//For Initialization. void Awake() { //////////////////////////////////////////////////////// //Local Variables AbstractItemAI newState = new LightningBoltScrollAI(); //////////////////////////////////////////////////////// newState.ItemName = RemoveCloneFromName.Start(gameObject.name); newState.TimeStamp = DateTime.Now; gameObject.GetComponent <ItemAI>().ChangeState(newState); }
private GameObject CreateItem(AbstractItemAI itemAI) { ///////////////////////////////////////////////// //Local Variables GameObject item; ///////////////////////////////////////////////// item = UnityEngine.Object.Instantiate(this.PrefabDictionary[itemAI.ItemName]) as GameObject; item.GetComponent <ItemAI>().ChangeState(itemAI); item.GetComponent <PreserveItemInInventory>().PreserveItem(); item.name = RemoveCloneFromName.Start(item.name); return(item); }