionTree(); } else { conditions = reader.ReadConditionCollection(); } int numRenderCommands = (int)reader.ReadUInt32(); List <IRenderCommand> renderCommands = new List <IRenderCommand>(numRenderCommands); for (int k = 0; k < numRenderCommands; k++) { RenderCommandType commandType = (RenderCommandType)reader.ReadUInt32(); switch (commandType) { case RenderCommandType.Line: { ComponentPoint start = reader.ReadComponentPoint(); ComponentPoint end = reader.ReadComponentPoint(); double thickness = reader.ReadDouble(); renderCommands.Add(new Line(start, end, thickness)); } continue; case RenderCommandType.Rect: { ComponentPoint location = reader.ReadComponentPoint(); double width = reader.ReadDouble(); double height = reader.ReadDouble(); double thickness = reader.ReadDouble(); bool fill = (reader.ReadUInt32() == 0 ? false : true); renderCommands.Add(new Rectangle(location, width, height, thickness, fill)); } continue; case RenderCommandType.Ellipse: { ComponentPoint centre = reader.ReadComponentPoint(); double radiusX = reader.ReadDouble(); double radiusY = reader.ReadDouble(); double thickness = reader.ReadDouble(); bool fill = (reader.ReadUInt32() == 0 ? false : true); renderCommands.Add(new Ellipse(centre, radiusX, radiusY, thickness, fill)); } continue; case RenderCommandType.Path: { ComponentPoint start = reader.ReadComponentPoint(); double thickness = reader.ReadDouble(); bool fill = (reader.ReadUInt32() == 0 ? false : true); int numCommands = reader.ReadInt32(); List <IPathCommand> pathCommands = new List <IPathCommand>(numCommands); for (int l = 0; l < numCommands; l++) { CommandType pType = (CommandType)reader.ReadInt32(); IPathCommand theCommand = null; switch (pType) { case CommandType.MoveTo: theCommand = new MoveTo(); break; case CommandType.LineTo: theCommand = new LineTo(); break; case CommandType.CurveTo: theCommand = new CurveTo(); break; case CommandType.EllipticalArcTo: theCommand = new EllipticalArcTo(); break; case CommandType.QuadraticBeizerCurveTo: theCommand = new QuadraticBeizerCurveTo(); break; case CommandType.SmoothCurveTo: theCommand = new SmoothCurveTo(); break; case CommandType.SmoothQuadraticBeizerCurveTo: theCommand = new SmoothQuadraticBeizerCurveTo(); break; default: theCommand = new ClosePath(); break; } theCommand.Read(reader); pathCommands.Add(theCommand); } renderCommands.Add(new RenderPath(start, thickness, fill, pathCommands)); } continue; case RenderCommandType.Text: { byte formattedTextVersion = reader.ReadByte(); ComponentPoint location = reader.ReadComponentPoint(); TextAlignment alignment = (TextAlignment)reader.ReadUInt32(); uint numTextRuns = reader.ReadUInt32(); List <TextRun> textRuns = new List <TextRun>((int)numTextRuns); for (uint l = 0; l < numTextRuns; l++) { TextRunFormattingType formattingType = (TextRunFormattingType)reader.ReadUInt32(); double runSize = reader.ReadDouble(); string runText = reader.ReadString(); textRuns.Add(new TextRun(runText, new TextRunFormatting(formattingType, runSize))); } renderCommands.Add(new Text(location, alignment, textRuns)); } continue; } } renderDescriptions.Add(new RenderDescription(conditions, renderCommands.ToArray())); } } #endregion #region Skip else { // Unknown type - skip reader.BaseStream.Seek(sectionLength, SeekOrigin.Current); } #endregion } ComponentDescription = new ComponentDescription(ID.ToString(), componentName, canResize, canFlip, minSize, properties.ToArray(), connections.ToArray(), renderDescriptions.ToArray(), flagOptions.ToArray(), descriptionMetadata); if (iconResourceId.HasValue) { mainIconResource = iconResourceId.Value; } }