private void OnActorRemove(RemoveActorEvent obj)
 {
     if (obj.actor3D != null)
     {
         removeList.Add((OurDrawnActor3D)obj.actor3D);
     }
 }
Esempio n. 2
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 private void HandleRemoveActor(RemoveActorEvent obj)
 {
     if (obj.body != null)
     {
         PhysicsSystem.RemoveBody(obj.body);
     }
 }