Esempio n. 1
0
    public void setCurrentRenderActionList(RenderActionListType type)
    {
        switch (type)
        {
        case RenderActionListType.kLogicBefore:
            setCurrentRenderActionList(m_logicBeforeRenderActions);
            break;

        case RenderActionListType.kWorld_0:
            setCurrentRenderActionList(m_worldRenderActions[0]);
            break;

        case RenderActionListType.kWorld_1:
            setCurrentRenderActionList(m_worldRenderActions[1]);
            break;

        case RenderActionListType.kWorld_2:
            setCurrentRenderActionList(m_worldRenderActions[2]);
            break;

        case RenderActionListType.kWorld_3:
            setCurrentRenderActionList(m_worldRenderActions[3]);
            break;

        case RenderActionListType.kLogicAfter:
            setCurrentRenderActionList(m_logicAfterRenderActions);
            break;
        }
    }
Esempio n. 2
0
    public void generateRenderActionToTargetList <T>(RenderActionListType target, params object[] parameters) where T : RAL.RenderAction
    {
        var old = m_currentRenderActionList;

        setCurrentRenderActionList(target);
        m_currentRenderActionList.Add(m_logicFrameQueue.renderActionGenerator.createRenderAction(typeof(T), parameters));
        m_currentRenderActionList = old;
    }