internal void DestroyRenderChain() { if (renderChain == null) { return; } renderChain.Dispose(); renderChain = null; ResetAllElementsDataRecursive(attachedPanel.visualTree); }
void DisposeRenderChain() { if (renderChain != null) { var oldPanel = renderChain.panel; renderChain.Dispose(); renderChain = null; if (oldPanel != null) { panel.hierarchyChanged -= OnPanelHierarchyChanged; panel.standardShaderChanged -= OnPanelStandardShaderChanged; ResetAllElementsDataRecursive(oldPanel.visualTree); } } }