private IEnumerator ExecuteCast() { RemotePlayerVisibilityState.HideRemotePlayers(); sendCameraEvent(cinematicCameraFishingController); cinematicCameraFishingController.transform.position = player.transform.position; playerAnimator.SetInteger("PropMode", 3); fishingRodAnimator.SetInteger("PropMode", 3); yield return(new WaitForEndOfFrame()); float castingAnimationTime = playerAnimator.GetCurrentAnimatorClipInfo(1)[0].clip.length; yield return(new WaitForSeconds(castingAnimationTime)); setupStartingAnimatorValues(); SetBobberHierarchy(doSet: true); rootTransform.localPosition = config.BobberLocationInWater; Vector3 hookPosition = GetFishPosition(currentPatternConfig.hookInterp); SetBobberPosition(hookPosition); _bobberAnimator.Play(ANIM_DROP); yield return(new WaitForEndOfFrame()); float bobberDropAnimationLength = _bobberAnimator.GetCurrentAnimatorStateInfo(0).length; yield return(new WaitForSeconds(bobberDropAnimationLength * dropSplashFactor)); fxSmallSplash.Play(); yield return(new WaitForSeconds(bobberDropAnimationLength * (1f - dropSplashFactor))); _isCast = true; StartGameplay(); }
public override void OnEnter() { dispatcher = Service.Get <EventDispatcher>(); if (SuppressQuestNotifier) { dispatcher.DispatchEvent(new HudEvents.SuppressQuestNotifier(suppress: true, autoShow: true)); } if (RemoveControls) { GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); if (gameObject != null) { StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); component.SendEvent(new ExternalEvent("Root", "minnpc"), checkDependencies: true); } Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.DisableUIElementGroup("MainNavButtons")); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.DisableUIElement("ChatButtons")); } if (HideRemotePlayers) { RemotePlayerVisibilityState.HideRemotePlayers(); } if (HideLocalPlayer) { Camera.main.cullingMask &= ~(1 << LayerMask.NameToLayer("LocalPlayer")); } if (HideInWorldText) { dispatcher.DispatchEvent(default(InWorldUIEvents.DisableInWorldText)); } if (DisablePlayerCard) { dispatcher.DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: false)); } if (HideActionIndicators) { dispatcher.DispatchEvent(default(InWorldUIEvents.DisableActionIndicators)); } Finish(); }
private void deactivateQuest(Quest.QuestState state, bool doCleanup = true) { if (ActiveQuest != null) { trace("Deactivating quest {0} with state {1}", ActiveQuest.Id, state); ActiveQuest.Deactivate(state); if (state == Quest.QuestState.Suspended) { Mascot mascot = questToMascotMap[ActiveQuest.Id]; mascot.ResumableQuests.Add(ActiveQuest); } ActiveQuest = null; Service.Get <ZonePathing>().ClearWaypoint(); } Service.Get <TutorialBreadcrumbController>().RemoveAllBreadcrumbs(); if (doCleanup) { dispatcher.DispatchEvent(default(HudEvents.ResetQuestNotifier)); RemotePlayerVisibilityState.ShowRemotePlayers(); } Service.Get <EventDispatcher>().DispatchEvent(default(CinematographyEvents.ClearGroupCullingOverride)); setPlayerOutOfWorld(isOutOfWorld: false); }
private void finishMinigame() { if (fishingRod != null) { SetBobberHierarchy(doSet: false); fishingRodAnimator.enabled = true; } RemotePlayerVisibilityState.ShowRemotePlayers(); resetCameraToPenguin(); resetAnimators(); if (fishingRod != null) { PropCancel component = fishingRod.GetComponent <PropCancel>(); if (component != null) { component.enabled = true; } } eventDispatcher.DispatchEvent(new ControlsScreenEvents.SetButton(fishingRodContentKey, 0)); eventDispatcher.DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: true)); eventDispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElementGroup("MainNavButtons")); eventDispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElement("ChatButtons")); userControl.enabled = true; eventDispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElement("Joystick")); locomotionBroadcaster.BroadcastOnControlsUnLocked(); eventDispatcher.DispatchEvent(default(FishingEvents.FishingGameComplete)); eventDispatcher.DispatchEvent(default(HudEvents.UnsuppressCoinDisplay)); CoroutineRunner.StopAllForOwner(this); removeLoadedAssets(); Service.Get <ICPSwrveService>().EndTimer("fishing_time"); UnityEngine.Object.Destroy(base.gameObject); if (fishingRod != null) { Service.Get <PropService>().LocalPlayerRetrieveProp("FishingRod"); } }
public override void OnEnter() { RemotePlayerVisibilityState.ShowRemotePlayers(); Finish(); }
private void showRemotePlayers() { RemotePlayerVisibilityState.ShowRemotePlayers(); }
private void hideRemotePlayers() { RemotePlayerVisibilityState.HideRemotePlayers(); }